From 110da24b010ce2f56f30dce60adadc103903c4bf Mon Sep 17 00:00:00 2001 From: Alexander N Date: Sat, 9 Feb 2013 23:20:32 +0000 Subject: fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' during export for applying transform. that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251 --- io_scene_ms3d/__init__.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'io_scene_ms3d/__init__.py') diff --git a/io_scene_ms3d/__init__.py b/io_scene_ms3d/__init__.py index 1d231a11..4f51ef69 100644 --- a/io_scene_ms3d/__init__.py +++ b/io_scene_ms3d/__init__.py @@ -23,7 +23,7 @@ bl_info = { 'description': "Import / Export MilkShape3D MS3D files"\ " (conform with MilkShape3D v1.8.4)", 'author': "Alexander Nussbaumer", - 'version': (0, 94, 0), + 'version': (0, 95, 0), 'blender': (2, 65, 3), 'location': "File > Import & File > Export", 'warning': "", -- cgit v1.2.3