# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Contributed to by # Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy, dreampainter, cotejrp1 # # liero, Kayo Phoenix, sugiany, dommetysk, Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks # # xyz presets by elfnor bl_info = { "name": "Extra Objects", "author": "Multiple Authors", "version": (0, 3, 0), "blender": (2, 74, 5), "location": "View3D > Add > Mesh", "description": "Add extra mesh object types", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra", "category": "Add Mesh", } from .geodesic_domes import __init__ from .geodesic_domes import add_shape_geodesic from .geodesic_domes import forms_271 from .geodesic_domes import geodesic_classes_271 from .geodesic_domes import third_domes_panel_271 from .geodesic_domes import vefm_271 if "bpy" in locals(): import importlib importlib.reload(add_mesh_star) importlib.reload(add_mesh_twisted_torus) importlib.reload(add_mesh_gemstones) importlib.reload(add_mesh_gears) importlib.reload(add_mesh_3d_function_surface) importlib.reload(add_mesh_round_cube) importlib.reload(add_mesh_supertoroid) importlib.reload(add_mesh_pyramid) importlib.reload(add_mesh_torusknot) importlib.reload(add_mesh_honeycomb) importlib.reload(add_mesh_teapot) importlib.reload(add_mesh_pipe_joint) importlib.reload(add_mesh_solid) importlib.reload(add_mesh_round_brilliant) importlib.reload(add_mesh_menger_sponge) importlib.reload(add_mesh_vertex) importlib.reload(add_empty_as_parent) importlib.reload(mesh_discombobulator) importlib.reload(add_mesh_beam_builder) importlib.reload(Wallfactory) importlib.reload(Blocks) else: from . import add_mesh_star from . import add_mesh_twisted_torus from . import add_mesh_gemstones from . import add_mesh_gears from . import add_mesh_3d_function_surface from . import add_mesh_round_cube from . import add_mesh_supertoroid from . import add_mesh_pyramid from . import add_mesh_torusknot from . import add_mesh_honeycomb from . import add_mesh_teapot from . import add_mesh_pipe_joint from . import add_mesh_solid from . import add_mesh_round_brilliant from . import add_mesh_menger_sponge from . import add_mesh_vertex from . import add_empty_as_parent from . import mesh_discombobulator from . import add_mesh_beam_builder from . import Wallfactory from . import Blocks import bpy class INFO_MT_mesh_vert_add(bpy.types.Menu): # Define the "Pipe Joints" menu bl_idname = "INFO_MT_mesh_vert_add" bl_label = "Single Vert" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_vert_add", text="Add Single Vert ") layout.operator("mesh.primitive_emptyvert_add", text="Object Origin Only") layout.operator("mesh.primitive_symmetrical_vert_add", text="Origin & Vert Mirrored") layout.operator("mesh.primitive_symmetrical_empty_add", text="Object Origin Mirrored") class INFO_MT_mesh_gears_add(bpy.types.Menu): # Define the "Gears" menu bl_idname = "INFO_MT_mesh_gears_add" bl_label = "Gears" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_gear", text="Gear") layout.operator("mesh.primitive_worm_gear", text="Worm") class INFO_MT_mesh_diamonds_add(bpy.types.Menu): # Define the "Gears" menu bl_idname = "INFO_MT_mesh_diamonds_add" bl_label = "Diamonds" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_brilliant_add", text="Brilliant Diamond") layout.operator("mesh.primitive_diamond_add", text="Diamond") layout.operator("mesh.primitive_gem_add", text="Gem") class INFO_MT_mesh_math_add(bpy.types.Menu): # Define the "Math Function" menu bl_idname = "INFO_MT_mesh_math_add" bl_label = "Math Functions" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_z_function_surface", text="Z Math Surface") layout.operator("mesh.primitive_xyz_function_surface", text="XYZ Math Surface") self.layout.operator("mesh.primitive_solid_add", text="Regular Solid") class INFO_MT_mesh_extras_add(bpy.types.Menu): # Define the "Simple Objects" menu bl_idname = "INFO_MT_mesh_extras_add" bl_label = "Extras" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.menu("INFO_MT_mesh_diamonds_add", text="Diamonds", icon="PMARKER_SEL") layout.operator("mesh.add_beam", text="Beam Builder") layout.operator("mesh.wall_add", text="Wall Factory") layout.operator("mesh.primitive_star_add", text="Simple Star") layout.operator("mesh.primitive_steppyramid_add", text="Step Pyramid") layout.operator("mesh.honeycomb_add", text="Honeycomb") layout.operator("mesh.primitive_teapot_add", text="Teapot+") layout.operator("mesh.menger_sponge_add", text="Menger Sponge") class INFO_MT_mesh_torus_add(bpy.types.Menu): # Define the "Simple Objects" menu bl_idname = "INFO_MT_mesh_torus_add" bl_label = "Torus Objects" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_twisted_torus_add", text="Twisted