From e2c99966a730206177072323d808e27339e50c51 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Tue, 26 Apr 2011 12:23:02 +0000 Subject: Tag trunk/py for 2.57b release --- io_mesh_uv_layout/__init__.py | 198 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 198 insertions(+) create mode 100644 io_mesh_uv_layout/__init__.py (limited to 'io_mesh_uv_layout/__init__.py') diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py new file mode 100644 index 00000000..363aff47 --- /dev/null +++ b/io_mesh_uv_layout/__init__.py @@ -0,0 +1,198 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# + +bl_info = { + "name": "UV Layout", + "author": "Campbell Barton, Matt Ebb", + "version": (1, 0), + "blender": (2, 5, 7), + "api": 35622, + "location": "Image-Window > UVs > Export UV Layout", + "description": "Export the UV layout as a 2D graphic", + "warning": "", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ + "Scripts/Import-Export/UV_Layout", + "tracker_url": "https://projects.blender.org/tracker/index.php?" + "func=detail&aid=22837", + "support": 'OFFICIAL', + "category": "Import-Export"} + +# @todo write the wiki page + +if "bpy" in locals(): + import imp + if "export_uv_eps" in locals(): + imp.reload(export_uv_eps) + if "export_uv_png" in locals(): + imp.reload(export_uv_png) + if "export_uv_svg" in locals(): + imp.reload(export_uv_svg) + +import bpy + +from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty + + +class ExportUVLayout(bpy.types.Operator): + """Export UV layout to file""" + + bl_idname = "uv.export_layout" + bl_label = "Export UV Layout" + bl_options = {'REGISTER', 'UNDO'} + + filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH') + check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) + export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False) + mode = EnumProperty(items=( + ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"), + ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"), + ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")), + name="Format", + description="File format to export the UV layout to", + default='PNG') + size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file") + opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25) + + @classmethod + def poll(cls, context): + obj = context.active_object + return (obj and obj.type == 'MESH' and obj.data.uv_textures) + + def _space_image(self, context): + space_data = context.space_data + if isinstance(space_data, bpy.types.SpaceImageEditor): + return space_data + else: + return None + + def _image_size(self, context, default_width=1024, default_height=1024): + # fallback if not in image context. + image_width, image_height = default_width, default_height + + space_data = self._space_image(context) + if space_data: + image = space_data.image + if image: + width, height = tuple(context.space_data.image.size) + # incase no data is found. + if width and height: + image_width, image_height = width, height + + return image_width, image_height + + def _face_uv_iter(self, context): + obj = context.active_object + mesh = obj.data + uv_layer = mesh.uv_textures.active.data + uv_layer_len = len(uv_layer) + + if not self.export_all: + + local_image = Ellipsis + + if context.tool_settings.show_uv_local_view: + space_data = self._space_image(context) + if space_data: + local_image = space_data.image + + faces = mesh.faces + + for i in range(uv_layer_len): + uv_elem = uv_layer[i] + # context checks + if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image): + #~ uv = uv_elem.uv + #~ if False not in uv_elem.select_uv[:len(uv)]: + #~ yield (i, uv) + + # just write what we see. + yield (i, uv_layer[i].uv) + else: + # all, simple + for i in range(uv_layer_len): + yield (i, uv_layer[i].uv) + + def execute(self, context): + + obj = context.active_object + is_editmode = (obj.mode == 'EDIT') + if is_editmode: + bpy.ops.object.mode_set(mode='OBJECT', toggle=False) + + mesh = obj.data + + mode = self.mode + + filepath = self.filepath + filepath = bpy.path.ensure_ext(filepath, "." + mode.lower()) + file = open(filepath, "w") + fw = file.write + + if mode == 'EPS': + from . import export_uv_eps + func = export_uv_eps.write + elif mode == 'PNG': + from . import export_uv_png + func = export_uv_png.write + if mode == 'SVG': + from . import export_uv_svg + func = export_uv_svg.write + + func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context)) + + if is_editmode: + bpy.ops.object.mode_set(mode='EDIT', toggle=False) + + file.close() + + return {'FINISHED'} + + def check(self, context): + filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower()) + if filepath != self.filepath: + self.filepath = filepath + return True + else: + return False + + def invoke(self, context, event): + import os + self.size = self._image_size(context) + self.filepath = os.path.splitext(bpy.data.filepath)[0] + wm = context.window_manager + wm.fileselect_add(self) + return {'RUNNING_MODAL'} + + +def menu_func(self, context): + self.layout.operator(ExportUVLayout.bl_idname) + + +def register(): + bpy.utils.register_module(__name__) + bpy.types.IMAGE_MT_uvs.append(menu_func) + + +def unregister(): + bpy.utils.unregister_module(__name__) + bpy.types.IMAGE_MT_uvs.remove(menu_func) + +if __name__ == "__main__": + register() -- cgit v1.2.3