From 99576a8478e1ea90bb112e1fd2ff6aa851c05bdc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 9 Aug 2022 19:23:13 +0200 Subject: Cleanup: fix typos in blender addons Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15646 --- io_scene_gltf2/blender/com/gltf2_blender_ui.py | 6 +++--- .../blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py | 2 +- io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'io_scene_gltf2') diff --git a/io_scene_gltf2/blender/com/gltf2_blender_ui.py b/io_scene_gltf2/blender/com/gltf2_blender_ui.py index 406a15f1..0788bbbc 100644 --- a/io_scene_gltf2/blender/com/gltf2_blender_ui.py +++ b/io_scene_gltf2/blender/com/gltf2_blender_ui.py @@ -15,7 +15,7 @@ def create_gltf_ao_group(operator, group_name): class NODE_OT_GLTF_SETTINGS(bpy.types.Operator): bl_idname = "node.gltf_settings_node_operator" - bl_label = "glTF Material Ouptut" + bl_label = "glTF Material Output" bl_description = "Add a node to the active tree for glTF export" @classmethod @@ -208,10 +208,10 @@ class SCENE_OT_gltf2_assign_to_variant(bpy.types.Operator): return {'FINISHED'} -# Operator to reset mesh to orignal (using default material when exists) +# Operator to reset mesh to original (using default material when exists) class SCENE_OT_gltf2_reset_to_original(bpy.types.Operator): bl_idname = "scene.gltf2_reset_to_original" - bl_label = "Reset to Orignal" + bl_label = "Reset to Original" bl_options = {'REGISTER'} @classmethod diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py index ba331b74..53d78945 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py @@ -405,7 +405,7 @@ def gather_keyframes(blender_obj_uuid: str, # for both in and out tangents, we guarantee that (even if there are errors or numerical imprecisions) # symmetrical control points translate to symmetrical tangents. # Note: I am not sure that linearity is never broken with quaternions and their normalization. - # Especially at sign swap it might occure that the value gets negated but the control point not. + # Especially at sign swap it might occur that the value gets negated but the control point not. # I have however not once encountered an issue with this. key.in_tangent = [ c.keyframe_points[i].co[1] + (c.keyframe_points[i].handle_left[1] - c.keyframe_points[i].co[1]) / (c.keyframe_points[i].handle_left[0] - c.keyframe_points[i].co[0]) diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py index d130f4e6..b6b8e19f 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py @@ -46,7 +46,7 @@ def pbr_metallic_roughness(mh: MaterialHelper): additional_location = 40, -370 # For occlusion and/or volume / original PBR extensions # Set IOR to 1.5, this is the default in glTF - # This value may be overidden later if IOR extension is set on file + # This value may be overridden later if IOR extension is set on file pbr_node.inputs['IOR'].default_value = GLTF_IOR if mh.pymat.occlusion_texture is not None or (mh.pymat.extensions and 'KHR_materials_specular' in mh.pymat.extensions): @@ -610,7 +610,7 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket): # => [Add Emission] => [Mix Alpha] => [Material Output] if needed, only for SpecGlossiness # => [Volume] => [Add Shader] => [Material Output] if needed -# => [Velvet] => [Add Shader] => [Material Output] if nedded +# => [Velvet] => [Add Shader] => [Material Output] if needed def make_output_nodes( mh: MaterialHelper, location, -- cgit v1.2.3