From aa353e127c2be0a31e10f8b3621fc418bcf6d6ef Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Fri, 17 Jun 2022 07:41:02 +0200 Subject: glTF exporter: Regression: Fix T98912 - export driven SK when mesh parented to bone --- io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py') diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py index 4e77f60e..b0e538c8 100644 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_drivers.py @@ -12,7 +12,12 @@ def get_sk_drivers(blender_armature_uuid, export_settings): drivers = [] - for child_uuid in export_settings['vtree'].nodes[blender_armature_uuid].children: + # Take into account skinned mesh, and mesh parented to a bone of the armature + children_list = export_settings['vtree'].nodes[blender_armature_uuid].children + for bone in export_settings['vtree'].get_all_bones(blender_armature_uuid): + children_list.extend(export_settings['vtree'].nodes[bone].children) + + for child_uuid in children_list: if export_settings['vtree'].nodes[child_uuid].blender_type == "BONE": continue -- cgit v1.2.3