From 118a0f47293834c9e3f345c92e06ca2825d2fe3f Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 27 May 2019 17:02:21 +0200 Subject: Fix T64994: 2.80 - Py API: Exporters: applied modifiers geometry looses most of orig custom data layers. Now we can get full-featured mesh with new system too. --- io_scene_fbx/__init__.py | 2 +- io_scene_fbx/export_fbx_bin.py | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'io_scene_fbx') diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 7f22d141..818eae23 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 14, 10), + "version": (4, 14, 11), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 6f01ddf8..c8790ada 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -2230,7 +2230,8 @@ def fbx_data_from_scene(scene, depsgraph, settings): # NOTE: The dependency graph might be re-evaluating multiple times, which could # potentially free the mesh created early on. So we put those meshes to bmain and # free them afterwards. Not ideal but ensures correct ownerwhip. - tmp_me = bpy.data.meshes.new_from_object(ob_to_convert) + tmp_me = bpy.data.meshes.new_from_object( + ob_to_convert, preserve_all_data_layers=True, depsgraph=depsgraph) data_meshes[ob_obj] = (get_blenderID_key(tmp_me), tmp_me, True) # Change armatures back. for armature, pose_position in backup_pose_positions: -- cgit v1.2.3