# add_mesh_pyramid.py (c) 2011 Phil Cote (cotejrp1) # # ***** BEGIN GPL LICENSE BLOCK ***** # # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ***** END GPL LICENCE BLOCK ***** ''' bl_info = { 'name': 'Mesh Pyramid', 'author': 'Phil Cote, cotejrp1, (http://www.blenderpythontutorials.com)', 'version': (0,1), "blender": (2, 5, 7), "api": 35853, 'location': 'View3D > Add > Mesh', 'description': 'Create an egyption-style step pyramid', 'warning': '', # used for warning icon and text in addons panel 'category': 'Add Mesh'} ''' import bpy from bpy.props import FloatVectorProperty, IntProperty, FloatProperty from add_utils import AddObjectHelper, add_object_data from mathutils import Vector def makePyramid( initialSize, stepHeight, stepWidth, numberSteps ): vertList = [] faceList = [] curSize = initialSize # how large each step will be overall # b = buttom, t = top, f = front, b = back, l = left, r = right x = y = z = 0 voffset = 0 # refers relative vert indices to help make faces fo each step sn = 0 # step number while sn < numberSteps: # bottom verts for this iteration bfl = (x,y,z) bfr = (x+curSize, y, z) bbl = (x,y+curSize,z) bbr = (x+curSize, y+curSize, z) # top verts for this iteration. tfl = (x,y,z+stepHeight) tfr = (x+curSize, y, z+stepHeight) tbl = (x,y+curSize,z+stepHeight) tbr = (x+curSize, y+curSize, z+stepHeight) # add to the vert buffer vertList.extend( ( bfl, bfr, bbl, bbr, tfl, tfr, tbl, tbr, ) ) # side faces faceList.extend( ( ( voffset+4, voffset+5, voffset+1, voffset+0 ), ) )# front faceList.extend( ( ( voffset+6, voffset+7, voffset+3, voffset+2 ), ) )# back faceList.extend( ( ( voffset+2, voffset+6, voffset+4, voffset+0 ), ) ) # left faceList.extend( ( ( voffset+3, voffset+7, voffset+5, voffset+1 ), ) ) # right # horizontal connecting faces ( note: not applicable for the first iteration ). if voffset > 0: faceList.extend( ( (voffset-4, voffset-3, voffset+1, voffset+0 ), ) ) # connector front faceList.extend( ( (voffset-2, voffset-1, voffset+3, voffset+2 ), ) ) # back faceList.extend( ( (voffset-4, voffset-2, voffset+2, voffset+0 ), ) ) # left faceList.extend( ( (voffset-3, voffset-1, voffset+3, voffset+1 ), ) ) # right # set up parameters for the next iteration curSize = curSize - ( stepWidth * 2 ) x = x + stepWidth y = y + stepWidth z = z + stepHeight sn = sn + 1 voffset = voffset + 8 # cap the top. voffset = voffset - 8 # corrects for the unnecessary voffset change done final iteration faceList.extend( ( (voffset+6, voffset+7, voffset+5, voffset+4), ) ) # cap the bottom. faceList.extend( ( ( 2, 3, 1, 0), ) ) return vertList, faceList def add_pyramid_object( self, context ): verts, faces = makePyramid( self.initialSize, self.stepHeight, self.stepWidth, self.numberSteps ) mesh_data = bpy.data.meshes.new( name = "Pyramid" ) mesh_data.from_pydata( verts, [], faces ) mesh_data.update() res = add_object_data( context, mesh_data, operator=self ) class OBJECT_OT_add_pyramid(bpy.types.Operator, AddObjectHelper): """Add a Mesh Object""" bl_idname = "mesh.primative_step_pyramid_add" bl_label = "Pyramid" bl_description = "Create a Pyramid Mesh" bl_options = {'REGISTER', 'UNDO'} initialSize = FloatProperty( name="Initial Size", default=2.0, min=0.0, max=20.0 ) stepHeight= FloatProperty( name="Step Height", default=0.2, min=0.0, max=10.0 ) stepWidth= FloatProperty( name="Step Width", default=0.2, min=0.0, max=10.0 ) numberSteps= IntProperty( name="Number Steps", default=5, min=1, max=20 ) def execute(self, context): add_pyramid_object(self, context) return {'FINISHED'} ''' def menu_func(self, context): self.layout.operator(OBJECT_OT_add_pyramid.bl_idname, text="Pyramid", icon="MESH_CUBE") def register(): bpy.utils.register_class(OBJECT_OT_add_pyramid) bpy.types.INFO_MT_mesh_add.append(menu_func) def unregister(): bpy.utils.unregister_class(OBJECT_OT_add_pyramid) bpy.types.INFO_MT_mesh_add.remove(menu_func) if __name__ == "__main__": register() '''