# SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import Operator def get_rig_and_cam(obj): if (obj.type == 'ARMATURE' and "rig_id" in obj and obj["rig_id"].lower() in {"dolly_rig", "crane_rig", "2d_rig"}): cam = None for child in obj.children: if child.type == 'CAMERA': cam = child break if cam is not None: return obj, cam elif (obj.type == 'CAMERA' and obj.parent is not None and "rig_id" in obj.parent and obj.parent["rig_id"].lower() in {"dolly_rig", "crane_rig", "2d_rig"}): return obj.parent, obj return None, None class CameraRigMixin(): @classmethod def poll(cls, context): if context.active_object is not None: return get_rig_and_cam(context.active_object) != (None, None) return False class ADD_CAMERA_RIGS_OT_set_scene_camera(Operator): bl_idname = "add_camera_rigs.set_scene_camera" bl_label = "Make Camera Active" bl_description = "Makes the camera parented to this rig the active scene camera" @classmethod def poll(cls, context): if context.active_object is not None: rig, cam = get_rig_and_cam(context.active_object) if cam is not None: return cam is not context.scene.camera return False def execute(self, context): rig, cam = get_rig_and_cam(context.active_object) scene_cam = context.scene.camera context.scene.camera = cam return {'FINISHED'} class ADD_CAMERA_RIGS_OT_add_marker_bind(Operator, CameraRigMixin): bl_idname = "add_camera_rigs.add_marker_bind" bl_label = "Add Marker and Bind Camera" bl_description = "Add marker to current frame then bind rig camera to it (for camera switching)" def execute(self, context): rig, cam = get_rig_and_cam(context.active_object) marker = context.scene.timeline_markers.new( "cam_" + str(context.scene.frame_current), frame=context.scene.frame_current ) marker.camera = cam return {'FINISHED'} class ADD_CAMERA_RIGS_OT_add_dof_object(Operator, CameraRigMixin): bl_idname = "add_camera_rigs.add_dof_object" bl_label = "Add DOF Object" bl_description = "Create Empty and add as DOF Object" def execute(self, context): rig, cam = get_rig_and_cam(context.active_object) bone = rig.data.bones['Aim_shape_rotation-MCH'] # Add Empty empty_obj = bpy.data.objects.new("EmptyDOF", None) context.scene.collection.objects.link(empty_obj) # Parent to Aim Child bone empty_obj.parent = rig empty_obj.parent_type = "BONE" empty_obj.parent_bone = "Aim_shape_rotation-MCH" # Move to bone head empty_obj.location = bone.head # Make this new empty the dof_object cam.data.dof.use_dof = True cam.data.dof.focus_object = empty_obj return {'FINISHED'} classes = ( ADD_CAMERA_RIGS_OT_set_scene_camera, ADD_CAMERA_RIGS_OT_add_marker_bind, ADD_CAMERA_RIGS_OT_add_dof_object, ) def register(): from bpy.utils import register_class for cls in classes: register_class(cls) def unregister(): from bpy.utils import unregister_class for cls in classes: unregister_class(cls)