From 2c2c7751c41765e35422f5da2fb1650ec9637721 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Wed, 2 Dec 2015 17:25:57 +0100 Subject: Fix T46912: FBX import from Wow Model Viewer not working. First file ever having 'Limb' (in addition to 'LimbNode'!) bones... Looks like we can more or less use them as 'LimbNode' ones, though. --- io_scene_fbx/__init__.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'io_scene_fbx/__init__.py') diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index f1a19c0b..9ccc5b7f 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 6, 5), + "version": (3, 7, 0), "blender": (2, 76, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", -- cgit v1.2.3