From f3352059b368d0cb8454318c8772767242cd648f Mon Sep 17 00:00:00 2001 From: Maurice Raybaud Date: Wed, 29 May 2019 21:39:58 +0200 Subject: fixed world presets (Sky model) broken by 2.8 changes --- presets/pov/world/1_Clear_Blue_Sky.py | 8 ++++---- presets/pov/world/2_Partly_Hazy_Sky.py | 8 ++++---- presets/pov/world/3_Overcast_Sky.py | 8 ++++---- presets/pov/world/4_Cartoony_Sky.py | 8 ++++---- presets/pov/world/5_Under_Water.py | 8 ++++---- 5 files changed, 20 insertions(+), 20 deletions(-) (limited to 'presets/pov') diff --git a/presets/pov/world/1_Clear_Blue_Sky.py b/presets/pov/world/1_Clear_Blue_Sky.py index 9928c0e7..54a18fd8 100644 --- a/presets/pov/world/1_Clear_Blue_Sky.py +++ b/presets/pov/world/1_Clear_Blue_Sky.py @@ -1,7 +1,7 @@ import bpy scene = bpy.context.scene -scene.world.use_sky_blend = True +scene.world.pov.use_sky_blend = True #below multiplied by two for a better proportion Clear vs Overcast sky #since Clear sky is 19807 lux vs 2000 for overcast (sun is min 32000 max 100000) #http://www.pssurvival.com/PS/Lighting/Typical_LUX_Intensities_for_Day_and_Night-2017.pdf @@ -19,9 +19,9 @@ scene.world.use_sky_blend = True #Ground color = rgb <0.996, 0.965, 0.855> = hsl <0.128, 0.141, 0.996> #Ground Brightness = 0.996 -scene.world.horizon_color = (0.047, 0.034, 0.025) #24000 or 22000 lux roughly equals (sun+sky)/5 -scene.world.zenith_color = (0.006, 0.013, 0.033) #19807 lux roughly equals hign noon Sun / 5 -scene.world.ambient_color = (0.0, 0.0, 0.0) +scene.world.pov.horizon_color = (0.047, 0.034, 0.025) #24000 or 22000 lux roughly equals (sun+sky)/5 +scene.world.pov.zenith_color = (0.006, 0.013, 0.033) #19807 lux roughly equals hign noon Sun / 5 +scene.world.pov.ambient_color = (0.0, 0.0, 0.0) scene.world.mist_settings.use_mist = False scene.world.mist_settings.intensity = 0.0 scene.world.mist_settings.depth = 25.0 diff --git a/presets/pov/world/2_Partly_Hazy_Sky.py b/presets/pov/world/2_Partly_Hazy_Sky.py index 59c1182a..78562dc1 100644 --- a/presets/pov/world/2_Partly_Hazy_Sky.py +++ b/presets/pov/world/2_Partly_Hazy_Sky.py @@ -1,7 +1,7 @@ import bpy scene = bpy.context.scene -scene.world.use_sky_blend = True +scene.world.pov.use_sky_blend = True #below multiplied by two for a better proportion Clear vs Overcast sky #since Clear sky is 19807 lux vs 2000 for overcast (sun is min 32000 max 100000) #http://www.pssurvival.com/PS/Lighting/Typical_LUX_Intensities_for_Day_and_Night-2017.pdf @@ -19,9 +19,9 @@ scene.world.use_sky_blend = True #Ground color = rgb <0.996, 0.965, 0.855> = hsl <0.128, 0.141, 0.996> #Ground Brightness = 0.996 -scene.world.horizon_color = (0.380, 0.262, 0.183) #24000 or 22000 lux roughly equals (sun+sky)/5 + urban light pollution -scene.world.zenith_color = (0.006, 0.013, 0.033) #19807 lux roughly equals hign noon Sun / 5 -scene.world.ambient_color = (0.0, 0.0, 0.0) +scene.world.pov.horizon_color = (0.380, 0.262, 0.183) #24000 or 22000 lux roughly equals (sun+sky)/5 + urban light pollution +scene.world.pov.zenith_color = (0.006, 0.013, 0.033) #19807 lux roughly equals hign noon Sun / 5 +scene.world.pov.ambient_color = (0.0, 0.0, 0.0) scene.world.mist_settings.use_mist = False scene.world.mist_settings.intensity = 0.0 scene.world.mist_settings.depth = 25.0 diff --git a/presets/pov/world/3_Overcast_Sky.py b/presets/pov/world/3_Overcast_Sky.py index 605f879d..fc6c99df 100644 --- a/presets/pov/world/3_Overcast_Sky.py +++ b/presets/pov/world/3_Overcast_Sky.py @@ -1,12 +1,12 @@ import bpy scene = bpy.context.scene -scene.world.use_sky_blend = True -scene.world.horizon_color = (0.477, 0.536, 0.604) +scene.world.pov.use_sky_blend = True +scene.world.pov.horizon_color = (0.477, 0.536, 0.604) #below divided by ten for a better proportion Clear vs Overcast sky #since Clear sky is 20000 lux vs 2000 up to 10000 for overcast -scene.world.zenith_color = (0.034, 0.043, 0.047) -scene.world.ambient_color = (0.0, 0.0, 0.0) +scene.world.pov.zenith_color = (0.034, 0.043, 0.047) +scene.world.pov.ambient_color = (0.0, 0.0, 0.0) scene.world.mist_settings.use_mist = False scene.world.mist_settings.intensity = 0.0 scene.world.mist_settings.depth = 25.0 diff --git a/presets/pov/world/4_Cartoony_Sky.py b/presets/pov/world/4_Cartoony_Sky.py index e3c552c0..f38a7b97 100644 --- a/presets/pov/world/4_Cartoony_Sky.py +++ b/presets/pov/world/4_Cartoony_Sky.py @@ -1,12 +1,12 @@ import bpy scene = bpy.context.scene -scene.world.use_sky_blend = True +scene.world.pov.use_sky_blend = True #below multiplied by two for a better proportion Clear vs Overcast sky #since Clear sky is 20000 lux vs 2000 for overcast -scene.world.horizon_color = (0.350*2, 0.611*2, 1.0*2) -scene.world.zenith_color = (0.05000000074505806*2, 0.125*2, 0.5*2) -scene.world.ambient_color = (0.0, 0.0, 0.0) +scene.world.pov.horizon_color = (0.350*2, 0.611*2, 1.0*2) +scene.world.pov.zenith_color = (0.05000000074505806*2, 0.125*2, 0.5*2) +scene.world.pov.ambient_color = (0.0, 0.0, 0.0) scene.world.mist_settings.use_mist = False scene.world.mist_settings.intensity = 0.0 scene.world.mist_settings.depth = 25.0 diff --git a/presets/pov/world/5_Under_Water.py b/presets/pov/world/5_Under_Water.py index e6659016..44b33a38 100644 --- a/presets/pov/world/5_Under_Water.py +++ b/presets/pov/world/5_Under_Water.py @@ -1,12 +1,12 @@ import bpy scene = bpy.context.scene -scene.world.use_sky_blend = True +scene.world.pov.use_sky_blend = True #below multiplied by two for a better proportion Clear vs Overcast sky #since Clear sky is 20000 lux vs 2000 for overcast -scene.world.horizon_color = (0.0, 0.0, 0.0) -scene.world.zenith_color = (0.250980406999588, 0.6117647290229797, 1.0) -scene.world.ambient_color = (0.0, 0.0, 0.0) +scene.world.pov.horizon_color = (0.0, 0.0, 0.0) +scene.world.pov.zenith_color = (0.250980406999588, 0.6117647290229797, 1.0) +scene.world.pov.ambient_color = (0.0, 0.0, 0.0) scene.world.mist_settings.use_mist = False scene.world.mist_settings.intensity = 0.0 scene.world.mist_settings.depth = 25.0 -- cgit v1.2.3