# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Contributed to by: # Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy, dreampainter, cotejrp1 # # liero, Kayo Phoenix, sugiany, dommetysk, Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks # # xyz presets by elfnor bl_info = { "name": "Extra Objects", "author": "Multiple Authors", "version": (0, 3, 0), "blender": (2, 74, 5), "location": "View3D > Add > Mesh", "description": "Add extra mesh object types", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra", "category": "Add Mesh", } from .geodesic_domes import __init__ from .geodesic_domes import add_shape_geodesic from .geodesic_domes import forms_271 from .geodesic_domes import geodesic_classes_271 from .geodesic_domes import third_domes_panel_271 from .geodesic_domes import vefm_271 if "bpy" in locals(): import importlib importlib.reload(add_mesh_star) importlib.reload(add_mesh_twisted_torus) importlib.reload(add_mesh_gemstones) importlib.reload(add_mesh_gears) importlib.reload(add_mesh_3d_function_surface) importlib.reload(add_mesh_round_cube) importlib.reload(add_mesh_supertoroid) importlib.reload(add_mesh_pyramid) importlib.reload(add_mesh_torusknot) importlib.reload(add_mesh_honeycomb) importlib.reload(add_mesh_teapot) importlib.reload(add_mesh_pipe_joint) importlib.reload(add_mesh_solid) importlib.reload(add_mesh_round_brilliant) importlib.reload(add_mesh_menger_sponge) importlib.reload(add_mesh_vertex) importlib.reload(add_empty_as_parent) importlib.reload(mesh_discombobulator) importlib.reload(add_mesh_beam_builder) importlib.reload(Wallfactory) importlib.reload(Blocks) else: from . import add_mesh_star from . import add_mesh_twisted_torus from . import add_mesh_gemstones from . import add_mesh_gears from . import add_mesh_3d_function_surface from . import add_mesh_round_cube from . import add_mesh_supertoroid from . import add_mesh_pyramid from . import add_mesh_torusknot from . import add_mesh_honeycomb from . import add_mesh_teapot from . import add_mesh_pipe_joint from . import add_mesh_solid from . import add_mesh_round_brilliant from . import add_mesh_menger_sponge from . import add_mesh_vertex from . import add_empty_as_parent from . import mesh_discombobulator from . import add_mesh_beam_builder from . import Wallfactory from . import Blocks import bpy from bpy.props import ( BoolProperty, IntProperty, FloatProperty, ) class INFO_MT_mesh_vert_add(bpy.types.Menu): # Define the "Pipe Joints" menu bl_idname = "INFO_MT_mesh_vert_add" bl_label = "Single Vert" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_vert_add", text="Add Single Vert ") layout.operator("mesh.primitive_emptyvert_add", text="Object Origin Only") layout.operator("mesh.primitive_symmetrical_vert_add", text="Origin & Vert Mirrored") layout.operator("mesh.primitive_symmetrical_empty_add", text="Object Origin Mirrored") class INFO_MT_mesh_gears_add(bpy.types.Menu): # Define the "Gears" menu bl_idname = "INFO_MT_mesh_gears_add" bl_label = "Gears" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_gear", text="Gear") layout.operator("mesh.primitive_worm_gear", text="Worm") class INFO_MT_mesh_diamonds_add(bpy.types.Menu): # Define the "Gears" menu bl_idname = "INFO_MT_mesh_diamonds_add" bl_label = "Diamonds" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_brilliant_add", text="Brilliant Diamond") layout.operator("mesh.primitive_diamond_add", text="Diamond") layout.operator("mesh.primitive_gem_add", text="Gem") class INFO_MT_mesh_math_add(bpy.types.Menu): # Define the "Math Function" menu bl_idname = "INFO_MT_mesh_math_add" bl_label = "Math Functions" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_z_function_surface", text="Z Math Surface") layout.operator("mesh.primitive_xyz_function_surface", text="XYZ Math Surface") self.layout.operator("mesh.primitive_solid_add", text="Regular Solid") class INFO_MT_mesh_extras_add(bpy.types.Menu): # Define the "Simple Objects" menu bl_idname = "INFO_MT_mesh_extras_add" bl_label = "Extras" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("INFO_MT_mesh_diamonds_add", text="Diamonds", icon="PMARKER_SEL") layout.operator("mesh.add_beam", text="Beam Builder") layout.operator("mesh.wall_add", text="Wall Factory") layout.operator("mesh.primitive_star_add", text="Simple Star") layout.operator("mesh.primitive_steppyramid_add", text="Step Pyramid") layout.operator("mesh.honeycomb_add", text="Honeycomb") layout.operator("mesh.primitive_teapot_add", text="Teapot+") layout.operator("mesh.menger_sponge_add", text="Menger Sponge") class INFO_MT_mesh_torus_add(bpy.types.Menu): # Define the "Simple