From 31e5c6b980a276850c0da11fab42403ab496a534 Mon Sep 17 00:00:00 2001 From: Bartek Skorupa Date: Fri, 23 Feb 2018 12:39:20 +0100 Subject: Added option to set AE Comp size. --- io_export_after_effects.py | 39 +++++++++++++++++++++++---------------- 1 file changed, 23 insertions(+), 16 deletions(-) (limited to 'io_export_after_effects.py') diff --git a/io_export_after_effects.py b/io_export_after_effects.py index aafa8ecb..4a5c6b92 100644 --- a/io_export_after_effects.py +++ b/io_export_after_effects.py @@ -23,8 +23,8 @@ bl_info = { "description": "Export cameras, selected objects & camera solution " "3D Markers to Adobe After Effects CS3 and above", "author": "Bartek Skorupa", - "version": (0, 64), - "blender": (2, 69, 0), + "version": (0, 65), + "blender": (2, 79, 0), "location": "File > Export > Adobe After Effects (.jsx)", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" @@ -150,7 +150,7 @@ def convert_name(name): # get object's blender's location rotation and scale and return AE's Position, Rotation/Orientation and scale # this function will be called for every object for every frame -def convert_transform_matrix(matrix, width, height, aspect, x_rot_correction=False): +def convert_transform_matrix(matrix, width, height, aspect, x_rot_correction=False, ae_size=100.0): # get blender transform data for ob b_loc = matrix.to_translation() @@ -159,9 +159,9 @@ def convert_transform_matrix(matrix, width, height, aspect, x_rot_correction=Fal # convert to AE Position Rotation and Scale # Axes in AE are different. AE's X is blender's X, AE's Y is negative Blender's Z, AE's Z is Blender's Y - x = (b_loc.x * 100.0) / aspect + width / 2.0 # calculate AE's X position - y = (-b_loc.z * 100.0) + (height / 2.0) # calculate AE's Y position - z = b_loc.y * 100.0 # calculate AE's Z position + x = (b_loc.x * ae_size) / aspect + width / 2.0 # calculate AE's X position + y = (-b_loc.z * ae_size) + (height / 2.0) # calculate AE's Y position + z = b_loc.y * ae_size # calculate AE's Z position # Convert rotations to match AE's orientation. rx = degrees(b_rot.x) # if not x_rot_correction - AE's X orientation = blender's X rotation if 'ZYX' euler. ry = -degrees(b_rot.y) # AE's Y orientation is negative blender's Y rotation if 'ZYX' euler @@ -240,7 +240,7 @@ def convert_lens(camera, width, height, aspect): # jsx script for AE creation -def write_jsx_file(file, data, selection, include_animation, include_active_cam, include_selected_cams, include_selected_objects, include_cam_bundles): +def write_jsx_file(file, data, selection, include_animation, include_active_cam, include_selected_cams, include_selected_objects, include_cam_bundles, ae_size): print("\n---------------------------\n- Export to After Effects -\n---------------------------") # store the current frame to restore it at the end of export @@ -382,7 +382,7 @@ def write_jsx_file(file, data, selection, include_animation, include_active_cam, # bundles are in camera space. Transpose to world space matrix = Matrix.Translation(cam.matrix_basis.copy() * track.bundle) # convert the position into AE space - ae_transform = convert_transform_matrix(matrix, data['width'], data['height'], data['aspect'], x_rot_correction=False) + ae_transform = convert_transform_matrix(matrix, data['width'], data['height'], data['aspect'], False, ae_size) js_data['bundles_cam'][name_ae]['position'] += '[%f,%f,%f],' % (ae_transform[0], ae_transform[1], ae_transform[2]) # get all keyframes for each object and store in dico @@ -407,7 +407,7 @@ def write_jsx_file(file, data, selection, include_animation, include_active_cam, # get cam name name_ae = active_cam_name # convert cam transform properties to AE space - ae_transform = convert_transform_matrix(active_cam.matrix_world.copy(), data['width'], data['height'], data['aspect'], x_rot_correction=True) + ae_transform = convert_transform_matrix(active_cam.matrix_world.copy(), data['width'], data['height'], data['aspect'], True, ae_size) # convert Blender's lens to AE's zoom in pixels zoom = convert_lens(active_cam, data['width'], data['height'], data['aspect']) # store all values in dico @@ -437,7 +437,7 @@ def