# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Contributed to by: # Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy # # dreampainter, cotejrp1, liero, Kayo Phoenix, sugiany, dommetysk, Jambay # # Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks, lijenstina, # # Sjaak-de-Draak, Phil Cote, cotejrp1, xyz presets by elfnor, revolt_randy, # bl_info = { "name": "Extra Objects", "author": "Multiple Authors", "version": (0, 3, 3), "blender": (2, 80, 0), "location": "View3D > Add > Mesh", "description": "Add extra mesh object types", "warning": "", "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/" "Py/Scripts/Add_Mesh/Add_Extra", "category": "Add Mesh", } # Note: Blocks has to be loaded before the WallFactory or the script # will not work properly after (F8) reload if "bpy" in locals(): import importlib importlib.reload(add_mesh_star) importlib.reload(add_mesh_twisted_torus) importlib.reload(add_mesh_gemstones) importlib.reload(add_mesh_gears) importlib.reload(add_mesh_3d_function_surface) importlib.reload(add_mesh_round_cube) importlib.reload(add_mesh_supertoroid) importlib.reload(add_mesh_pyramid) importlib.reload(add_mesh_torusknot) importlib.reload(add_mesh_honeycomb) importlib.reload(add_mesh_teapot) importlib.reload(add_mesh_pipe_joint) importlib.reload(add_mesh_solid) importlib.reload(add_mesh_round_brilliant) importlib.reload(add_mesh_menger_sponge) importlib.reload(add_mesh_vertex) importlib.reload(add_empty_as_parent) importlib.reload(add_mesh_beam_builder) importlib.reload(Blocks) importlib.reload(Wallfactory) importlib.reload(add_mesh_triangles) else: from . import add_mesh_star from . import add_mesh_twisted_torus from . import add_mesh_gemstones from . import add_mesh_gears from . import add_mesh_3d_function_surface from . import add_mesh_round_cube from . import add_mesh_supertoroid from . import add_mesh_pyramid from . import add_mesh_torusknot from . import add_mesh_honeycomb from . import add_mesh_teapot from . import add_mesh_pipe_joint from . import add_mesh_solid from . import add_mesh_round_brilliant from . import add_mesh_menger_sponge from . import add_mesh_vertex from . import add_empty_as_parent from . import add_mesh_beam_builder from . import Blocks from . import Wallfactory from . import add_mesh_triangles import bpy from bpy.types import Menu class VIEW3D_MT_mesh_vert_add(Menu): # Define the "Single Vert" menu bl_idname = "VIEW3D_MT_mesh_vert_add" bl_label = "Single Vert" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_vert_add", text="Add Single Vert") layout.separator() layout.operator("mesh.primitive_emptyvert_add", text="Object Origin Only") layout.operator("mesh.primitive_symmetrical_vert_add", text="Origin & Vert Mirrored") layout.operator("mesh.primitive_symmetrical_empty_add", text="Object Origin Mirrored") class VIEW3D_MT_mesh_gears_add(Menu): # Define the "Gears" menu bl_idname = "VIEW3D_MT_mesh_gears_add" bl_label = "Gears" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_gear", text="Gear") layout.operator("mesh.primitive_worm_gear", text="Worm") class VIEW3D_MT_mesh_diamonds_add(Menu): # Define the "Diamonds" menu bl_idname = "VIEW3D_MT_mesh_diamonds_add" bl_label = "Diamonds" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_brilliant_add", text="Brilliant Diamond") layout.operator("mesh.primitive_diamond_add", text="Diamond") layout.operator("mesh.primitive_gem_add", text="Gem") class VIEW3D_MT_mesh_math_add(Menu): # Define the "Math Function" menu bl_idname = "VIEW3D_MT_mesh_math_add" bl_label = "Math Functions" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_z_function_surface", text="Z Math