Objects" menu bl_idname = "INFO_MT_mesh_torus_add" bl_label = "Torus Objects" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_twisted_torus_add", text="Twisted Torus") layout.operator("mesh.primitive_supertoroid_add", text="Supertoroid") layout.operator("mesh.primitive_torusknot_add", text="Torus Knot") class INFO_MT_mesh_pipe_joints_add(bpy.types.Menu): # Define the "Pipe Joints" menu bl_idname = "INFO_MT_mesh_pipe_joints_add" bl_label = "Pipe Joints" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_elbow_joint_add", text="Pipe Elbow") layout.operator("mesh.primitive_tee_joint_add", text="Pipe T-Joint") layout.operator("mesh.primitive_wye_joint_add", text="Pipe Y-Joint") layout.operator("mesh.primitive_cross_joint_add", text="Pipe Cross-Joint") layout.operator("mesh.primitive_n_joint_add", text="Pipe N-Joint") class discombobulator_scene_props(bpy.types.PropertyGroup): DISC_doodads = [] # Protusions Buttons: repeatprot = IntProperty( name="Repeat protusions", description=("Make several layers of protusion \n" "Use carefully, runs recursively the discombulator"), default=1, min=1, max=4 # set to 4 because it's 2**n reqursive ) doprots = BoolProperty( name="Make protusions", description="Check if we want to add protusions to the mesh", default=True ) subpolygon1 = BoolProperty( name="1", default=True ) subpolygon2 = BoolProperty( name="2", default=True ) subpolygon3 = BoolProperty( name="3", default=True ) subpolygon4 = BoolProperty( name="4", default=True ) polygonschangedpercent = FloatProperty( name="Polygon %", description="Percentage of changed polygons", default=1.0 ) minHeight = FloatProperty( name="Min height", description="Minimal height of the protusions", default=0.2 ) maxHeight = FloatProperty( name="Max height", description="Maximal height of the protusions", default=0.4 ) minTaper = FloatProperty( name="Min taper", description="Minimal height of the protusions", default=0.15, min=0.0, max=1.0, subtype='PERCENTAGE' ) maxTaper = FloatProperty( name="Max taper", description="Maximal height of the protusions", default=0.35, min=0.0, max=1.0, subtype='PERCENTAGE' ) # Doodads buttons: dodoodads = BoolProperty( name="Make doodads", description="Check if we want to generate doodads", default=False ) mindoodads = IntProperty( name="Minimum doodads number", description="Ask for the minimum number of doodads to generate per polygon", default=1, min=0, max=50 ) maxdoodads = IntProperty( name="Maximum doodads number", description="Ask for the maximum number of doodads to generate per polygon", default=6, min=1, max=50 ) doodMinScale = FloatProperty( name="Scale min", description="Minimum scaling of doodad", default=0.5, min=0.0, max=1.0, subtype='PERCENTAGE' ) doodMaxScale = FloatProperty( name="Scale max", description="Maximum scaling of doodad", default=1.0, min=0.0, max=1.0, subtype='PERCENTAGE' ) # Materials buttons: sideProtMat = IntProperty( name="Side's prot mat", description="Material of protusion's sides", default=0, min=0 ) topProtMat = IntProperty( name="Prot's top mat", description="Material of protusion's top", default=0, min=0 ) # Register all operators and panels # Define "Extras" menu def menu_func(self, context): lay_out = self.layout lay_out.operator_context = 'INVOKE_REGION_WIN' lay_out.separator() lay_out.menu("INFO_MT_mesh_vert_add", text="Single Vert", icon="LAYER_ACTIVE") lay_out.operator("mesh.primitive_round_cube_add", text="Round Cube", icon="MOD_SUBSURF") lay_out.menu("INFO_MT_mesh_math_add", text="Math Function", icon="PACKAGE") lay_out.operator("mesh.generate_geodesic_dome", text="Geodesic Dome", icon="MESH_ICOSPHERE") lay_out.operator("discombobulate.ops", text="Discombobulator", icon="RETOPO") lay_out.menu("INFO_MT_mesh_pipe_joints_add", text="Pipe Joints", icon="SNAP_PEEL_OBJECT") lay_out.menu("INFO_MT_mesh_gears_add", text="Gears", icon="SCRIPTWIN") lay_out.menu("INFO_MT_mesh_torus_add", text="Torus Objects", icon="MESH_TORUS") lay_out.menu("INFO_MT_mesh_extras_add", text="Extras", icon="MESH_DATA") lay_out.separator() lay_out.operator("object.parent_to_empty", text="Parent To Empty", icon="LINK_AREA") lay_out.separator() def register(): bpy.utils.register_module(__name__) # Register Discombobulator properties bpy.types.Scene.discomb = bpy.props.PointerProperty( type=discombobulator_scene_props ) # Add "Extras" menu to the "Add Mesh" menu bpy.types.INFO_MT_mesh_add.append(menu_func) def unregister(): # Remove "Extras" menu from the "Add Mesh" menu. bpy.types.INFO_MT_mesh_add.remove(menu_func) del bpy.types.Scene.discomb bpy.utils.unregister_module(__name__) if __name__ == "__main__": register()