# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### ''' bl_info = { "name": "Curveaceous Galore!", "author": "Jimmy Hazevoet, testscreenings", "version": (0, 2), "blender": (2, 59, 0), "location": "View3D > Add > Curve", "description": "Adds many different types of Curves", "warning": "", # used for warning icon and text in addons panel "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Curve/Curves_Galore", "category": "Add Curve", } ''' ##------------------------------------------------------------ #### import modules import bpy from bpy.props import * from mathutils import * from math import * import mathutils.noise as Noise ###------------------------------------------------------------ #### Some functions to use with others: ###------------------------------------------------------------ #------------------------------------------------------------ # Generate random number: def randnum(low=0.0, high=1.0, seed=0): """ randnum( low=0.0, high=1.0, seed=0 ) Create random number Parameters: low - lower range (type=float) high - higher range (type=float) seed - the random seed number, if seed is 0, the current time will be used instead (type=int) Returns: a random number (type=float) """ Noise.seed_set(seed) rnum = Noise.random() rnum = rnum*(high-low) rnum = rnum+low return rnum #------------------------------------------------------------ # Make some noise: def vTurbNoise(x,y,z, iScale=0.25, Size=1.0, Depth=6, Hard=0, Basis=0, Seed=0): """ vTurbNoise((x,y,z), iScale=0.25, Size=1.0, Depth=6, Hard=0, Basis=0, Seed=0 ) Create randomised vTurbulence noise Parameters: xyz - (x,y,z) float values. (type=3-float tuple) iScale - noise intensity scale (type=float) Size - noise size (type=float) Depth - number of noise values added. (type=int) Hard - noise hardness: 0 - soft noise; 1 - hard noise (type=int) basis - type of noise used for turbulence (type=int) Seed - the random seed number, if seed is 0, the current time will be used instead (type=int) Returns: the generated turbulence vector. (type=3-float list) """ rand = randnum(-100,100,Seed) if Basis == 9: Basis = 14 vTurb = Noise.turbulence_vector((x/Size+rand, y/Size+rand, z/Size+rand), Depth, Hard, Basis) tx = vTurb[0]*iScale ty = vTurb[1]*iScale tz = vTurb[2]*iScale return tx,ty,tz #------------------------------------------------------------ # Axis: ( used in 3DCurve Turbulence ) def AxisFlip(x,y,z, x_axis=1, y_axis=1, z_axis=1, flip=0 ): if flip != 0: flip *= -1 else: flip = 1 x *= x_axis*flip y *= y_axis*flip z *= z_axis*flip return x,y,z ###------------------------------------------------------------------- #### 2D Curve shape functions: ###------------------------------------------------------------------- ##------------------------------------------------------------ # 2DCurve: Profile: L, H, T, U, Z def ProfileCurve(type=0, a=0.25, b=0.25): """ ProfileCurve( type=0, a=0.25, b=0.25 ) Create profile curve Parameters: type - select profile type, L, H, T, U, Z (type=int) a - a scaling parameter (type=float) b - b scaling parameter (type=float) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] if type ==1: ## H: a*=0.5 b*=0.5 newpoints = [ [ -1.0, 1.0, 0.0 ], [ -1.0+a, 1.0, 0.0 ], [ -1.0+a, b, 0.0 ], [ 1.0-a, b, 0.0 ], [ 1.0-a, 1.0, 0.0 ], [ 1.0, 1.0, 0.0 ], [ 1.0, -1.0, 0.0 ], [ 1.0-a, -1.0, 0.0 ], [ 1.0-a, -b, 0.0 ], [ -1.0+a, -b, 0.0 ], [ -1.0+a, -1.0, 