From eb4a266295c42cdd2f55b094eeed2478391edb4d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 14 Apr 2011 08:49:26 +0000 Subject: common option to export paths for FBX and OBJ --- io_scene_3ds/export_3ds.py | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'io_scene_3ds') diff --git a/io_scene_3ds/export_3ds.py b/io_scene_3ds/export_3ds.py index 162e30de..bf7bd990 100644 --- a/io_scene_3ds/export_3ds.py +++ b/io_scene_3ds/export_3ds.py @@ -893,6 +893,7 @@ def save(operator, context, filepath="", import bpy import time + import io_utils from io_utils import create_derived_objects, free_derived_objects '''Save the Blender scene to a 3ds file.''' @@ -901,8 +902,6 @@ def save(operator, context, filepath="", time1 = time.clock() # Blender.Window.WaitCursor(1) - sce = context.scene - if bpy.ops.object.mode_set.poll(): bpy.ops.object.mode_set(mode='OBJECT') @@ -921,15 +920,11 @@ def save(operator, context, filepath="", kfdata = make_kfdata() ''' - # Get all the supported objects selected in this scene: - # ob_sel= list(sce.objects.context) - # mesh_objects = [ (ob, me) for ob in ob_sel for me in (BPyMesh.getMeshFromObject(ob, None, True, False, sce),) if me ] - # empty_objects = [ ob for ob in ob_sel if ob.type == 'Empty' ] - # Make a list of all materials used in the selected meshes (use a dictionary, # each material is added once): materialDict = {} mesh_objects = [] + scene = context.scene if use_selection: -- cgit v1.2.3