From 03bdb32829fe973efe33d16da81f54d26cd1c2c6 Mon Sep 17 00:00:00 2001 From: Greg Zaal Date: Mon, 25 Aug 2014 21:21:50 +0200 Subject: Fix T41564: Emission viewer for volume shaders Ctrl+Shift clicking volume shaders now connects them properly to the volume output --- node_efficiency_tools.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'node_efficiency_tools.py') diff --git a/node_efficiency_tools.py b/node_efficiency_tools.py index 35b17f19..173621ec 100644 --- a/node_efficiency_tools.py +++ b/node_efficiency_tools.py @@ -19,7 +19,7 @@ bl_info = { "name": "Node Wrangler (aka Nodes Efficiency Tools)", "author": "Bartek Skorupa, Greg Zaal", - "version": (3, 12), + "version": (3, 13), "blender": (2, 71, 0), "location": "Node Editor Properties Panel or Ctrl-Space", "description": "Various tools to enhance and speed up node-based workflow", @@ -1442,8 +1442,8 @@ class NWEmissionViewer(Operator, NWBase): make_links.append((active.outputs[out_i], emission.inputs[0])) make_links.append((emission.outputs[0], materialout.inputs[0])) else: - make_links.append((active.outputs[out_i], materialout.inputs[0])) - # output type is 'SHADER', no Viewer needed. Delete Viewer if exists. + # Output type is 'SHADER', no Viewer needed. Delete Viewer if exists. + make_links.append((active.outputs[out_i], materialout.inputs[1 if active.outputs[out_i].name == "Volume" else 0])) for node in nodes: if node.name == 'Emission Viewer': node.select = True -- cgit v1.2.3