# add_mesh_diamond.py Copyright (C) 2008-2009, FourMadMen.com # # add diamond to the blender 2.50 add->mesh menu # ***** BEGIN GPL LICENSE BLOCK ***** # # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import bpy import Mathutils from math import pi bl_addon_info = { 'name': 'Add Mesh: Diamond', 'author': 'fourmadmen', 'version': '2.0', 'blender': '2.5.3', 'location': 'View3D > Add > Mesh ', 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Diamond', 'category': 'Add Mesh'} """ Name: 'Add_Mesh_Diamond' Blender: 250 """ """ Name: 'Diamond' Blender: 250 Group: 'AddMesh' Tip: 'Add Diamond Object...' __author__ = ["Four Mad Men", "FourMadMen.com"] __version__ = '2.00' __url__ = [ "Script, http://www.fourmadmen.com/blender/scripts/AddMesh/diamond/add_mesh_diamond.py", "Script Index, http://www.fourmadmen.com/blender/scripts/index.html", "Author Site , http://www.fourmadmen.com"] email__=["bwiki {at} fourmadmen {dot} com"] Usage: * Launch from Add Mesh menu * Modify parameters as desired or keep defaults """ def add_diamond(segments, girdle_radius, table_radius, crown_height, pavillion_height): Vector = Mathutils.Vector Quaternion = Mathutils.Quaternion PI_2 = pi * 2 z_axis = (0, 0, -1) verts = [] faces = [] tot_verts = segments * 2 + 2 height = crown_height + pavillion_height half_height = height * .5 verts.extend( Vector(0, 0, -half_height) ) verts.extend( Vector(0, 0, half_height) ) i = 2 for index in range(segments): quat = Quaternion(z_axis, (index / segments) * PI_2) angle = PI_2 * index / segments vec = Vector(table_radius, 0, -half_height) * quat verts.extend([vec.x, vec.y, vec.z]) it1 = i i+=1 vec = Vector(girdle_radius, 0, half_height-pavillion_height) * quat verts.extend([vec.x, vec.y, vec.z]) ib1 = i i+=1 if i>4: faces.extend( [0, it1, it1-2, 0] ) faces.extend( [it1, ib1, ib1-2, it1-2] ) faces.extend( [1, ib1-2, ib1, 1] ) faces.extend( [0, 2, it1, 0] ) faces.extend( [it1, 2, 3, ib1] ) faces.extend( [1, ib1, 3, 1] ) return verts, faces from bpy.props import IntProperty, FloatProperty class AddDiamond(bpy.types.Operator): '''Add a diamond mesh.''' bl_idname = "mesh.diamond_add" bl_label = "Add Diamond" bl_options = {'REGISTER', 'UNDO'} segments = IntProperty(name="Segments", description="Number of segments for the diamond", default=32, min=3, max=256) girdle_radius = FloatProperty(name="Girdle Radius", description="Girdle radius of the diamond", default=1.0, min=0.01, max=100.0) table_radius = FloatProperty(name="Table Radius", description="Girdle radius of the diamond", default=0.8, min=0.01, max=100.0) crown_height = FloatProperty(name="Crown Height", description="Crown height of the diamond", default=0.25, min=0.01, max=100.0) pavillion_height = FloatProperty(name="Pavillion Height", description="pavillion height of the diamond", default=1.0, min=0.01, max=100.0) def execute(self, context): verts_loc, faces = add_diamond(self.properties.segments, self.properties.girdle_radius, self.properties.table_radius, self.properties.crown_height, self.properties.pavillion_height) mesh = bpy.data.meshes.new("Diamond") mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4)) mesh.verts.foreach_set("co", verts_loc) mesh.faces.foreach_set("verts_raw", faces) scene = context.scene # ugh for ob in scene.objects: ob.selected = False mesh.update() ob_new = bpy.data.objects.new("Diamond", mesh) ob_new.data = mesh scene.objects.link(ob_new) scene.objects.active = ob_new ob_new.selected = True ob_new.location = tuple(context.scene.cursor_location) return {'FINISHED'} # Register the operator # Add to a menu, reuse an icon used elsewhere that happens to have fitting name # unfortunately, the icon shown is the one I expected from looking at the # blenderbuttons file from the release/datafiles directory menu_func = (lambda self, context: self.layout.operator(AddDiamond.bl_idname, text="Add Diamond", icon='PLUGIN')) def register(): bpy.types.register(AddDiamond) bpy.types.INFO_MT_mesh_add.append(menu_func) def unregister(): bpy.types.unregister(AddDiamond) bpy.types.INFO_MT_mesh_add.remove(menu_func) # Remove "Diamond" menu from the "Add Mesh" menu. #space_info.INFO_MT_mesh_add.remove(menu_func) if __name__ == "__main__": register()