From 1e227edf1149a7a80b60a8ba341e2e252da5334d Mon Sep 17 00:00:00 2001 From: John Phan Date: Sat, 22 Dec 2012 21:23:30 +0000 Subject: add missing option for select animations. --- io_export_unreal_psk_psa.py | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'io_export_unreal_psk_psa.py') diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index bfae50f4..c619d6a4 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -2289,8 +2289,7 @@ class Panel_UDKExport( bpy.types.Panel ): row.label(text=path) #layout.separator() layout.prop(context.scene, "udk_option_export") - row10 = layout.row() - row10.prop(context.scene, "udk_option_selectobjects") + layout.prop(context.scene, "udk_option_selectobjects") if context.scene.udk_option_selectobjects: layout.operator("object.selobjectpdate") @@ -2298,7 +2297,7 @@ class Panel_UDKExport( bpy.types.Panel ): layout.template_list(context.scene, "udkArm_list", context.scene, "udkArm_list_idx",prop_list="template_list_controls", rows=3) layout.label(text="MESH") layout.template_list(context.scene, "udkmesh_list", context.scene, "udkmesh_list_idx",prop_list="template_list_controls", rows=5) - + layout.prop(context.scene, "udk_option_selectanimations") if context.scene.udk_option_selectanimations: layout.operator("action.setanimupdate") layout.label(text="Action Set(s)") -- cgit v1.2.3