From 70efc485eca862b7e191d17c4b4456402dd98d9f Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Mon, 4 Jan 2021 20:34:41 +0100 Subject: glTF exporter: roundtrip all texture wrap modes --- io_scene_gltf2/blender/exp/gltf2_blender_get.py | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_get.py') diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py index ee63aa7e..b7a52114 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py @@ -132,18 +132,7 @@ def find_shader_image_from_shader_socket(shader_socket, max_hops=10): return None -def get_texture_transform_from_texture_node(texture_node): - if not isinstance(texture_node, bpy.types.ShaderNodeTexImage): - return None - - mapping_socket = texture_node.inputs["Vector"] - if len(mapping_socket.links) == 0: - return None - - mapping_node = mapping_socket.links[0].from_node - if not isinstance(mapping_node, bpy.types.ShaderNodeMapping): - return None - +def get_texture_transform_from_mapping_node(mapping_node): if mapping_node.vector_type not in ["TEXTURE", "POINT", "VECTOR"]: gltf2_io_debug.print_console("WARNING", "Skipping exporting texture transform because it had type " + -- cgit v1.2.3