From cd598b76e5fc943b4cfb4754a89cfdf79c73002f Mon Sep 17 00:00:00 2001 From: Kalle-Samuli Riihikoski Date: Mon, 4 Mar 2019 16:42:43 +0200 Subject: Adding feature for multi-uvs --- io_coat3D/tex.py | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 79 insertions(+), 6 deletions(-) (limited to 'io_coat3D/tex.py') diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py index 73293f51..822f91d4 100644 --- a/io_coat3D/tex.py +++ b/io_coat3D/tex.py @@ -65,9 +65,11 @@ def UVTiling(objekti, texturelist): name = texture_info[0] final_name = name[1:] tiling_number = int(final_name) + for list_tiles in uvtiles_index: if(list_tiles[1] >= (tiling_number - 1) and list_tiles[1] <= tiling_number ): texture_info[0] = objekti.material_slots[list_tiles[0]].material.name + break return texturelist @@ -92,9 +94,38 @@ def updatetextures(objekti): # Update 3DC textures elif (node.name == '3DC_AO'): node.image.reload() + for index_node_group in bpy.data.node_groups: + + for node in index_node_group.nodes: + if (node.type == 'TEX_IMAGE'): + if (node.name == '3DC_color'): + node.image.reload() + elif (node.name == '3DC_metalness'): + node.image.reload() + elif (node.name == '3DC_rough'): + node.image.reload() + elif (node.name == '3DC_nmap'): + node.image.reload() + elif (node.name == '3DC_displacement'): + node.image.reload() + elif (node.name == '3DC_emissive'): + node.image.reload() + elif (node.name == '3DC_AO'): + node.image.reload() + def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures from texture file + # Let's check are we UVSet or MATERIAL mode + + uv_name = texturelist[0][0] + Main_mode = '' + for uv_set in objekti.data.uv_layers: + if(uv_name == uv_set.name): + Main_mode = uv_set.name + break + + create_nodes = False if texturelist[0][0].startswith('100'): print('This is UVTiling') @@ -183,7 +214,6 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l if(node.name == '3DC_Applink' and node.type == 'GROUP'): applink_group_node = True act_material = node.node_tree - group_tree = node.node_tree applink_tree = node break @@ -295,15 +325,29 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat): node = act_material.nodes.new('ShaderNodeTexImage') + uv_node = act_material.nodes.new('ShaderNodeUVMap') + uv_node.uv_map = '3DC_' + coatMat.name + act_material.links.new(uv_node.outputs[0], node.inputs[0]) + + node.use_custom_color = True + uv_node.use_custom_color = True + + node.color = (type['node_color'][0],type['node_color'][1],type['node_color'][2]) + uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) if type['name'] == 'nmap': normal_node = act_material.nodes.new('ShaderNodeNormalMap') - node.location = -650, -500 + normal_node.use_custom_color = True + normal_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) + + node.location = -671, -510 + uv_node.location = -750, -600 normal_node.location = -350, -350 normal_node.name = '3DC_normalnode' elif type['name'] == 'displacement': disp_node = main_material.nodes.new('ShaderNodeDisplacement') + node.location = -630, -1160 disp_node.location = 90, -460 disp_node.inputs[2].default_value = 0.1 @@ -337,6 +381,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, rampnode = act_material.nodes.new('ShaderNodeValToRGB') rampnode.name = '3DC_ColorRamp' + rampnode.use_custom_color = True + rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) rampnode.location = -270, -956 act_material.links.new(node.outputs[0], rampnode.inputs[0]) @@ -363,9 +409,14 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0]) break + uv_node.location = node.location + uv_node.location[0] -= 300 + uv_node.location[1] -= 200 else: node.location = type['node_location'][0], type['node_location'][1] + uv_node.location = node.location + uv_node.location[0] -= 300 act_material.links.new(node.outputs[0], notegroup.inputs[type['input']]) if (input_color != -1): main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color]) @@ -375,19 +426,41 @@ def createExtraNodes(act_material, node, type): curvenode = act_material.nodes.new('ShaderNodeRGBCurve') curvenode.name = '3DC_RGBCurve' - huenode = act_material.nodes.new('ShaderNodeHueSaturation') - huenode.name = '3DC_HueSaturation' + curvenode.use_custom_color = True + curvenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) + + if(type['huenode'] == 'yes'): + huenode = act_material.nodes.new('ShaderNodeHueSaturation') + huenode.name = '3DC_HueSaturation' + huenode.use_custom_color = True + huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) + else: + huenode = act_material.nodes.new('ShaderNodeMath') + huenode.name = '3DC_HueSaturation' + huenode.operation = 'MULTIPLY' + huenode.use_custom_color = True + huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) + + if(type['rampnode'] == 'yes'): rampnode = act_material.nodes.new('ShaderNodeValToRGB') rampnode.name = '3DC_ColorRamp' + rampnode.use_custom_color = True + rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2]) if (type['rampnode'] == 'yes'): act_material.links.new(node.outputs[0], curvenode.inputs[1]) act_material.links.new(curvenode.outputs[0], rampnode.inputs[0]) - act_material.links.new(rampnode.outputs[0], huenode.inputs[4]) + if(type['huenode'] == 'yes'): + act_material.links.new(rampnode.outputs[0], huenode.inputs[4]) + else: + act_material.links.new(rampnode.outputs[0], huenode.inputs[0]) else: act_material.links.new(node.outputs[0], curvenode.inputs[1]) - act_material.links.new(curvenode.outputs[0], huenode.inputs[4]) + if (type['huenode'] == 'yes'): + act_material.links.new(curvenode.outputs[0], huenode.inputs[4]) + else: + act_material.links.new(curvenode.outputs[0], huenode.inputs[0]) if type['name'] == 'metalness': node.location = -1300, 119 -- cgit v1.2.3