# add_mesh_gear.py (c) 2009, 2010 Michel J. Anders (varkenvarken) # # ***** BEGIN GPL LICENSE BLOCK ***** # # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ***** END GPL LICENCE BLOCK ***** ''' bl_info = { "name": "Gears", "author": "Michel J. Anders (varkenvarken)", "version": (2, 4, 2), "blender": (2, 5, 7), "location": "View3D > Add > Mesh > Gears ", "description": "Adds a mesh Gear to the Add Mesh menu", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Add_Mesh/Add_Gear", "tracker_url": "https://projects.blender.org/tracker/index.php?"\ "func=detail&aid=21732", "category": "Add Mesh"} ''' import bpy from math import * from bpy.props import * # Create a new mesh (object) from verts/edges/faces. # verts/edges/faces ... List of vertices/edges/faces for the # new mesh (as used in from_pydata). # name ... Name of the new mesh (& object). def create_mesh_object(context, verts, edges, faces, name): # Create new mesh mesh = bpy.data.meshes.new(name) # Make a mesh from a list of verts/edges/faces. mesh.from_pydata(verts, edges, faces) # Update mesh geometry after adding stuff. mesh.update() from bpy_extras import object_utils return object_utils.object_data_add(context, mesh, operator=None) # A very simple "bridge" tool. # Connects two equally long vertex rows with faces. # Returns a list of the new faces (list of lists) # # vertIdx1 ... First vertex list (list of vertex indices). # vertIdx2 ... Second vertex list (list of vertex indices). # closed ... Creates a loop (first & last are closed). # flipped ... Invert the normal of the face(s). # # Note: You can set vertIdx1 to a single vertex index to create # a fan/star of faces. # Note: If both vertex idx list are the same length they have # to have at least 2 vertices. def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False): faces = [] if not vertIdx1 or not vertIdx2: return None if len(vertIdx1) < 2 and len(vertIdx2) < 2: return None fan = False if (len(vertIdx1) != len(vertIdx2)): if (len(vertIdx1) == 1 and len(vertIdx2) > 1): fan = True else: return None total = len(vertIdx2) if closed: # Bridge the start with the end. if flipped: face = [ vertIdx1[0], vertIdx2[0], vertIdx2[total - 1]] if not fan: face.append(vertIdx1[total - 1]) faces.append(face) else: face = [vertIdx2[0], vertIdx1[0]] if not fan: face.append(vertIdx1[total - 1]) face.append(vertIdx2[total - 1]) faces.append(face) # Bridge the rest of the faces. for num in range(total - 1): if flipped: if fan: face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]] else: face = [vertIdx2[num], vertIdx1[num], vertIdx1[num + 1], vertIdx2[num + 1]] faces.append(face) else: if fan: face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]] else: face = [vertIdx1[num], vertIdx2[num], vertIdx2[num + 1], vertIdx1[num + 1]] faces.append(face) return faces # Calculate the vertex coordinates for a single # section of a gear tooth. # Returns 4 lists of vertex coords (list of tuples): # *-*---*---* (1.) verts_inner_base # | | | | # *-*---*---* (2.) verts_outer_base # | | | # *---*---* (3.) verts_middle_tooth # \ | / # *-*-* (4.) verts_tip_tooth # # a # t # d # radius # Ad # De # base # p_angle # rack # crown def add_tooth(a, t, d, radius, Ad, De, base, p_angle, rack=0, crown=0.0): A = [a, a + t / 4, a + t / 2, a + 3 * t / 4] C = [cos(i) for i in A] S = [sin(i) for i in A] Ra = radius + Ad Rd = radius - De Rb = Rd - base # Pressure angle calc O = Ad * tan(p_angle) p_angle = atan(O / Ra) if radius < 0: p_angle = -p_angle if rack: S = [sin(t / 4) * I for I in range(-2, 3)] Sp = [0, sin(-t / 4 + p_angle), 0, sin(t / 4 - p_angle)] verts_inner_base = [(Rb, radius * S[I], d) for I in range(4)] verts_outer_base = [(Rd, radius * S[I], d) for I in range(4)] verts_middle_tooth = [(radius, radius * S[I], d) for I in range(1, 4)] verts_tip_tooth = [(Ra, radius * Sp[I], d) for I in range(1, 4)] else: Cp = [ 0, cos(a + t / 4 + p_angle), cos(a + t / 2), cos(a + 3 * t / 4 - p_angle)] Sp = [0, sin(a + t / 4 + p_angle), sin(a + t / 2), sin(a + 3 * t / 4 - p_angle)] verts_inner_base = [(Rb * C[I], Rb * S[I], d) for I in range(4)] verts_outer_base = [(Rd * C[I], Rd * S[I], d) for I in range(4)] verts_middle_tooth = [(radius * C[I], radius * S[I], d + crown / 3) for I in range(1, 4)] verts_tip_tooth = [(Ra * Cp[I], Ra * Sp[I], d + crown) for I in range(1, 4)] return (verts_inner_base, verts_outer_base, verts_middle_tooth, verts_tip_tooth) # EXPERIMENTAL Calculate the vertex coordinates for a single # section of a gearspoke. # Returns them as a list of tuples. # # a # t # d # radius # De # base # s # w # l # gap # width # # @todo Finish this. def add_spoke(a, t, d, radius, De, base, s, w, l, gap=0, width=19): Rd = radius - De Rb = Rd - base # Rl = Rb # UNUSED verts = [] edgefaces = [] edgefaces2 = [] sf = [] if not gap: for N in range(width, 1, -2): edgefaces.append(len(verts)) ts = t / 4 tm = a + 2 * ts te = asin(w / Rb) td = te - ts t4 = ts + td * (width - N) / (width - 3.0) A = [tm + (i - int(N / 2)) * t4 for i in range(N)] C = [cos(i) for i in A] S = [sin(i) for i in A] verts.extend((Rb * I, Rb * J, d) for (I, J) in zip(C, S)) edgefaces2.append(len(verts) - 1) Rb = Rb - s n = 0 for N in range(width, 3, -2): sf.extend([(i + n, i + 1 + n, i + 2 + n, i + N + n) for i in range(0, N - 1, 2)]) sf.extend([(i + 2 + n, i + N + n, i + N + 1 + n, i + N + 2 + n) for i in range(0, N - 3, 2)]) n = n + N return verts, edgefaces, edgefaces2, sf # Create gear geometry. # Returns: # * A list of vertices (list of tuples) # * A list of faces (list of lists) # * A list (group) of vertices of the tip (list of vertex indices). # * A list (group) of vertices of the valley (list of vertex indices). # # teethNum ... Number of teeth on the gear. # radius ... Radius of the gear, negative for crown gear # Ad ... Addendum, extent of tooth above radius. # De ... Dedendum, extent of tooth below radius. # base ... Base, extent of gear below radius. # p_angle ... Pressure angle. Skewness of tooth tip. (radiant) # width ... Width, thickness of gear. # skew ... Skew of teeth. (radiant) # conangle ... Conical angle of gear. (radiant) # rack # crown ... Inward pointing extend of crown teeth. # # inner radius = radius - (De + base) def add_gear(teethNum, radius, Ad, De, base, p_angle, width=1, skew=0, conangle=0, rack=0, crown=0.0): if teethNum < 2: return None, None, None, None t = 2 * pi / teethNum if rack: teethNum = 1 scale = (radius - 2 * width * tan(conangle)) / radius verts = [] faces = [] vgroup_top = [] # Vertex group of top/tip? vertices. vgroup_valley = [] # Vertex group of valley vertices verts_bridge_prev = [] for toothCnt in range(teethNum): a = toothCnt * t verts_bridge_start = [] verts_bridge_end = [] verts_outside_top = [] verts_outside_bottom = [] for (s, d, c, top) \ in [(0, -width, 1, True), \ (skew, width, scale, False)]: verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d, radius * c, Ad * c, De * c, base * c, p_angle, rack, crown) vertsIdx1 = list(range(len(verts), len(verts) + len(verts1))) verts.extend(verts1) vertsIdx2 = list(range(len(verts), len(verts) + len(verts2))) verts.extend(verts2) vertsIdx3 = list(range(len(verts), len(verts) + len(verts3))) verts.extend(verts3) vertsIdx4 = list(range(len(verts), len(verts) + len(verts4))) verts.extend(verts4) verts_outside = [] verts_outside.extend(vertsIdx2[:2]) verts_outside.append(vertsIdx3[0]) verts_outside.extend(vertsIdx4) verts_outside.append(vertsIdx3[-1]) verts_outside.append(vertsIdx2[-1]) if top: #verts_inside_top = vertsIdx1 verts_outside_top = verts_outside verts_bridge_start.append(vertsIdx1[0]) verts_bridge_start.append(vertsIdx2[0]) verts_bridge_end.append(vertsIdx1[-1]) verts_bridge_end.append(vertsIdx2[-1]) else: #verts_inside_bottom = vertsIdx1 verts_outside_bottom = verts_outside verts_bridge_start.append(vertsIdx2[0]) verts_bridge_start.append(vertsIdx1[0]) verts_bridge_end.append(vertsIdx2[-1]) verts_bridge_end.append(vertsIdx1[-1]) # Valley = first 2 vertices of outer base: vgroup_valley.extend(vertsIdx2[:1]) # Top/tip vertices: vgroup_top.extend(vertsIdx4) faces_tooth_middle_top = createFaces(vertsIdx2[1:], vertsIdx3, flipped=top) faces_tooth_outer_top = createFaces(vertsIdx3, vertsIdx4, flipped=top) faces_base_top = createFaces(vertsIdx1, vertsIdx2, flipped=top) faces.extend(faces_base_top) faces.extend(faces_tooth_middle_top) faces.extend(faces_tooth_outer_top) #faces_inside = createFaces(verts_inside_top, verts_inside_bottom) #faces.extend(faces_inside) faces_outside = createFaces(verts_outside_top, verts_outside_bottom, flipped=True) faces.extend(faces_outside) if toothCnt == 0: verts_bridge_first = verts_bridge_start # Bridge one tooth to the next if verts_bridge_prev: faces_bridge = createFaces(verts_bridge_prev, verts_bridge_start) #, closed=True (for "inside" faces) faces.extend(faces_bridge) # Remember "end" vertices for next tooth. verts_bridge_prev = verts_bridge_end # Bridge the first to the last tooth. faces_bridge_f_l = createFaces(verts_bridge_prev, verts_bridge_first) #, closed=True (for "inside" faces) faces.extend(faces_bridge_f_l) return verts, faces, vgroup_top, vgroup_valley # Create spokes geometry. # Returns: # * A list of vertices (list of tuples) # * A list of faces (list of lists) # # teethNum ... Number of teeth on the gear. # radius ... Radius of the gear, negative for crown gear # De ... Dedendum, extent of tooth below radius. # base ... Base, extent of gear below radius. # width ... Width, thickness of gear. # conangle ... Conical angle of gear. (radiant) # rack # spoke # spbevel # spwidth # splength # spresol # # @todo Finish this # @todo Create a function that takes a "Gear" and creates a # matching "Gear Spokes" object. def add_spokes(teethNum, radius, De, base, width=1, conangle=0, rack=0, spoke=3, spbevel=0.1, spwidth=0.2, splength=1.0, spresol=9): if teethNum < 2: return None, None, None, None if spoke < 2: return None, None, None, None t = 2 * pi / teethNum if rack: teethNum = 1 scale = (radius - 2 * width * tan(conangle)) / radius verts = [] faces = [] c = scale # debug fl = len(verts) for toothCnt in range(teethNum): a = toothCnt * t s = 0 # For test if toothCnt % spoke == 0: for d in (-width, width): sv, edgefaces, edgefaces2, sf = add_spoke(a + s, t, d, radius * c, De * c, base * c, spbevel, spwidth, splength, 0, spresol) verts.extend(sv) faces.extend([j + fl for j in i] for i in sf) fl += len(sv) d1 = fl - len(sv) d2 = fl - 2 * len(sv) faces.extend([(i + d2, j + d2, j + d1, i + d1) for (i, j) in zip(edgefaces[:-1], edgefaces[1:])]) faces.extend([(i + d2, j + d2, j + d1, i + d1) for (i, j) in zip(edgefaces2[:-1], edgefaces2[1:])]) else: for d in (-width, width): sv, edgefaces, edgefaces2, sf = add_spoke(a + s, t, d, radius * c, De * c, base * c, spbevel, spwidth, splength, 1, spresol) verts.extend(sv) fl += len(sv) d1 = fl - len(sv) d2 = fl - 2 * len(sv) faces.extend([[i + d2, i + 1 + d2, i + 1 + d1, i + d1] for (i) in range(0, 3)]) faces.extend([[i + d2, i + 1 + d2, i + 1 + d1, i + d1] for (i) in range(5, 