0.0 ], [ -1.0, -1.0, 0.0 ] ] elif type ==2: ## T: a*=0.5 newpoints = [ [ -1.0, 1.0, 0.0 ], [ 1.0, 1.0, 0.0 ], [ 1.0, 1.0-b, 0.0 ], [ a, 1.0-b, 0.0 ], [ a, -1.0, 0.0 ], [ -a, -1.0, 0.0 ], [ -a, 1.0-b, 0.0 ], [ -1.0, 1.0-b, 0.0 ] ] elif type ==3: ## U: a*=0.5 newpoints = [ [ -1.0, 1.0, 0.0 ], [ -1.0+a, 1.0, 0.0 ], [ -1.0+a, -1.0+b, 0.0 ], [ 1.0-a, -1.0+b, 0.0 ], [ 1.0-a, 1.0, 0.0 ], [ 1.0, 1.0, 0.0 ], [ 1.0, -1.0, 0.0 ], [ -1.0, -1.0, 0.0 ] ] elif type ==4: ## Z: a*=0.5 newpoints = [ [ -0.5, 1.0, 0.0 ], [ a, 1.0, 0.0 ], [ a, -1.0+b, 0.0 ], [ 1.0, -1.0+b, 0.0 ], [ 1.0, -1.0, 0.0 ], [ -a, -1.0, 0.0 ], [ -a, 1.0-b, 0.0 ], [ -1.0, 1.0-b, 0.0 ], [ -1.0, 1.0, 0.0 ] ] else: ## L: newpoints = [ [ -1.0, 1.0, 0.0 ], [ -1.0+a, 1.0, 0.0 ], [ -1.0+a, -1.0+b, 0.0 ], [ 1.0, -1.0+b, 0.0 ], [ 1.0, -1.0, 0.0 ], [ -1.0, -1.0, 0.0 ] ] return newpoints ##------------------------------------------------------------ # 2DCurve: Miscellaneous.: Diamond, Arrow1, Arrow2, Square, .... def MiscCurve(type=1, a=1.0, b=0.5, c=1.0): """ MiscCurve( type=1, a=1.0, b=0.5, c=1.0 ) Create miscellaneous curves Parameters: type - select type, Diamond, Arrow1, Arrow2, Square (type=int) a - a scaling parameter (type=float) b - b scaling parameter (type=float) c - c scaling parameter (type=float) doesn't seem to do anything Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] a*=0.5 b*=0.5 if type == 1: ## diamond: newpoints = [ [ 0.0, b, 0.0 ], [ a, 0.0, 0.0 ], [ 0.0, -b, 0.0 ], [ -a, 0.0, 0.0 ] ] elif type == 2: ## Arrow1: newpoints = [ [ -a, b, 0.0 ], [ a, 0.0, 0.0 ], [ -a, -b, 0.0 ], [ 0.0, 0.0, 0.0 ] ] elif type == 3: ## Arrow2: newpoints = [ [ -1.0, b, 0.0 ], [ -1.0+a, b, 0.0 ], [ -1.0+a, 1.0, 0.0 ], [ 1.0, 0.0, 0.0 ], [ -1.0+a, -1.0, 0.0 ], [ -1.0+a, -b, 0.0 ], [ -1.0, -b, 0.0 ] ] elif type == 4: ## Rounded square: newpoints = [ [ -a, b-b*0.2, 0.0 ], [ -a+a*0.05, b-b*0.05, 0.0 ], [ -a+a*0.2, b, 0.0 ], [ a-a*0.2, b, 0.0 ], [ a-a*0.05, b-b*0.05, 0.0 ], [ a, b-b*0.2, 0.0 ], [ a, -b+b*0.2, 0.0 ], [ a-a*0.05, -b+b*0.05, 0.0 ], [ a-a*0.2, -b, 0.0 ], [ -a+a*0.2, -b, 0.0 ], [ -a+a*0.05, -b+b*0.05, 0.0 ], [ -a, -b+b*0.2, 0.0 ] ] elif type == 5: ## Rounded Rectangle II: newpoints = [] x = a / 2 y = b / 2 r = c / 2 if r > x: r = x - 0.0001 if r > y: r = y - 0.0001 if r>0: newpoints.append([-x+r,y,0]) newpoints.append([x-r,y,0]) newpoints.append([x,y-r,0]) newpoints.append([x,-y+r,0]) newpoints.append([x-r,-y,0]) newpoints.append([-x+r,-y,0]) newpoints.append([-x,-y+r,0]) newpoints.append([-x,y-r,0]) else: newpoints.append([-x,y,0]) newpoints.append([x,y,0]) newpoints.append([x,-y,0]) newpoints.append([-x,-y,0]) else: ## Square: newpoints = [ [ -a, b, 0.0 ], [ a, b, 0.0 ], [ a, -b, 0.0 ], [ -a, -b, 0.0 ] ] return newpoints ##------------------------------------------------------------ # 2DCurve: Star: def StarCurve(starpoints=8, innerradius=0.5, outerradius=1.0, twist=0.0): """ StarCurve( starpoints=8, innerradius=0.5, outerradius=1.0, twist=0.0 ) Create star shaped curve Parameters: starpoints - the number of points (type=int) innerradius - innerradius (type=float) outerradius - outerradius (type=float) twist - twist amount (type=float) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] step = (2.0/(starpoints)) i = 0 while i < starpoints: t = (i*step) x1 = cos(t*pi)*outerradius y1 = sin(t*pi)*outerradius newpoints.append([x1,y1,0]) x2 = cos(t*pi+(pi/starpoints+twist))*innerradius