write_jsx_file(file, data, selection, include_animation, include_active_cam, # get cam name name_ae = selection['cameras'][i][1] # convert cam transform properties to AE space - ae_transform = convert_transform_matrix(cam[0].matrix_world.copy(), data['width'], data['height'], data['aspect'], x_rot_correction=True) + ae_transform = convert_transform_matrix(cam[0].matrix_world.copy(), data['width'], data['height'], data['aspect'], True, ae_size) # convert Blender's lens to AE's zoom in pixels zoom = convert_lens(cam[0], data['width'], data['height'], data['aspect']) # store all values in dico @@ -475,7 +475,7 @@ def write_jsx_file(file, data, selection, include_animation, include_active_cam, name_ae = selection['lights'][i][1] type = selection['lights'][i][0].data.type # convert ob transform properties to AE space - ae_transform = convert_transform_matrix(ob[0].matrix_world.copy(), data['width'], data['height'], data['aspect'], x_rot_correction=True) + ae_transform = convert_transform_matrix(ob[0].matrix_world.copy(), data['width'], data['height'], data['aspect'], True, ae_size) color = ob[0].data.color # store all values in dico position = '[%f,%f,%f],' % (ae_transform[0], ae_transform[1], ae_transform[2]) @@ -522,7 +522,7 @@ def write_jsx_file(file, data, selection, include_animation, include_active_cam, # get object name name_ae = selection['nulls'][i][1] # convert ob transform properties to AE space - ae_transform = convert_transform_matrix(ob[0].matrix_world.copy(), data['width'], data['height'], data['aspect'], x_rot_correction=True) + ae_transform = convert_transform_matrix(ob[0].matrix_world.copy(), data['width'], data['height'], data['aspect'], True, ae_size) # store all values in dico position = '[%f,%f,%f],' % (ae_transform[0], ae_transform[1], ae_transform[2]) orientation = '[%f,%f,%f],' % (ae_transform[3], ae_transform[4], ae_transform[5]) @@ -676,10 +676,10 @@ def write_jsx_file(file, data, selection, include_animation, include_active_cam, ########################################## -def main(file, context, include_animation, include_active_cam, include_selected_cams, include_selected_objects, include_cam_bundles): +def main(file, context, include_animation, include_active_cam, include_selected_cams, include_selected_objects, include_cam_bundles, ae_size): data = get_comp_data(context) selection = get_selected(context) - write_jsx_file(file, data, selection, include_animation, include_active_cam, include_selected_cams, include_selected_objects, include_cam_bundles) + write_jsx_file(file, data, selection, include_animation, include_active_cam, include_selected_cams, include_selected_objects, include_cam_bundles, ae_size) print ("\nExport to After Effects Completed") return {'FINISHED'} @@ -688,7 +688,7 @@ def main(file, context, include_animation, include_active_cam, include_selected_ ########################################## from bpy_extras.io_utils import ExportHelper -from bpy.props import StringProperty, BoolProperty +from bpy.props import StringProperty, BoolProperty, FloatProperty class ExportJsx(bpy.types.Operator, ExportHelper): @@ -728,11 +728,18 @@ class ExportJsx(bpy.types.Operator, ExportHelper): # description="Include 3D Markers of Object Motion Solution for selected cameras", # default=True, # ) + ae_size = FloatProperty( + name="AE Size", + description="Size of AE Composition (pixels per 1BU)", + default=100.0, + ) def draw(self, context): layout = self.layout box = layout.box() + box.label('Size fo AE Comp (pixels per 1 BU)') + box.prop(self, 'ae_size') box.label('Animation:') box.prop(self, 'include_animation') box.label('Include Cameras and Objects:') @@ -752,7 +759,7 @@ class ExportJsx(bpy.types.Operator, ExportHelper): return ok def execute(self, context): - return main(self.filepath, context, self.include_animation, self.include_active_cam, self.include_selected_cams, self.include_selected_objects, self.include_cam_bundles) + return main(self.filepath, context, self.include_animation, self.include_active_cam, self.include_selected_cams, self.include_selected_objects, self.include_cam_bundles, self.ae_size) def menu_func(self, context): -- cgit v1.2.3