# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### bl_info = { "name": "BoltFactory", "author": "Aaron Keith", "version": (0, 3, 4), "blender": (2, 78, 0), "location": "View3D > Add > Mesh", "description": "Add a bolt or nut", "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Add_Mesh/BoltFactory", "category": "Add Mesh", } if "bpy" in locals(): import importlib importlib.reload(Boltfactory) importlib.reload(createMesh) else: from . import Boltfactory from . import createMesh import bpy # ### REGISTER ### def add_mesh_bolt_button(self, context): self.layout.operator(Boltfactory.add_mesh_bolt.bl_idname, text="Bolt", icon="MOD_SCREW") def register(): bpy.utils.register_module(__name__) bpy.types.VIEW3D_MT_mesh_add.append(add_mesh_bolt_button) # bpy.types.VIEW3D_PT_tools_objectmode.prepend(add_mesh_bolt_button) # just for testing def unregister(): bpy.utils.unregister_module(__name__) bpy.types.VIEW3D_MT_mesh_add.remove(add_mesh_bolt_button) # bpy.types.VIEW3D_PT_tools_objectmode.remove(add_mesh_bolt_button) # just for testing if __name__ == "__main__": register()