y2 = sin(t*pi+(pi/starpoints+twist))*innerradius newpoints.append([x2,y2,0]) i+=1 return newpoints ##------------------------------------------------------------ # 2DCurve: Flower: def FlowerCurve(petals=8, innerradius=0.5, outerradius=1.0, petalwidth=2.0): """ FlowerCurve( petals=8, innerradius=0.5, outerradius=1.0, petalwidth=2.0 ) Create flower shaped curve Parameters: petals - the number of petals (type=int) innerradius - innerradius (type=float) outerradius - outerradius (type=float) petalwidth - width of petals (type=float) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] step = (2.0/(petals)) pet = (step/pi*2)*petalwidth i = 0 while i < petals: t = (i*step) x1 = cos(t*pi-(pi/petals))*innerradius y1 = sin(t*pi-(pi/petals))*innerradius newpoints.append([x1,y1,0]) x2 = cos(t*pi-pet)*outerradius y2 = sin(t*pi-pet)*outerradius newpoints.append([x2,y2,0]) x3 = cos(t*pi+pet)*outerradius y3 = sin(t*pi+pet)*outerradius newpoints.append([x3,y3,0]) i+=1 return newpoints ##------------------------------------------------------------ # 2DCurve: Arc,Sector,Segment,Ring: def ArcCurve(sides=6, startangle=0.0, endangle=90.0, innerradius=0.5, outerradius=1.0, type=3): """ ArcCurve( sides=6, startangle=0.0, endangle=90.0, innerradius=0.5, outerradius=1.0, type=3 ) Create arc shaped curve Parameters: sides - number of sides (type=int) startangle - startangle (type=float) endangle - endangle (type=float) innerradius - innerradius (type=float) outerradius - outerradius (type=float) type - select type Arc,Sector,Segment,Ring (type=int) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] sides += 1 angle = (2.0*(1.0/360.0)) endangle-=startangle step = ((angle*endangle)/(sides-1)) i = 0 while i < sides: t = (i*step) + angle*startangle x1 = sin(t*pi)*outerradius y1 = cos(t*pi)*outerradius newpoints.append([x1,y1,0]) i+=1 #if type ==0: # Arc: turn cyclic curve flag off! # Segment: if type ==2: newpoints.append([0,0,0]) # Ring: elif type ==3: j=sides-1 while j > -1: t = (j*step) + angle*startangle x2 = sin(t*pi)*innerradius y2 = cos(t*pi)*innerradius newpoints.append([x2,y2,0]) j-=1 return newpoints ##------------------------------------------------------------ # 2DCurve: Cog wheel: def CogCurve(theeth=8, innerradius=0.8, middleradius=0.95, outerradius=1.0, bevel=0.5): """ CogCurve( theeth=8, innerradius=0.8, middleradius=0.95, outerradius=1.0, bevel=0.5 ) Create cog wheel shaped curve Parameters: theeth - number of theeth (type=int) innerradius - innerradius (type=float) middleradius - middleradius (type=float) outerradius - outerradius (type=float) bevel - bevel amount (type=float) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] step = (2.0/(theeth)) pet = (step/pi*2) bevel = 1.0-bevel i = 0 while i < theeth: t = (i*step) x1 = cos(t*pi-(pi/theeth)-pet)*innerradius y1 = sin(t*pi-(pi/theeth)-pet)*innerradius newpoints.append([x1,y1,0]) x2 = cos(t*pi-(pi/theeth)+pet)*innerradius y2 = sin(t*pi-(pi/theeth)+pet)*innerradius newpoints.append([x2,y2,0]) x3 = cos(t*pi-pet)*middleradius y3 = sin(t*pi-pet)*middleradius newpoints.append([x3,y3,0]) x4 = cos(t*pi-(pet*bevel))*outerradius y4 = sin(t*pi-(pet*bevel))*outerradius newpoints.append([x4,y4,0]) x5 = cos(t*pi+(pet*bevel))*outerradius y5 = sin(t*pi+(pet*bevel))*outerradius newpoints.append([x5,y5,0]) x6 = cos(t*pi+pet)*middleradius y6 = sin(t*pi+pet)*middleradius