From 04f6388deeddb32d53c9b6ab961ef36e45d48486 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Thu, 20 Dec 2018 21:49:08 +0100 Subject: glTF importer: Fix factor usage --- io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'io_scene_gltf2/blender') diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py index a86923ff..2893c467 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py @@ -89,7 +89,7 @@ class BlenderPbr(): vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB') vc_mult_node.blend_type = 'MULTIPLY' - vc_mult_node.inputs['Fac'].default_value = 0.5 + vc_mult_node.inputs['Fac'].default_value = 1.0 BlenderTextureInfo.create(gltf, pypbr.base_color_texture.index) @@ -103,7 +103,7 @@ class BlenderPbr(): mult_node = node_tree.nodes.new('ShaderNodeMixRGB') mult_node.blend_type = 'MULTIPLY' - mult_node.inputs['Fac'].default_value = 0.5 + mult_node.inputs['Fac'].default_value = 1.0 mult_node.inputs['Color2'].default_value = [ pypbr.base_color_factor[0], pypbr.base_color_factor[1], @@ -149,7 +149,7 @@ class BlenderPbr(): vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB') vc_mult_node.blend_type = 'MULTIPLY' - vc_mult_node.inputs['Fac'].default_value = 0.5 + vc_mult_node.inputs['Fac'].default_value = 1.0 # create UV Map / Mapping / Texture nodes / separate & math and combine text_node = node_tree.nodes.new('ShaderNodeTexImage') -- cgit v1.2.3