From 05fa3eed2b86275098573fe166db083d1c68db0c Mon Sep 17 00:00:00 2001 From: meta-androcto Date: Mon, 22 May 2017 09:32:29 +1000 Subject: ant landscape, update presets --- presets/operator/mesh.landscape_add/abstract.py | 5 +- presets/operator/mesh.landscape_add/canion.py | 5 +- .../mesh.landscape_add/cauliflower_hills.py | 5 +- presets/operator/mesh.landscape_add/cristaline.py | 54 ++++++++++++++++++++++ presets/operator/mesh.landscape_add/crystalline.py | 53 --------------------- presets/operator/mesh.landscape_add/default.py | 5 +- .../operator/mesh.landscape_add/default_large.py | 5 +- presets/operator/mesh.landscape_add/flatstone.py | 5 +- .../operator/mesh.landscape_add/land_and_water.py | 5 +- presets/operator/mesh.landscape_add/mountain.py | 5 +- .../operator/mesh.landscape_add/planet_noise.py | 5 +- presets/operator/mesh.landscape_add/plateau.py | 5 +- .../operator/mesh.landscape_add/smooth_terrain.py | 5 +- presets/operator/mesh.landscape_add/techno_grid.py | 5 +- .../operator/mesh.landscape_add/terrain_large.py | 5 +- .../operator/mesh.landscape_add/voronoi_hills.py | 5 +- presets/operator/mesh.landscape_add/vulcano.py | 5 +- 17 files changed, 99 insertions(+), 83 deletions(-) create mode 100644 presets/operator/mesh.landscape_add/cristaline.py delete mode 100644 presets/operator/mesh.landscape_add/crystalline.py (limited to 'presets') diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py index 78f5d545..617332b0 100644 --- a/presets/operator/mesh.landscape_add/abstract.py +++ b/presets/operator/mesh.landscape_add/abstract.py @@ -38,8 +38,8 @@ op.edge_falloff = '0' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -1.0 +op.maximum = 1.0 +op.minimum = -1.0 op.strata = 5.0 op.strata_type = '3' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/canion.py b/presets/operator/mesh.landscape_add/canion.py index 7ff3a0c5..6ac4ad61 100644 --- a/presets/operator/mesh.landscape_add/canion.py +++ b/presets/operator/mesh.landscape_add/canion.py @@ -38,8 +38,8 @@ op.edge_falloff = '2' op.falloff_size_x = 4.0 op.falloff_size_y = 10.0 op.edge_level = 0.15000000596046448 -op.plateaulevel = 1.0 -op.sealevel = -0.20000000298023224 +op.maximum = 1.0 +op.minimum = -0.20000000298023224 op.strata = 4.0 op.strata_type = '2' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py index 80a5d9a2..6063f93e 100644 --- a/presets/operator/mesh.landscape_add/cauliflower_hills.py +++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 6.0 op.falloff_size_y = 6.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -0.10999999940395355 +op.maximum = 1.0 +op.minimum = -0.10999999940395355 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/cristaline.py b/presets/operator/mesh.landscape_add/cristaline.py new file mode 100644 index 00000000..d8a3dc12 --- /dev/null +++ b/presets/operator/mesh.landscape_add/cristaline.py @@ -0,0 +1,54 @@ +import bpy +op = bpy.context.active_operator + +op.at_cursor = True +op.smooth_mesh = True +op.tri_face = False +op.sphere_mesh = True +op.subdivision_x = 128 +op.subdivision_y = 128 +op.meshsize = 2.0 +op.meshsize_x = 2.0 +op.meshsize_y = 2.0 +op.random_seed = 0 +op.x_offset = 0.0 +op.y_offset = 0.0 +op.noise_size = 1.0 +op.noise_size_x = 1.0 +op.noise_size_y = 1.0 +op.noise_type = 'turbulence_vector' +op.basis_type = '6' +op.vl_basis_type = '0' +op.distortion = 1.0 +op.hard_noise = '0' +op.noise_depth = 1 +op.amplitude = 0.5 +op.frequency = 2.0 +op.dimension = 1.0 +op.lacunarity = 2.0 +op.moffset = 1.0 +op.gain = 1.0 +op.marble_bias = '0' +op.marble_sharp = '0' +op.marble_shape = '0' +op.height = 1.0 +op.invert = False +op.offset = 0.0 +op.edge_falloff = '0' +op.falloff_size_x = 4.0 +op.falloff_size_y = 4.0 +op.edge_level = 0.0 +op.maximum = 2.0 +op.minimum = -1.0 +op.strata = 5.0 +op.strata_type = '0' +op.water_plane = False +op.water_level = 0.009999999776482582 +op.use_mat = False +op.sel_land_mat = '' +op.sel_water_mat = '' +op.show_noise_settings = True +op.show_terrain_settings = True +op.refresh = True +op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/crystalline.py b/presets/operator/mesh.landscape_add/crystalline.py deleted file mode 100644 index 5a650186..00000000 --- a/presets/operator/mesh.landscape_add/crystalline.py +++ /dev/null @@ -1,53 +0,0 @@ -import bpy -op = bpy.context.active_operator - -op.at_cursor = True -op.smooth_mesh = True -op.tri_face = False -op.sphere_mesh = True -op.subdivision_x = 128 -op.subdivision_y = 128 -op.meshsize = 2.0 -op.meshsize_x = 2.0 -op.meshsize_y = 2.0 -op.random_seed = 0 -op.x_offset = 0.0 -op.y_offset = 0.0 -op.noise_size = 1.0 -op.noise_size_x = 1.0 -op.noise_size_y = 1.0 -op.noise_type = 'turbulence_vector' -op.basis_type = '6' -op.vl_basis_type = '0' -op.distortion = 1.0 -op.hard_noise = '0' -op.noise_depth = 1 -op.amplitude = 0.5 -op.frequency = 2.0 -op.dimension = 1.0 -op.lacunarity = 2.0 -op.moffset = 1.0 -op.gain = 1.0 -op.marble_bias = '0' -op.marble_sharp = '0' -op.marble_shape = '0' -op.height = 1.0 -op.invert = False -op.offset = 0.0 -op.edge_falloff = '0' -op.falloff_size_x = 4.0 -op.falloff_size_y = 4.0 -op.edge_level = 0.0 -op.plateaulevel = 2.0 -op.sealevel = -1.0 -op.strata = 5.0 -op.strata_type = '0' -op.water_plane = False -op.water_level = 0.009999999776482582 -op.use_mat = False -op.sel_land_mat = '' -op.sel_water_mat = '' -op.show_noise_settings = True -op.show_terrain_settings = True -op.refresh = True -op.auto_refresh = True diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py index 4f0e2514..356686f7 100644 --- a/presets/operator/mesh.landscape_add/default.py +++ b/presets/operator/mesh.landscape_add/default.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -0.10999999940395355 +op.maximum = 1.0 +op.minimum = -0.10999999940395355 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/default_large.py b/presets/operator/mesh.landscape_add/default_large.py index 5804e777..adb523bd 100644 --- a/presets/operator/mesh.landscape_add/default_large.py +++ b/presets/operator/mesh.landscape_add/default_large.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 -op.plateaulevel = 10.0 -op.sealevel = -1.0 +op.maximum = 10.0 +op.minimum = -1.0 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/flatstone.py b/presets/operator/mesh.landscape_add/flatstone.py index 170f5c63..b7e40c83 100644 --- a/presets/operator/mesh.landscape_add/flatstone.py +++ b/presets/operator/mesh.landscape_add/flatstone.py @@ -38,8 +38,8 @@ op.edge_falloff = '0' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = 0.0 +op.maximum = 1.0 +op.minimum = 0.0 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/land_and_water.py b/presets/operator/mesh.landscape_add/land_and_water.py index 342f8e2d..441c6602 100644 --- a/presets/operator/mesh.landscape_add/land_and_water.py +++ b/presets/operator/mesh.landscape_add/land_and_water.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -0.10999999940395355 +op.maximum = 1.0 +op.minimum = -0.10999999940395355 op.strata = 5.0 op.strata_type = '0' op.water_plane = True @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/mountain.py b/presets/operator/mesh.landscape_add/mountain.py index 9ab33717..2d551001 100644 --- a/presets/operator/mesh.landscape_add/mountain.py +++ b/presets/operator/mesh.landscape_add/mountain.