newpoints.append([x6,y6,0]) i+=1 return newpoints ##------------------------------------------------------------ # 2DCurve: nSide: def nSideCurve(sides=6, radius=1.0): """ nSideCurve( sides=6, radius=1.0 ) Create n-sided curve Parameters: sides - number of sides (type=int) radius - radius (type=float) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] step = (2.0/(sides)) i = 0 while i < sides: t = (i*step) x = sin(t*pi)*radius y = cos(t*pi)*radius newpoints.append([x,y,0]) i+=1 return newpoints ##------------------------------------------------------------ # 2DCurve: Splat: def SplatCurve(sides=24, scale=1.0, seed=0, basis=0, radius=1.0): """ SplatCurve( sides=24, scale=1.0, seed=0, basis=0, radius=1.0 ) Create splat curve Parameters: sides - number of sides (type=int) scale - noise size (type=float) seed - noise random seed (type=int) basis - noise basis (type=int) radius - radius (type=float) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] step = (2.0/(sides)) i = 0 while i < sides: t = (i*step) turb = vTurbNoise(t,t,t, 1.0, scale, 6, 0, basis, seed ) turb = turb[2] * 0.5 + 0.5 x = sin(t*pi)*radius * turb y = cos(t*pi)*radius * turb newpoints.append([x,y,0]) i+=1 return newpoints ###----------------------------------------------------------- #### 3D curve shape functions: ###----------------------------------------------------------- ###------------------------------------------------------------ # 3DCurve: Helix: def HelixCurve( number=100, height=2.0, startangle=0.0, endangle=360.0, width=1.0, a=0.0, b=0.0 ): """ HelixCurve( number=100, height=2.0, startangle=0.0, endangle=360.0, width=1.0, a=0.0, b=0.0 ) Create helix curve Parameters: number - the number of points (type=int) height - height (type=float) startangle - startangle (type=float) endangle - endangle (type=float) width - width (type=float) a - a (type=float) b - b (type=float) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] angle = (2.0/360.0)*(endangle-startangle) step = angle/(number-1) h = height/angle start = (startangle*2.0/360.0) a/=angle i = 0 while i < number: t = ( i*step+start ) x = sin( (t*pi) ) * ( 1.0 + cos( t * pi * a - ( b * pi ) ) ) * ( 0.25 * width ) y = cos( (t*pi) ) * ( 1.0 + cos( t * pi * a - ( b * pi ) ) ) * ( 0.25 * width ) z = ( t * h ) -h*start newpoints.append([x,y,z]) i+=1 return newpoints ###------------------------------------------------------------ ? # 3DCurve: Cycloid: Cycloid, Epicycloid, Hypocycloid def CycloidCurve( number=24, length=2.0, type=0, a=1.0, b=1.0, startangle=0.0, endangle=360.0 ): """ CycloidCurve( number=24, length=2.0, type=0, a=1.0, b=1.0, startangle=0.0, endangle=360.0 ) Create a Cycloid, Epicycloid or Hypocycloid curve Parameters: number - the number of points (type=int) length - length of curve (type=float) type - types: Cycloid, Epicycloid, Hypocycloid (type=int) Returns: a list with lists of x,y,z coordinates for curve points, [[x,y,z],[x,y,z],...n] (type=list) """ newpoints = [] angle = (2.0/360.0)*(endangle-startangle) step = angle/(number-1) #h = height/angle d = length start = (startangle*2.0/360.0) a/=angle i = 0 if type == 0: # Epitrochoid while i < number: t = ( i*step+start ) x = ((a + b) * cos(t*pi)) - (d * cos(((a+b)/b)*t*pi)) y = ((a + b) * sin(t*pi)) - (d * sin(((a+b)/b)*t*pi)) z = 0 # ( t * h ) -h*start newpoints.append([x,y,z]) i+=1 else: newpoints = [[-1,-1,0], [-1,1,0], [1,1,0], [1,-1,0]] return newpoints ##------------------------------------------------------------ # calculates the matrix for the new object # depending on user pref def align_matrix(context): loc = Matrix.Translation(context.scene.cursor_location) obj_align = context.user_preferences.edit.object_align if (context.space_data.type == 'VIEW_3D' and obj_align == 'VIEW'): rot = context.space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4() else: rot = Matrix() align_matrix = loc * rot return align_matrix ##------------------------------------------------------------ #### Curve creation functions # sets bezierhandles to auto def setBezierHandles(obj, mode = 'AUTOMATIC'): scene = bpy.context.scene if obj.type != 'CURVE': return scene.objects.active = obj bpy.ops.object.mode_set(mode='EDIT', toggle=True) bpy.ops.curve.select_all(action='SELECT') bpy.ops.curve.handle_type_set(type=mode) bpy.ops.object.mode_set(mode='OBJECT', toggle=True) # get array of vertcoordinates acording to splinetype def vertsToPoints(Verts, splineType): # main vars vertArray = [] # array for BEZIER spline output (V3) if splineType == 'BEZIER': for v in Verts: vertArray += v # array for nonBEZIER output (V4) else: for v in Verts: vertArray += v if splineType == 'NURBS': vertArray.append(1) #for nurbs w=1 else: #for poly w=0 vertArray.append(0) return vertArray # create new CurveObject from vertarray and splineType def createCurve(vertArray, self, align_matrix): # options to vars splineType = self.outputType # output splineType 'POLY' 'NURBS' 'BEZIER' name = self.GalloreType # GalloreType as name # create curve scene = bpy.context.scene newCurve = bpy.data.curves.new(name, type = 'CURVE') # curvedatablock newSpline = newCurve.splines.new(type = splineType) # spline # create spline from vertarray if splineType == 'BEZIER': newSpline.bezier_points.add(int(len(vertArray)*0.33)) newSpline.bezier_points.foreach_set('co', vertArray) else: newSpline.points.add(int(len(vertArray)*0.25 - 1)) newSpline.points.foreach_set('co', vertArray) newSpline.use_endpoint_u = True # set curveOptions newCurve.dimensions = self.shape newSpline.use_cyclic_u = self.use_cyclic_u newSpline.use_endpoint_u = self.endp_u newSpline.order_u = self.order_u # create object with newCurve new_obj = bpy.data.objects.new(name, newCurve) # object scene.objects.link(new_obj) # place in active scene new_obj.select = True # set as selected scene.objects.active = new_obj # set as active new_obj.matrix_world = align_matrix # apply matrix # set bezierhandles if splineType == 'BEZIER': setBezierHandles(new_obj, self.handleType) return ##------------------------------------------------------------ # Main Function def main(context, self, align_matrix): # deselect all objects bpy.ops.object.select_all(action='DESELECT') # options galType = self.GalloreType splineType = self.outputType innerRadius = self.innerRadius middleRadius = self.middleRadius outerRadius = self.outerRadius # get verts if galType == 'Profile': verts = ProfileCurve(self.ProfileCurveType, self.ProfileCurvevar1, self.ProfileCurvevar2) if galType == 'Miscellaneous': verts = MiscCurve(self.MiscCurveType, self.MiscCurvevar1, self.MiscCurvevar2, self.MiscCurvevar3) if galType == 'Flower': verts = FlowerCurve(self.petals, innerRadius, outerRadius, self.petalWidth) if galType == 'Star': verts = StarCurve(self.starPoints, innerRadius, outerRadius, self.starTwist) if galType == 'Arc': verts = ArcCurve(self.arcSides, self.startAngle, self.endAngle, innerRadius, outerRadius, self.arcType) if galType == 'Cogwheel': verts = CogCurve(self.teeth, innerRadius, middleRadius, outerRadius, self.bevel) if galType == 'Nsided': verts = nSideCurve(self.Nsides, outerRadius) if galType == 'Splat': verts = SplatCurve(self.splatSides, self.splatScale, self.seed, self.basis, outerRadius) if galType == 'Helix': verts = HelixCurve(self.helixPoints, self.helixHeight, self.helixStart, self.helixEnd, self.helixWidth, self.helix_a, self.helix_b) if galType == 'Cycloid': verts = CycloidCurve(self.cycloPoints, self.cyclo_d, self.cycloType, self.cyclo_a, self.cyclo_b, self.cycloStart, self.cycloEnd) # turn verts into array vertArray = vertsToPoints(verts, splineType) # create object createCurve(vertArray, self, align_matrix) return class Curveaceous_galore(bpy.types.Operator): """Add many types of curves""" bl_idname = "mesh.curveaceous_galore" bl_label = "Curveaceous galore" bl_options = {'REGISTER', 'UNDO', 'PRESET'} # align_matrix for the invoke align_matrix = Matrix() #### general properties GalloreTypes = [ ('Profile', 'Profile', 'Profile'), ('Miscellaneous', 'Miscellaneous', 'Miscellaneous'), ('Flower', 'Flower', 'Flower'), ('Star', 'Star', 'Star'), ('Arc', 'Arc', 'Arc'), ('Cogwheel', 'Cogwheel', 'Cogwheel'), ('Nsided', 'Nsided', 'Nsided'), ('Splat', 'Splat', 'Splat'), ('Cycloid', 'Cycloid', 'Cycloid'), ('Helix', 'Helix (3D)', 'Helix')] GalloreType = EnumProperty(name="Type", description="Form of Curve to create", items=GalloreTypes) SplineTypes = [ ('POLY', 'Poly', 'POLY'), ('NURBS', 'Nurbs', 'NURBS'), ('BEZIER', 'Bezier', 'BEZIER')] outputType = EnumProperty(name="Output splines", description="Type of splines to output", items=SplineTypes) #### Curve Options shapeItems = [ ('2D', '2D', '2D'), ('3D', '3D', '3D')] shape = EnumProperty(name="2D / 3D", items=shapeItems, description="2D or 3D Curve") use_cyclic_u = BoolProperty(name="Cyclic", default=True, description="make curve closed") endp_u = BoolProperty(name="use_endpoint_u", default=True, description="stretch to endpoints") order_u = IntProperty(name="order_u", default=4, min=2, soft_min=2, max=6, soft_max=6, description="Order of nurbs spline") bezHandles = [ ('VECTOR', 'Vector', 'VECTOR'), ('AUTOMATIC', 'Auto', 'AUTOMATIC')] handleType = EnumProperty(name="Handle type", description="bezier handles type", items=bezHandles) #### ProfileCurve properties ProfileCurveType = IntProperty(name="Type", min=1, soft_min=1, max=5, soft_max=5, default=1, description="Type of ProfileCurve") ProfileCurvevar1 = FloatProperty(name="var_1", default=0.25, description="var1 of ProfileCurve") ProfileCurvevar2 = FloatProperty(name="var_2", default=0.25, description="var2 of ProfileCurve") #### MiscCurve properties MiscCurveType = IntProperty(name="Type", min=1, soft_min=1, max=6, soft_max=6, default=1, description="Type of MiscCurve") MiscCurvevar1 = FloatProperty(name="var_1", default=1.0, description="var1 of MiscCurve") MiscCurvevar2 = FloatProperty(name="var_2", default=0.5, description="var2 of MiscCurve") MiscCurvevar3 = FloatProperty(name="var_3", default=0.1, min=0, soft_min=0, description="var3 of MiscCurve") #### Common properties innerRadius = FloatProperty(name="Inner radius", default=0.5, min=0, soft_min=0, description="Inner