From f172f77247497c00fd8cf4cefe393175741e5849 Mon Sep 17 00:00:00 2001 From: Julien Duroure Date: Mon, 17 May 2021 20:28:25 +0200 Subject: glTF exporter: Fix crash when mesh is not created, without crash --- io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'io_scene_gltf2/blender') diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index 383af1d1..5332f4a9 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -357,6 +357,10 @@ def __gather_mesh_from_nonmesh(blender_object, library, export_settings): blender_mesh_owner = blender_object blender_mesh = blender_mesh_owner.to_mesh() + # In some cases (for example curve with single vertice), no blender_mesh is created (without crash) + if blender_mesh is None: + return None + except Exception: return None -- cgit v1.2.3