From e7e74d4d63aa6c574d5db851f4152fbd2925f373 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 14 Jun 2013 05:15:39 +0000 Subject: correct exporing of loose edges, obj spec defines faces as needing at least 3 verts (even though 2 vertex faces are in fact quite common). now export these as lines. --- io_scene_obj/export_obj.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'io_scene_obj') diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py index a7d4d521..d138889d 100644 --- a/io_scene_obj/export_obj.py +++ b/io_scene_obj/export_obj.py @@ -628,7 +628,7 @@ def write_file(filepath, objects, scene, if EXPORT_EDGES: for ed in edges: if ed.is_loose: - fw('f %d %d\n' % (ed.vertices[0] + totverts, ed.vertices[1] + totverts)) + fw('l %d %d\n' % (ed.vertices[0] + totverts, ed.vertices[1] + totverts)) # Make the indices global rather then per mesh totverts += len(me_verts) -- cgit v1.2.3