From 1edc2417e618c96e62a51c0b499a0e6cf7483a6f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 25 Sep 2011 03:20:48 +0000 Subject: fix [#28405] Importing certain 3DS files takes a very long time --- io_scene_3ds/import_3ds.py | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'io_scene_3ds') diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py index f39fe0e5..d8ecb12f 100644 --- a/io_scene_3ds/import_3ds.py +++ b/io_scene_3ds/import_3ds.py @@ -755,12 +755,16 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH): putContextMesh(contextMesh_vertls, contextMesh_facels, contextMeshMaterials) # Assign parents to objects + # check _if_ we need to assign first because doing so recalcs the depsgraph for ind, ob in enumerate(object_list): parent = object_parent[ind] if parent == ROOT_OBJECT: - ob.parent = None + if ob.parent is not None: + ob.parent = None else: - ob.parent = object_list[parent] + if ob.parent != object_list[parent]: + ob.parent = object_list[parent] + # pivot_list[ind] += pivot_list[parent] # XXX, not sure this is correct, should parent space matrix be applied before combining? # fix pivots for ind, ob in enumerate(object_list): -- cgit v1.2.3