8)]) return verts, faces # Create worm geometry. # Returns: # * A list of vertices # * A list of faces # * A list (group) of vertices of the tip # * A list (group) of vertices of the valley # # teethNum ... Number of teeth on the worm # radius ... Radius of the gear, negative for crown gear # Ad ... Addendum, extent of tooth above radius. # De ... Dedendum, extent of tooth below radius. # p_angle ... Pressure angle. Skewness of tooth tip. (radiant) # width ... Width, thickness of gear. # crown ... Inward pointing extend of crown teeth. # # @todo: Fix teethNum. Some numbers are not possible yet. # @todo: Create start & end geoemtry (closing faces) def add_worm(teethNum, rowNum, radius, Ad, De, p_angle, width=1, skew=radians(11.25), crown=0.0): worm = teethNum teethNum = 24 t = 2 * pi / teethNum verts = [] faces = [] vgroup_top = [] # Vertex group of top/tip? vertices. vgroup_valley = [] # Vertex group of valley vertices #width = width / 2.0 edgeloop_prev = [] for Row in range(rowNum): edgeloop = [] for toothCnt in range(teethNum): a = toothCnt * t s = Row * skew d = Row * width c = 1 isTooth = False if toothCnt % (teethNum / worm) != 0: # Flat verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d, radius - De, 0.0, 0.0, 0, p_angle) # Ignore other verts than the "other base". verts1 = verts3 = verts4 = [] else: # Tooth isTooth = True verts1, verts2, verts3, verts4 = add_tooth(a + s, t, d, radius * c, Ad * c, De * c, 0 * c, p_angle, 0, crown) # Remove various unneeded verts (if we are "inside" the tooth) del(verts2[2]) # Central vertex in the base of the tooth. del(verts3[1]) # Central vertex in the middle of the tooth. vertsIdx2 = list(range(len(verts), len(verts) + len(verts2))) verts.extend(verts2) vertsIdx3 = list(range(len(verts), len(verts) + len(verts3))) verts.extend(verts3) vertsIdx4 = list(range(len(verts), len(verts) + len(verts4))) verts.extend(verts4) if isTooth: verts_current = [] verts_current.extend(vertsIdx2[:2]) verts_current.append(vertsIdx3[0]) verts_current.extend(vertsIdx4) verts_current.append(vertsIdx3[-1]) verts_current.append(vertsIdx2[-1]) # Valley = first 2 vertices of outer base: vgroup_valley.extend(vertsIdx2[:1]) # Top/tip vertices: vgroup_top.extend(vertsIdx4) else: # Flat verts_current = vertsIdx2 # Valley - all of them. vgroup_valley.extend(vertsIdx2) edgeloop.extend(verts_current) # Create faces between rings/rows. if edgeloop_prev: faces_row = createFaces(edgeloop, edgeloop_prev, closed=True) faces.extend(faces_row) # Remember last ring/row of vertices for next ring/row iteration. edgeloop_prev = edgeloop return verts, faces, vgroup_top, vgroup_valley class AddGear(bpy.types.Operator): """Add a gear mesh""" bl_idname = "mesh.primitive_gear" bl_label = "Add Gear" bl_options = {'REGISTER', 'UNDO', 'PRESET'} number_of_teeth = IntProperty(name="Number of Teeth", description="Number of teeth on the gear", min=2, max=265, default=12) radius = FloatProperty(name="Radius", description="Radius of the gear, negative for crown gear", min=-100.0, max=100.0, default=1.0) addendum = FloatProperty(name="Addendum", description="Addendum, extent of tooth above radius", min=0.01, max=100.0, default=0.1) dedendum = FloatProperty(name="Dedendum", description="Dedendum, extent of tooth below radius", min=0.0, max=100.0, default=0.1) angle = FloatProperty(name="Pressure Angle", description="Pressure angle, skewness of tooth tip (degrees)", min=0.0, max=45.0, default=20.0) base = FloatProperty(name="Base", description="Base, extent of gear below radius", min=0.0, max=100.0, default=0.2) width = FloatProperty(name="Width", description="Width, thickness of gear", min=0.05, max=100.0, default=0.2) skew = FloatProperty(name="Skewness", description="Skew of teeth (degrees)", min=-90.0, max=90.0, default=0.0) conangle = FloatProperty(name="Conical angle", description="Conical angle of gear (degrees)", min=0.0, max=90.0, default=0.0) crown = FloatProperty(name="Crown", description="Inward pointing extend of crown teeth", min=0.0, max=100.0, default=0.0) def draw(self, context): layout = self.layout box = layout.box() box.prop(self, 'number_of_teeth') box = layout.box() box.prop(self, 'radius') box.prop(self, 'width') box.prop(self, 'base') box = layout.box() box.prop(self, 'dedendum') box.prop(self, 'addendum') box = layout.box() box.prop(self, 'angle') box.prop(self, 'skew') box.prop(self, 'conangle') box.prop(self, 'crown') def execute(self, context): verts, faces, verts_tip, verts_valley = add_gear( self.number_of_teeth, self.radius, self.addendum, self.dedendum, self.base, radians(self.angle), width=self.width, skew=radians(self.skew), conangle=radians(self.conangle), crown=self.crown) # Actually create the mesh object from this geometry data. base = create_mesh_object(context, verts, [], faces, "Gear") obj = base.object # Create vertex groups from stored vertices. tipGroup = obj.vertex_groups.new('Tips') tipGroup.add(verts_tip, 1.0, 'ADD') valleyGroup = obj.vertex_groups.new('Valleys') valleyGroup.add(verts_valley, 1.0, 'ADD') return {'FINISHED'} class AddWormGear(bpy.types.Operator): """Add a worm gear mesh""" bl_idname = "mesh.primitive_worm_gear" bl_label = "Add Worm Gear" bl_options = {'REGISTER', 'UNDO', 'PRESET'} number_of_teeth = IntProperty(name="Number of Teeth", description="Number of teeth on the gear", min=2, max=265, default=12) number_of_rows = IntProperty(name="Number of Rows", description="Number of rows on the worm gear", min=2, max=265, default=32) radius = FloatProperty(name="Radius", description="Radius of the gear, negative for crown gear", min=-100.0, max=100.0, default=1.0) addendum = FloatProperty(name="Addendum", description="Addendum, extent of tooth above radius", min=0.01, max=100.0, default=0.1) dedendum = FloatProperty(name="Dedendum", description="Dedendum, extent of tooth below radius", min=0.0, max=100.0, default=0.1) angle = FloatProperty(name="Pressure Angle", description="Pressure angle, skewness of tooth tip (degrees)", min=0.0, max=45.0, default=20.0) row_height = FloatProperty(name="Row Height", description="Height of each Row", min=0.05, max=100.0, default=0.2) skew = FloatProperty(name="Skewness per Row", description="Skew of each row (degrees)", min=-90.0, max=90.0, default=11.25) crown = FloatProperty(name="Crown", description="Inward pointing extend of crown teeth", min=0.0, max=100.0, default=0.0) def draw(self, context): layout = self.layout box = layout.box() box.prop(self, 'number_of_teeth') box.prop(self, 'number_of_rows') box.prop(self, 'radius') box.prop(self, 'row_height') box = layout.box() box.prop(self, 'addendum') box.prop(self, 'dedendum') box = layout.box() box.prop(self, 'angle') box.prop(self, 'skew') box.prop(self, 'crown') def execute(self, context): verts, faces, verts_tip, verts_valley = add_worm( self.number_of_teeth, self.number_of_rows, self.radius, self.addendum, self.dedendum, radians(self.angle), width=self.row_height, skew=radians(self.skew), crown=self.crown) # Actually create the mesh object from this geometry data. base = create_mesh_object(context, verts, [], faces, "Worm Gear") obj = base.object # Create vertex groups from stored vertices. tipGroup = obj.vertex_groups.new('Tips') tipGroup.add(verts_tip, 1.0, 'ADD') valleyGroup = obj.vertex_groups.new('Valleys') valleyGroup.add(verts_valley, 1.0, 'ADD') return {'FINISHED'}