From ebdf1861dc568a9b4b92b29a9b8f7117ad1eec05 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Sun, 17 Jan 2021 09:41:51 +0100 Subject: glTF importer: Use Separate R node for clearcoat textures --- .../blender/imp/gltf2_blender_KHR_materials_clearcoat.py | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'io_scene_gltf2/blender') diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py index 611bffff..018fdb3b 100644 --- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py @@ -16,7 +16,7 @@ from ...io.com.gltf2_io import TextureInfo, MaterialNormalTextureInfoClass from .gltf2_blender_texture import texture -# [Texture] => [Clearcoat Factor] => +# [Texture] => [Separate R] => [Clearcoat Factor] => def clearcoat(mh, location, clearcoat_socket): x, y = location try: @@ -49,9 +49,15 @@ def clearcoat(mh, location, clearcoat_socket): x -= 200 - # Clearcoat is in the R component; we don't need to separate it out - # since hooking a color socket up to a value socket automatically gets - # the R + # Separate RGB + node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB') + node.location = x - 150, y - 75 + # Outputs + mh.node_tree.links.new(clearcoat_socket, node.outputs['R']) + # Inputs + clearcoat_socket = node.inputs[0] + + x -= 200 texture( mh, -- cgit v1.2.3