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 2.0 op.falloff_size_y = 2.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -0.10999999940395355 +op.maximum = 1.0 +op.minimum = -0.10999999940395355 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py index 7d1ad76d..7cc1015c 100644 --- a/presets/operator/mesh.landscape_add/planet_noise.py +++ b/presets/operator/mesh.landscape_add/planet_noise.py @@ -38,8 +38,8 @@ op.edge_falloff = '0' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -0.10999999940395355 +op.maximum = 1.0 +op.minimum = -0.10999999940395355 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/plateau.py b/presets/operator/mesh.landscape_add/plateau.py index 557043cb..e6c378ad 100644 --- a/presets/operator/mesh.landscape_add/plateau.py +++ b/presets/operator/mesh.landscape_add/plateau.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 2.0 op.falloff_size_y = 2.0 op.edge_level = 0.0 -op.plateaulevel = 0.20000000298023224 -op.sealevel = -0.20000000298023224 +op.maximum = 0.20000000298023224 +op.minimum = -0.20000000298023224 op.strata = 3.0 op.strata_type = '3' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/smooth_terrain.py b/presets/operator/mesh.landscape_add/smooth_terrain.py index ee2871f8..a468e273 100644 --- a/presets/operator/mesh.landscape_add/smooth_terrain.py +++ b/presets/operator/mesh.landscape_add/smooth_terrain.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 6.0 op.falloff_size_y = 6.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -1.0 +op.maximum = 1.0 +op.minimum = -1.0 op.strata = 2.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/techno_grid.py b/presets/operator/mesh.landscape_add/techno_grid.py index 6d675cdf..c3c0edab 100644 --- a/presets/operator/mesh.landscape_add/techno_grid.py +++ b/presets/operator/mesh.landscape_add/techno_grid.py @@ -38,8 +38,8 @@ op.edge_falloff = '0' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -1.0 +op.maximum = 1.0 +op.minimum = -1.0 op.strata = 2.0 op.strata_type = '4' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/terrain_large.py b/presets/operator/mesh.landscape_add/terrain_large.py index 55777b5d..766857fa 100644 --- a/presets/operator/mesh.landscape_add/terrain_large.py +++ b/presets/operator/mesh.landscape_add/terrain_large.py @@ -38,8 +38,8 @@ op.edge_falloff = '0' op.falloff_size_x = 6.0 op.falloff_size_y = 6.0 op.edge_level = 0.0 -op.plateaulevel = 5.0 -op.sealevel = -0.5 +op.maximum = 5.0 +op.minimum = -0.5 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py index 1232dd90..53ec1515 100644 --- a/presets/operator/mesh.landscape_add/voronoi_hills.py +++ b/presets/operator/mesh.landscape_add/voronoi_hills.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 8.0 op.falloff_size_y = 8.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -0.10999999940395355 +op.maximum = 1.0 +op.minimum = -0.10999999940395355 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' diff --git a/presets/operator/mesh.landscape_add/vulcano.py b/presets/operator/mesh.landscape_add/vulcano.py index df10d6d7..4aea3bbb 100644 --- a/presets/operator/mesh.landscape_add/vulcano.py +++ b/presets/operator/mesh.landscape_add/vulcano.py @@ -38,8 +38,8 @@ op.edge_falloff = '3' op.falloff_size_x = 2.0 op.falloff_size_y = 2.0 op.edge_level = 0.0 -op.plateaulevel = 1.0 -op.sealevel = -1.0 +op.maximum = 1.0 +op.minimum = -1.0 op.strata = 5.0 op.strata_type = '0' op.water_plane = False @@ -51,3 +51,4 @@ op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True +op.texture_name = '' -- cgit v1.2.3