Surface") layout.operator("mesh.primitive_xyz_function_surface", text="XYZ Math Surface") self.layout.operator("mesh.primitive_solid_add", text="Regular Solid") self.layout.operator("mesh.make_triangle", icon="MESH_DATA") class VIEW3D_MT_mesh_mech(Menu): # Define the "Math Function" menu bl_idname = "VIEW3D_MT_mesh_mech_add" bl_label = "Mechanical" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("VIEW3D_MT_mesh_pipe_joints_add", text="Pipe Joints") layout.menu("VIEW3D_MT_mesh_gears_add", text="Gears") class VIEW3D_MT_mesh_extras_add(Menu): # Define the "Extra Objects" menu bl_idname = "VIEW3D_MT_mesh_extras_add" bl_label = "Extras" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("VIEW3D_MT_mesh_diamonds_add", text="Diamonds", icon="PMARKER_SEL") layout.separator() layout.operator("mesh.add_beam", text="Beam Builder") layout.operator("mesh.wall_add", text="Wall Factory") layout.separator() layout.operator("mesh.primitive_star_add", text="Simple Star") layout.operator("mesh.primitive_steppyramid_add", text="Step Pyramid") layout.operator("mesh.honeycomb_add", text="Honeycomb") layout.operator("mesh.primitive_teapot_add", text="Teapot+") layout.operator("mesh.menger_sponge_add", text="Menger Sponge") class VIEW3D_MT_mesh_torus_add(Menu): # Define the "Torus Objects" menu bl_idname = "VIEW3D_MT_mesh_torus_add" bl_label = "Torus Objects" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_twisted_torus_add", text="Twisted Torus") layout.operator("mesh.primitive_supertoroid_add", text="Supertoroid") layout.operator("mesh.primitive_torusknot_add", text="Torus Knot") class VIEW3D_MT_mesh_pipe_joints_add(Menu): # Define the "Pipe Joints" menu bl_idname = "VIEW3D_MT_mesh_pipe_joints_add" bl_label = "Pipe Joints" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_elbow_joint_add", text="Pipe Elbow") layout.operator("mesh.primitive_tee_joint_add", text="Pipe T-Joint") layout.operator("mesh.primitive_wye_joint_add", text="Pipe Y-Joint") layout.operator("mesh.primitive_cross_joint_add", text="Pipe Cross-Joint") layout.operator("mesh.primitive_n_joint_add", text="Pipe N-Joint") # Register all operators and panels # Define "Extras" menu def menu_func(self, context): lay_out = self.layout lay_out.operator_context = 'INVOKE_REGION_WIN' lay_out.separator() lay_out.menu("VIEW3D_MT_mesh_vert_add", text="Single Vert") lay_out.operator("mesh.primitive_round_cube_add", text="Round Cube") lay_out.menu("VIEW3D_MT_mesh_math_add", text="Math Function", icon="PACKAGE") lay_out.menu("VIEW3D_MT_mesh_mech_add", text="Mechanical") lay_out.menu("VIEW3D_MT_mesh_torus_add", text="Torus Objects") lay_out.separator() lay_out.menu("VIEW3D_MT_mesh_extras_add", text="Extras") lay_out.separator() lay_out.operator("object.parent_to_empty", text="Parent To Empty") def Extras_contex_menu(self, context): bl_label = 'Change' obj = context.object layout = self.layout if 'Gear' in obj.data.keys(): props = layout.operator("mesh.primitive_gear", text="Change Gear") props.change = True for prm in add_mesh_gears.GearParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'WormGear' in obj.data.keys(): props = layout.operator("mesh.primitive_worm_gear", text="Change WormGear") props.change = True for prm in add_mesh_gears.WormGearParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'Beam' in obj.data.keys(): props = layout.operator("mesh.add_beam", text="Change Beam") props.change = True for prm in add_mesh_beam_builder.BeamParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'Wall' in obj.data.keys(): props = layout.operator("mesh.wall_add", text="Change Wall") props.change = True for prm in Wallfactory.WallParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'ElbowJoint' in