radius") middleRadius = FloatProperty(name="Middle radius", default=0.95, min=0, soft_min=0, description="Middle radius") outerRadius = FloatProperty(name="Outer radius", default=1.0, min=0, soft_min=0, description="Outer radius") #### Flower properties petals = IntProperty(name="Petals", default=8, min=2, soft_min=2, description="Number of petals") petalWidth = FloatProperty(name="Petal width", default=2.0, min=0.01, soft_min=0.01, description="Petal width") #### Star properties starPoints = IntProperty(name="Star points", default=8, min=2, soft_min=2, description="Number of star points") starTwist = FloatProperty(name="Twist", default=0.0, description="Twist") #### Arc properties arcSides = IntProperty(name="Arc sides", default=6, min=1, soft_min=1, description="Sides of arc") startAngle = FloatProperty(name="Start angle", default=0.0, description="Start angle") endAngle = FloatProperty(name="End angle", default=90.0, description="End angle") arcType = IntProperty(name="Arc type", default=3, min=1, soft_min=1, max=3, soft_max=3, description="Sides of arc") #### Cogwheel properties teeth = IntProperty(name="Teeth", default=8, min=2, soft_min=2, description="number of teeth") bevel = FloatProperty(name="Bevel", default=0.5, min=0, soft_min=0, max=1, soft_max=1, description="Bevel") #### Nsided property Nsides = IntProperty(name="Sides", default=8, min=3, soft_min=3, description="Number of sides") #### Splat properties splatSides = IntProperty(name="Splat sides", default=24, min=3, soft_min=3, description="Splat sides") splatScale = FloatProperty(name="Splat scale", default=1.0, min=0.0001, soft_min=0.0001, description="Splat scale") seed = IntProperty(name="Seed", default=0, min=0, soft_min=0, description="Seed") basis = IntProperty(name="Basis", default=0, min=0, soft_min=0, max=14, soft_max=14, description="Basis") #### Helix properties helixPoints = IntProperty(name="resolution", default=100, min=3, soft_min=3, description="resolution") helixHeight = FloatProperty(name="Height", default=2.0, min=0, soft_min=0, description="Helix height") helixStart = FloatProperty(name="Start angle", default=0.0, description="Helix start angle") helixEnd = FloatProperty(name="Endangle", default=360.0, description="Helix end angle") helixWidth = FloatProperty(name="Width", default=1.0, description="Helix width") helix_a = FloatProperty(name="var_1", default=0.0, description="Helix var1") helix_b = FloatProperty(name="var_2", default=0.0, description="Helix var2") #### Cycloid properties cycloPoints = IntProperty(name="Resolution", default=100, min=3, soft_min=3, description="Resolution") cyclo_d = FloatProperty(name="var_3", default=1.5, description="Cycloid var3") cycloType = IntProperty(name="Type", default=0, min=0, soft_min=0, max=0, soft_max=0, description="resolution") cyclo_a = FloatProperty(name="var_1", default=5.0, min=0.01, soft_min=0.01, description="Cycloid var1") cyclo_b = FloatProperty(name="var_2", default=0.5, min=0.01, soft_min=0.01, description="Cycloid var2") cycloStart = FloatProperty(name="Start angle", default=0.0, description="Cycloid start angle") cycloEnd = FloatProperty(name="End angle", default=360.0, description="Cycloid end angle") ##### DRAW ##### def draw(self, context): layout = self.layout # general options col = layout.column() col.prop(self, 'GalloreType') col.label(text=self.GalloreType + " Options:") # options per GalloreType box = layout.box() if self.GalloreType == 'Profile': box.prop(self, 'ProfileCurveType') box.prop(self, 'ProfileCurvevar1') box.prop(self, 'ProfileCurvevar2') elif self.GalloreType == 'Miscellaneous': box.prop(self, 'MiscCurveType') box.prop(self, 'MiscCurvevar1', text='Width') box.prop(self, 'MiscCurvevar2', text='Height') if self.MiscCurveType == 5: box.prop(self, 'MiscCurvevar3', text='Rounded') elif self.GalloreType == 'Flower': box.prop(self, 'petals') box.prop(self, 'petalWidth') box.prop(self, 'innerRadius') box.prop(self, 'outerRadius') elif self.GalloreType == 'Star': box.prop(self, 'starPoints') box.prop(self, 'starTwist') box.prop(self, 'innerRadius') box.prop(self, 'outerRadius') elif self.GalloreType == 'Arc': box.prop(self, 'arcSides') box.prop(self, 'arcType') # has only one Type? box.prop(self, 'startAngle') box.prop(self, 'endAngle') box.prop(self, 'innerRadius') # doesn't seem to do anything box.prop(self, 'outerRadius') elif self.GalloreType == 'Cogwheel': box.prop(self, 'teeth') box.prop(self, 'bevel') box.prop(self, 'innerRadius') box.prop(self, 'middleRadius') box.prop(self, 'outerRadius') elif self.GalloreType == 'Nsided': box.prop(self, 'Nsides') box.prop(self, 'outerRadius', text='Radius') elif self.GalloreType == 'Splat': box.prop(self, 'splatSides') box.prop(self, 'outerRadius') box.prop(self, 'splatScale') box.prop(self, 'seed') box.prop(self, 'basis') elif self.GalloreType == 'Helix': box.prop(self, 'helixPoints') box.prop(self, 'helixHeight') box.prop(self, 'helixWidth') box.prop(self, 'helixStart') box.prop(self, 'helixEnd') box.prop(self, 'helix_a') box.prop(self, 'helix_b') elif self.GalloreType == 'Cycloid': box.prop(self, 'cycloPoints') #box.prop(self, 'cycloType') # needs the other types first box.prop(self, 'cycloStart') box.prop(self, 'cycloEnd') box.prop(self, 'cyclo_a') box.prop(self, 'cyclo_b') box.prop(self, 'cyclo_d') col = layout.column() col.label(text="Output Curve Type:") col.row().prop(self, 'outputType', expand=True) col.label(text="Curve Options:") # output options box = layout.box() if self.outputType == 'NURBS': box.row().prop(self, 'shape', expand=True) #box.prop(self, 'use_cyclic_u') #box.prop(self, 'endp_u') box.prop(self, 'order_u') elif self.outputType == 'POLY': box.row().prop(self, 'shape', expand=True) #box.prop(self, 'use_cyclic_u') elif self.outputType == 'BEZIER': box.row().prop(self, 'shape', expand=True) box.row().prop(self, 'handleType', expand=True) #box.prop(self, 'use_cyclic_u') ##### POLL ##### @classmethod def poll(cls, context): return context.scene != None ##### EXECUTE ##### def execute(self, context): # turn off undo undo = bpy.context.user_preferences.edit.use_global_undo bpy.context.user_preferences.edit.use_global_undo = False # deal with 2D - 3D curve differences if self.GalloreType in ['Helix', 'Cycloid']: self.shape = '3D' #else: #self.shape = '2D' # someone decide if we want this if self.GalloreType in ['Helix']: self.use_cyclic_u = False else: self.use_cyclic_u = True # main function main(context, self, self.align_matrix) # restore pre operator undo state bpy.context.user_preferences.edit.use_global_undo = undo return {'FINISHED'} ##### INVOKE ##### def invoke(self, context, event): # store creation_matrix self.align_matrix = align_matrix(context) self.execute(context) return {'FINISHED'}