From 8975ba0a553a6cbe6b9e086a474331bddfb55841 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Fri, 24 Sep 2021 16:43:33 +0200 Subject: glTF export: fix animation export for objects parented to bones --- io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'io_scene_gltf2/blender') diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index 28a19c9e..13c347dc 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -225,7 +225,7 @@ def __gather_children(blender_object, blender_scene, export_settings): parent_joint = find_parent_joint(root_joints, child.parent_bone) if not parent_joint: continue - child_node = gather_node(child, None, None, None, export_settings) + child_node = gather_node(child, None, blender_scene, None, export_settings) if child_node is None: continue blender_bone = blender_object.pose.bones[parent_joint.name] -- cgit v1.2.3