obj.data.keys(): props = layout.operator("mesh.primitive_elbow_joint_add", text="Change ElbowJoint") props.change = True for prm in add_mesh_pipe_joint.ElbowJointParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'TeeJoint' in obj.data.keys(): props = layout.operator("mesh.primitive_tee_joint_add", text="Change TeeJoint") props.change = True for prm in add_mesh_pipe_joint.TeeJointParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'WyeJoint' in obj.data.keys(): props = layout.operator("mesh.primitive_wye_joint_add", text="Change WyeJoint") props.change = True for prm in add_mesh_pipe_joint.WyeJointParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'CrossJoint' in obj.data.keys(): props = layout.operator("mesh.primitive_cross_joint_add", text="Change CrossJoint") props.change = True for prm in add_mesh_pipe_joint.CrossJointParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'NJoint' in obj.data.keys(): props = layout.operator("mesh.primitive_n_joint_add", text="Change NJoint") props.change = True for prm in add_mesh_pipe_joint.NJointParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'Diamond' in obj.data.keys(): props = layout.operator("mesh.primitive_diamond_add", text="Change Diamond") props.change = True for prm in add_mesh_gemstones.DiamondParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'Gem' in obj.data.keys(): props = layout.operator("mesh.primitive_gem_add", text="Change Gem") props.change = True for prm in add_mesh_gemstones.GemParameters(): setattr(props, prm, obj.data[prm]) layout.separator() if 'Brilliant' in obj.data.keys(): props = layout.operator("mesh.primitive_brilliant_add", text="Change Brilliant") props.change = True for prm in add_mesh_round_brilliant.BrilliantParameters(): setattr(props, prm, obj.data[prm]) layout.separator() # Register classes = [ VIEW3D_MT_mesh_vert_add, VIEW3D_MT_mesh_gears_add, VIEW3D_MT_mesh_diamonds_add, VIEW3D_MT_mesh_math_add, VIEW3D_MT_mesh_mech, VIEW3D_MT_mesh_extras_add, VIEW3D_MT_mesh_torus_add, VIEW3D_MT_mesh_pipe_joints_add, add_mesh_star.AddStar, add_mesh_twisted_torus.AddTwistedTorus, add_mesh_gemstones.AddDiamond, add_mesh_gemstones.AddGem, add_mesh_gears.AddGear, add_mesh_gears.AddWormGear, add_mesh_3d_function_surface.AddZFunctionSurface, add_mesh_3d_function_surface.AddXYZFunctionSurface, add_mesh_round_cube.AddRoundCube, add_mesh_supertoroid.add_supertoroid, add_mesh_pyramid.AddPyramid, add_mesh_torusknot.AddTorusKnot, add_mesh_honeycomb.add_mesh_honeycomb, add_mesh_teapot.AddTeapot, add_mesh_pipe_joint.AddElbowJoint, add_mesh_pipe_joint.AddTeeJoint, add_mesh_pipe_joint.AddWyeJoint, add_mesh_pipe_joint.AddCrossJoint, add_mesh_pipe_joint.AddNJoint, add_mesh_solid.Solids, add_mesh_round_brilliant.MESH_OT_primitive_brilliant_add, add_mesh_menger_sponge.AddMengerSponge, add_mesh_vertex.AddVert, add_mesh_vertex.AddEmptyVert, add_mesh_vertex.AddSymmetricalEmpty, add_mesh_vertex.AddSymmetricalVert, add_empty_as_parent.P2E, add_empty_as_parent.PreFix, add_mesh_beam_builder.addBeam, Wallfactory.add_mesh_wallb, add_mesh_triangles.MakeTriangle, ] def register(): from bpy.utils import register_class for cls in classes: register_class(cls) # Add "Extras" menu to the "Add Mesh" menu and context menu. bpy.types.VIEW3D_MT_mesh_add.append(menu_func) bpy.types.VIEW3D_MT_object_context_menu.prepend(Extras_contex_menu) def unregister(): # Remove "Extras" menu from the "Add Mesh" menu and context menu. bpy.types.VIEW3D_MT_object_context_menu.remove(Extras_contex_menu) bpy.types.VIEW3D_MT_mesh_add.remove(menu_func) from bpy.utils import unregister_class for cls in reversed(classes): unregister_class(cls) if __name__ == "__main__": register()