From 3cdd7fbdcc8a6a5dbb5c01f830405727fd26f3c7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 6 Dec 2010 05:37:31 +0000 Subject: fix [#25056] RuntimeError: Writing to ID classes in this context is not allowed draw functions cant edit scene data now, these values are set in execute() so should not be set while drawing the menu. --- io_export_unreal_psk_psa.py | 2 -- 1 file changed, 2 deletions(-) (limited to 'io_export_unreal_psk_psa.py') diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index e7301870..066b8e9c 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1769,8 +1769,6 @@ class OBJECT_OT_UnrealExport(bpy.types.Operator): return{'FINISHED'} def menu_func(self, context): - bpy.context.scene.unrealexportpsk = True - bpy.context.scene.unrealexportpsa = True default_path = os.path.splitext(bpy.data.filepath)[0] + ".psk" self.layout.operator("export.udk_anim_data", text="Skeleton Mesh / Animation Data (.psk/.psa)").filepath = default_path -- cgit v1.2.3