From bbad0a24d9361dcd2cfd37b68426f87b3921ccb8 Mon Sep 17 00:00:00 2001 From: Clemens Barth Date: Sun, 4 Nov 2012 00:53:55 +0000 Subject: Also here: rotation of camera fixed. Blendphys --- io_mesh_pdb/import_pdb.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'io_mesh_pdb/import_pdb.py') diff --git a/io_mesh_pdb/import_pdb.py b/io_mesh_pdb/import_pdb.py index f033b531..eb0e2668 100644 --- a/io_mesh_pdb/import_pdb.py +++ b/io_mesh_pdb/import_pdb.py @@ -711,7 +711,7 @@ def DEF_atom_pdb_main(use_mesh, camera = bpy.data.objects.new("A_camera", camera_data) camera.location = camera_xyz_vec camera.layers = current_layers - bpy.context.scene.objects.link(camera) + bpy.context.scene.objects.link(camera) # Here the camera is rotated such it looks towards the center of # the object. The [0.0, 0.0, 1.0] vector along the z axis @@ -722,11 +722,12 @@ def DEF_atom_pdb_main(use_mesh, axis_vec = z_axis_vec.cross(object_camera_vec) # Rotate 'axis_vec' by 'angle' and convert this to euler parameters. # 4 is the size of the matrix. - euler = Matrix.Rotation(angle, 4, axis_vec).to_euler() - camera.rotation_euler = euler + camera.rotation_euler = Matrix.Rotation(angle, 4, axis_vec).to_euler() # Rotate the camera around its axis by 90° such that we have a nice # camera position and view onto the object. + bpy.ops.object.select_all(action='DESELECT') + camera.select = True bpy.ops.transform.rotate(value=(90.0*2*math.pi/360.0), axis=object_camera_vec, constraint_axis=(False, False, False), -- cgit v1.2.3