From 99d2c979a9bd4b38d618696c83cb02fd6d8083ae Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 14 Oct 2022 19:52:42 +0200 Subject: Cleanup: fix typos Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16234 --- io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'io_scene_gltf2') diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py index 33af9b3e..5f81c995 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py @@ -40,7 +40,7 @@ def gather_channels_baked(obj_uuid, frame_range, export_settings): start_frame, end_frame = frame_range # use action if exists, else obj_uuid - # When an object need some forced baked, there are 2 situtations: + # When an object need some forced baked, there are 2 situations: # - Non animated object, but there are some selection, so we need to bake # - Object parented to bone. So we need to bake, because of inverse transforms on non default TRS armatures # In this last case, there are 2 situations : -- cgit v1.2.3