From d3eda2e271c00c7204a57e8106164e923c2f4089 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 11 May 2022 21:10:14 +1000 Subject: Fix T98039: Node Wrangler node preview no longer working Update for changes in Blender. --- node_wrangler.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'node_wrangler.py') diff --git a/node_wrangler.py b/node_wrangler.py index 431b6ea4..ba0b33c2 100644 --- a/node_wrangler.py +++ b/node_wrangler.py @@ -1856,7 +1856,7 @@ class NWPreviewNode(Operator, NWBase): shader_types = [x[1] for x in shaders_shader_nodes_props] mlocx = event.mouse_region_x mlocy = event.mouse_region_y - select_node = bpy.ops.node.select(mouse_x=mlocx, mouse_y=mlocy, extend=False) + select_node = bpy.ops.node.select(location=(mlocx, mlocy), extend=False) if 'FINISHED' in select_node: # only run if mouse click is on a node active_tree, path_to_tree = get_active_tree(context) nodes, links = active_tree.nodes, active_tree.links @@ -4026,7 +4026,7 @@ class NWViewerFocus(bpy.types.Operator): if viewers: mlocx = event.mouse_region_x mlocy = event.mouse_region_y - select_node = bpy.ops.node.select(mouse_x=mlocx, mouse_y=mlocy, extend=False) + select_node = bpy.ops.node.select(location=(mlocx, mlocy), extend=False) if not 'FINISHED' in select_node: # only run if we're not clicking on a node region_x = context.region.width -- cgit v1.2.3