Torus") layout.operator("mesh.primitive_supertoroid_add", text="Supertoroid") layout.operator("mesh.primitive_torusknot_add", text="Torus Knot") class INFO_MT_mesh_pipe_joints_add(bpy.types.Menu): # Define the "Pipe Joints" menu bl_idname = "INFO_MT_mesh_pipe_joints_add" bl_label = "Pipe Joints" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.primitive_elbow_joint_add", text="Pipe Elbow") layout.operator("mesh.primitive_tee_joint_add", text="Pipe T-Joint") layout.operator("mesh.primitive_wye_joint_add", text="Pipe Y-Joint") layout.operator("mesh.primitive_cross_joint_add", text="Pipe Cross-Joint") layout.operator("mesh.primitive_n_joint_add", text="Pipe N-Joint") # Register all operators and panels # Define "Extras" menu def menu_func(self, context): self.layout.separator() self.layout.menu("INFO_MT_mesh_vert_add", text="Single Vert", icon="LAYER_ACTIVE") self.layout.operator("mesh.primitive_round_cube_add", text="Round Cube", icon="MOD_SUBSURF") self.layout.menu("INFO_MT_mesh_math_add", text="Math Function", icon="PACKAGE") self.layout.operator("mesh.generate_geodesic_dome", text="Geodesic Dome",icon="MESH_ICOSPHERE") self.layout.operator("discombobulate.ops", text="Discombobulator",icon="MESH_ICOSPHERE") self.layout.menu("INFO_MT_mesh_pipe_joints_add", text="Pipe Joints", icon="SNAP_PEEL_OBJECT") self.layout.menu("INFO_MT_mesh_gears_add", text="Gears", icon="SCRIPTWIN") self.layout.menu("INFO_MT_mesh_torus_add", text="Torus Objects", icon="MESH_TORUS") self.layout.menu("INFO_MT_mesh_extras_add", text="Extras", icon="MESH_DATA") self.layout.separator() self.layout.operator("object.parent_to_empty", text="Parent To Empty", icon="LINK_AREA") self.layout.separator() def register(): bpy.utils.register_module(__name__) # Protusions Buttons: bpy.types.Scene.repeatprot = bpy.props.IntProperty(name="Repeat protusions", description="make several layers of protusion", default = 1, min = 1, max = 10) bpy.types.Scene.doprots = bpy.props.BoolProperty(name="Make protusions", description = "Check if we want to add protusions to the mesh", default = True) bpy.types.Scene.polygonschangedpercent = bpy.props.FloatProperty(name="Polygon %", description = "Percentage of changed polygons", default = 1.0) bpy.types.Scene.minHeight = bpy.props.FloatProperty(name="Min height", description="Minimal height of the protusions", default=0.2) bpy.types.Scene.maxHeight = bpy.props.FloatProperty(name="Max height", description="Maximal height of the protusions", default = 0.4) bpy.types.Scene.minTaper = bpy.props.FloatProperty(name="Min taper", description="Minimal height of the protusions", default=0.15, min = 0.0, max = 1.0, subtype = 'PERCENTAGE') bpy.types.Scene.maxTaper = bpy.props.FloatProperty(name="Max taper", description="Maximal height of the protusions", default = 0.35, min = 0.0, max = 1.0, subtype = 'PERCENTAGE') bpy.types.Scene.subpolygon1 = bpy.props.BoolProperty(name="1", default = True) bpy.types.Scene.subpolygon2 = bpy.props.BoolProperty(name="2", default = True) bpy.types.Scene.subpolygon3 = bpy.props.BoolProperty(name="3", default = True) bpy.types.Scene.subpolygon4 = bpy.props.BoolProperty(name="4", default = True) # Doodads buttons: bpy.types.Scene.dodoodads = bpy.props.BoolProperty(name="Make doodads", description = "Check if we want to generate doodads", default = True) bpy.types.Scene.mindoodads = bpy.props.IntProperty(name="Minimum doodads number", description = "Ask for the minimum number of doodads to generate per polygon", default = 1, min = 0, max = 50) bpy.types.Scene.maxdoodads = bpy.props.IntProperty(name="Maximum doodads number", description = "Ask for the maximum number of doodads to generate per polygon", default = 6, min = 1, max = 50) bpy.types.Scene.doodMinScale = bpy.props.FloatProperty(name="Scale min", description="Minimum scaling of doodad", default = 0.5, min = 0.0, max = 1.0, subtype = 'PERCENTAGE') bpy.types.Scene.doodMaxScale = bpy.props.FloatProperty(name="Scale max", description="Maximum scaling of doodad", default = 1.0, min = 0.0, max = 1.0, subtype = 'PERCENTAGE') # Materials buttons: bpy.types.Scene.sideProtMat = bpy.props.IntProperty(name="Side's prot mat", description = "Material of protusion's sides", default = 0, min = 0) bpy.types.Scene.topProtMat = bpy.props.IntProperty(name = "Prot's top mat", description = "Material of protusion's top", default = 0, min = 0) # Add "Extras" menu to the "Add Mesh" menu bpy.types.INFO_MT_mesh_add.append(menu_func) def unregister(): # Remove "Extras" menu from the "Add Mesh" menu. bpy.types.INFO_MT_mesh_add.remove(menu_func) bpy.utils.unregister_module(__name__) if __name__ == "__main__": register()