From 5027ccba53daff62acb356afc55fa8f1f7718ab0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 18 Aug 2010 03:42:53 +0000 Subject: updates for changes in blenders api --- object_fracture/fracture_ops.py | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'object_fracture') diff --git a/object_fracture/fracture_ops.py b/object_fracture/fracture_ops.py index b2aa8442..d4d8c461 100644 --- a/object_fracture/fracture_ops.py +++ b/object_fracture/fracture_ops.py @@ -38,7 +38,7 @@ def create_cutter(context, crack_type, scale, roughness): False, False, False, False, False, False, False, False)) - for v in context.scene.objects.active.data.verts: + for v in context.scene.objects.active.data.vertices: v.co[0] += 1 v.co[0] *= scale v.co[1] *= scale @@ -79,14 +79,14 @@ def create_cutter(context, crack_type, scale, roughness): bpy.ops.uv.smart_project(angle_limit=66, island_margin=0) bpy.ops.object.editmode_toggle() - for v in context.scene.objects.active.data.verts: + for v in context.scene.objects.active.data.vertices: v.co[0] += 1 v.co[0] *= scale v.co[1] *= scale v.co[2] *= scale if crack_type == 'SPHERE_ROUGH': - for v in context.scene.objects.active.data.verts: + for v in context.scene.objects.active.data.vertices: v.co[0] += roughness * scale * 0.2 * (random.random() - 0.5) v.co[1] += roughness * scale * 0.1 * (random.random() - 0.5) v.co[2] += roughness * scale * 0.1 * (random.random() - 0.5) @@ -124,7 +124,7 @@ def getIslands(shard): fgroups = [] vgi = [] - for v in sm.verts: + for v in sm.vertices: vgi.append(-1) gindex = 0 @@ -137,10 +137,10 @@ def getIslands(shard): while len(gproc) > 0: i = gproc.pop(0) for f in sm.faces: - #if i in f.verts: - for v in f.verts: + #if i in f.vertices: + for v in f.vertices: if v == i: - for v1 in f.verts: + for v1 in f.vertices: if vgi[v1] == -1: vgi[v1] = gindex vgroups[gindex].append(v1) @@ -170,11 +170,11 @@ def getIslands(shard): bpy.ops.mesh.select_all(action='DESELECT') bpy.ops.object.editmode_toggle() - for x in range(len(sm.verts) - 1, -1, -1): + for x in range(len(sm.vertices) - 1, -1, -1): if vgi[x] != gi: #print('getIslands: selecting') #print('getIslands: ' + str(x)) - a.data.verts[x].select = True + a.data.vertices[x].select = True print(bpy.context.scene.objects.active.name) @@ -212,7 +212,7 @@ def boolop(ob, cutter, op): nmesh = a.create_mesh(sce, apply_modifiers=True, settings='PREVIEW') - if len(nmesh.verts) > 0: + if len(nmesh.vertices) > 0: a.modifiers.remove(a.modifiers['Boolean']) bpy.ops.object.duplicate(linked=False, mode=1) -- cgit v1.2.3