# SPDX-License-Identifier: GPL-2.0-or-later # Original by Buerbaum Martin (Pontiac), Elod Csirmaz import bpy import math import numpy from mathutils import * from math import * from bpy.types import Operator from bpy.props import ( StringProperty, IntProperty, FloatProperty, BoolProperty, ) # List of safe functions for eval() safe_list = ['acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh', 'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot', 'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'gcd'] # Use the list to filter the local namespace safe_dict = dict((k, globals().get(k, None)) for k in safe_list) safe_dict['math'] = math safe_dict['numpy'] = safe_dict['np'] = numpy safe_dict['lcm'] = numpy.lcm safe_dict['max'] = max safe_dict['min'] = min # Stores the values of a list of properties and the # operator id in a property group ('recall_op') inside the object # Could (in theory) be used for non-objects. # Note: Replaces any existing property group with the same name! # ob ... Object to store the properties in # op ... The operator that should be used # op_args ... A dictionary with valid Blender # properties (operator arguments/parameters) # Create a new mesh (object) from verts/edges/faces # verts/edges/faces ... List of vertices/edges/faces for the # new mesh (as used in from_pydata) # name ... Name of the new mesh (& object) def create_mesh_object(context, verts, edges, faces, name): # Create new mesh mesh = bpy.data.meshes.new(name) # Make a mesh from a list of verts/edges/faces mesh.from_pydata(verts, edges, faces) # Update mesh geometry after adding stuff mesh.update() from bpy_extras import object_utils return object_utils.object_data_add(context, mesh, operator=None) # A very simple "bridge" tool def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False): faces = [] if not vertIdx1 or not vertIdx2: return None if len(vertIdx1) < 2 and len(vertIdx2) < 2: return None fan = False if (len(vertIdx1) != len(vertIdx2)): if (len(vertIdx1) == 1 and len(vertIdx2) > 1): fan = True else: return None total = len(vertIdx2) if closed: # Bridge the start with the end if flipped: face = [ vertIdx1[0], vertIdx2[0], vertIdx2[total - 1]] if not fan: face.append(vertIdx1[total - 1]) faces.append(face) else: face = [vertIdx2[0], vertIdx1[0]] if not fan: face.append(vertIdx1[total - 1]) face.append(vertIdx2[total - 1]) faces.append(face) # Bridge the rest of the faces for num in range(total - 1): if flipped: if fan: face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]] else: face = [vertIdx2[num], vertIdx1[num], vertIdx1[num + 1], vertIdx2[num + 1]] faces.append(face) else: if fan: face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]] else: face = [vertIdx1[num], vertIdx2[num], vertIdx2[num + 1], vertIdx1[num + 1]] faces.append(face) return faces class AddZFunctionSurface(Operator): bl_idname = "mesh.primitive_z_function_surface" bl_label = "Add Z Function Surface" bl_description = "Add a surface defined defined by a function z=f(x,y)" bl_options = {'REGISTER', 'UNDO', 'PRESET'} equation: StringProperty( name="Z Equation", description="Equation for z=f(x,y)", default="1 - ( x**2 + y**2 )" ) div_x: IntProperty( name="X Subdivisions", description="Number of vertices in x direction", default=16, min=3, max=256 ) div_y: IntProperty( name="Y Subdivisions", description="Number of vertices in y direction", default=16, min=3, max=256 ) size_x: FloatProperty( name="X Size", description="Size of the x axis", default=2.0, min=0.01, max=100.0, unit="LENGTH" ) size_y: FloatProperty( name="Y Size", description="Size of the y axis", default=2.0, min=0.01, max=100.0, unit="LENGTH" ) def execute(self, context): equation = self.equation div_x = self.div_x div_y = self.div_y size_x = self.size_x size_y = self.size_y verts = [] faces = [] delta_x = size_x / (div_x - 1) delta_y = size_y / (div_y - 1) start_x = -(size_x / 2.0) start_y = -(size_y / 2.0) edgeloop_prev = [] if equation: try: expr_args = ( compile(equation, __file__, 'eval'), {"__builtins__": None}, safe_dict) except: import traceback # WARNING is used to prevent the constant pop-up spam self.report({'WARNING'}, "Error parsing expression: {} " "(Check the console for more info)".format(equation)) print("\n[Add Z Function Surface]:\n\n", traceback.format_exc(limit=1)) return {'CANCELLED'} for row_x in range(div_x): edgeloop_cur = [] x = start_x + row_x * delta_x for row_y in range(div_y): y = start_y + row_y * delta_y z = 0.0 safe_dict['x'] = x safe_dict['y'] = y # Try to evaluate the equation. try: z = float(eval(*expr_args)) except: import traceback self.report({'WARNING'}, "Error evaluating expression: {} " "(Check the console for more info)".format(equation)) print("\n[Add Z Function Surface]:\n\n", traceback.format_exc(limit=1)) return {'CANCELLED'} edgeloop_cur.append(len(verts)) verts.append((x, y, z)) if len(edgeloop_prev) > 0: faces_row = createFaces(edgeloop_prev, edgeloop_cur) faces.extend(faces_row) edgeloop_prev = edgeloop_cur base = create_mesh_object(context, verts, [], faces, "Z Function") else: self.report({'WARNING'}, "Z Equation - No expression is given") return {'CANCELLED'} return {'FINISHED'} def xyz_function_surface_faces(self, x_eq, y_eq, z_eq, range_u_min, range_u_max, range_u_step, wrap_u, range_v_min, range_v_max, range_v_step, wrap_v, a_eq, b_eq, c_eq, f_eq, g_eq, h_eq, n, close_v): verts = [] faces = [] # Distance of each step in Blender Units uStep = (range_u_max - range_u_min) / range_u_step vStep = (range_v_max - range_v_min) / range_v_step # Number of steps in the vertex creation loops. # Number of steps is the number of faces # => Number of points is +1 unless wrapped. uRange = range_u_step + 1 vRange = range_v_step + 1 if wrap_u: uRange = uRange - 1 if wrap_v: vRange = vRange - 1 try: expr_args_x = ( compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_y = ( compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_z = ( compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_a = ( compile(a_eq, __file__.replace(".py", "_a.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_b = ( compile(b_eq, __file__.replace(".py", "_b.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_c = ( compile(c_eq, __file__.replace(".py", "_c.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_f = ( compile(f_eq, __file__.replace(".py", "_f.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_g = ( compile(g_eq, __file__.replace(".py", "_g.py"), 'eval'), {"__builtins__": None}, safe_dict) expr_args_h = ( compile(h_eq, __file__.replace(".py", "_h.py"), 'eval'), {"__builtins__": None}, safe_dict) except: import traceback self.report({'WARNING'}, "Error parsing expression(s) - " "Check the console for more info") print("\n[Add X, Y, Z Function Surface]:\n\n", traceback.format_exc(limit=1)) return [], [] for vN in range(vRange): v = range_v_min + (vN * vStep) for uN in range(uRange): u = range_u_min + (uN * uStep) safe_dict['u'] = u safe_dict['v'] = v safe_dict['n'] = n # Try to evaluate the equations. try: safe_dict['a'] = float(eval(*expr_args_a)) safe_dict['b'] = float(eval(*expr_args_b)) safe_dict['c'] = float(eval(*expr_args_c)) safe_dict['f'] = float(eval(*expr_args_f)) safe_dict['g'] = float(eval(*expr_args_g)) safe_dict['h'] = float(eval(*expr_args_h)) verts.append(( float(eval(*expr_args_x)), float(eval(*expr_args_y)), float(eval(*expr_args_z)))) except: import traceback self.report({'WARNING'}, "Error evaluating expression(s) - " "Check the console for more info") print("\n[Add X, Y, Z Function Surface]:\n\n", traceback.format_exc(limit=1)) return [], [] for vN in range(range_v_step): vNext = vN + 1 if wrap_v and (vNext >= vRange): vNext = 0 for uN in range(range_u_step): uNext = uN + 1 if wrap_u and (uNext >= uRange): uNext = 0 faces.append([(vNext * uRange) + uNext, (vNext * uRange) + uN, (vN * uRange) + uN, (vN * uRange) + uNext]) if close_v and wrap_u and (not wrap_v): for uN in range(1, range_u_step - 1): faces.append([ range_u_step - 1, range_u_step - 1 - uN, range_u_step - 2 - uN]) faces.append([ range_v_step * uRange, range_v_step * uRange + uN, range_v_step * uRange + uN + 1]) return verts, faces # Original Script "Parametric.py" by Ed Mackey. # -> http://www.blinken.com/blender-plugins.php # Partly converted for Blender 2.5 by tuga3d. # # Sphere: # x = sin(2*pi*u)*sin(pi*v) # y = cos(2*pi*u)*sin(pi*v) # z = cos(pi*v) # u_min = v_min = 0 # u_max = v_max = 1 # # "Snail shell" # x = 1.2**v*(sin(u)**2 *sin(v)) # y = 1.2**v*(sin(u)*cos(u)) # z = 1.2**v*(sin(u)**2 *cos(v)) # u_min = 0 # u_max = pi # v_min = -pi/4, # v max = 5*pi/2 class AddXYZFunctionSurface(Operator): bl_idname = "mesh.primitive_xyz_function_surface" bl_label = "Add X, Y, Z Function Surface" bl_description = ("Add a surface defined defined by 3 functions:\n" "x=F1(u,v), y=F2(u,v) and z=F3(u,v)") bl_options = {'REGISTER', 'UNDO', 'PRESET'} x_eq: StringProperty( name="X equation", description="Equation for x=F(u,v). " "Also available: n, a, b, c, f, g, h", default="cos(v)*(1+cos(u))*sin(v/8)" ) y_eq: StringProperty( name="Y equation", description="Equation for y=F(u,v). " "Also available: n, a, b, c, f, g, h", default="sin(u)*sin(v/8)+cos(v/8)*1.5" ) z_eq: StringProperty( name="Z equation", description="Equation for z=F(u,v). " "Also available: n, a, b, c, f, g, h", default="sin(v)*(1+cos(u))*sin(v/8)" ) range_u_min: FloatProperty( name="U min", description="Minimum U value. Lower boundary of U range", min=-100.00, max=0.00, default=0.00 ) range_u_max: FloatProperty( name="U max", description="Maximum U value. Upper boundary of U range", min=0.00, max=100.00, default=2 * pi ) range_u_step: IntProperty( name="U step", description="U Subdivisions", min=1, max=1024, default=32 ) wrap_u: BoolProperty( name="U wrap", description="U Wrap around", default=True ) range_v_min: FloatProperty( name="V min", description="Minimum V value. Lower boundary of V range", min=-100.00, max=0.00, default=0.00 ) range_v_max: FloatProperty( name="V max", description="Maximum V value. Upper boundary of V range", min=0.00, max=100.00, default=4 * pi ) range_v_step: IntProperty( name="V step", description="V Subdivisions", min=1, max=1024, default=128 ) wrap_v: BoolProperty( name="V wrap", description="V Wrap around", default=False ) close_v: BoolProperty( name="Close V", description="Create faces for first and last " "V values (only if U is wrapped)", default=False ) n_eq: IntProperty( name="Number of objects (n=0..N-1)", description="The parameter n will be the index " "of the current object, 0 to N-1", min=1, max=100, default=1 ) a_eq: StringProperty( name="A helper function", description="Equation for a=F(u,v). Also available: n", default="0" ) b_eq: StringProperty( name="B helper function", description="Equation for b=F(u,v). Also available: n", default="0" ) c_eq: StringProperty( name="C helper function", description="Equation for c=F(u,v). Also available: n", default="0" ) f_eq: StringProperty( name="F helper function", description="Equation for f=F(u,v). Also available: n, a, b, c", default="0" ) g_eq: StringProperty( name="G helper function", description="Equation for g=F(u,v). Also available: n, a, b, c", default="0" ) h_eq: StringProperty( name="H helper function", description="Equation for h=F(u,v). Also available: n, a, b, c", default="0" ) show_wire : BoolProperty( name="Show wireframe", default=True, description="Add the object’s wireframe over solid drawing" ) edit_mode : BoolProperty( name="Show in edit mode", default=True, description="Show in edit mode" ) def execute(self, context): for n in range(0, self.n_eq): verts, faces = xyz_function_surface_faces( self, self.x_eq, self.y_eq, self.z_eq, self.range_u_min, self.range_u_max, self.range_u_step, self.wrap_u, self.range_v_min, self.range_v_max, self.range_v_step, self.wrap_v, self.a_eq, self.b_eq, self.c_eq, self.f_eq, self.g_eq, self.h_eq, n, self.close_v ) if not verts: return {'CANCELLED'} obj = create_mesh_object(context, verts, [], faces, "XYZ Function") if self.show_wire: context.active_object.show_wire = True else: context.active_object.show_wire = False if self.edit_mode: bpy.ops.object.mode_set(mode = 'EDIT') else: bpy.ops.object.mode_set(mode = 'OBJECT') return {'FINISHED'}