From a2f135e7d725d3a9232dfef1ee19ecae2efb9e31 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 11 Feb 2011 12:09:15 +0000 Subject: use mesh.validate() to ensure all meshes of imported data is ok and wont crash blender. --- io_scene_obj/import_obj.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'io_scene_obj') diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index 37c8df3d..1056fde0 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -842,8 +842,8 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v # me_edges[ed].flag |= SHARP # del SHARP + me.validate() me.update(calc_edges=CREATE_EDGES) -# me.calcNormals() ob = bpy.data.objects.new("Mesh", me) new_objects.append(ob) -- cgit v1.2.3