# add_mesh_twisted_torus.py Copyright (C) 2009-2010, Paulo Gomes # tuga3d {at} gmail {dot} com # add twisted torus to the blender 2.50 add->mesh menu # ***** BEGIN GPL LICENSE BLOCK ***** # # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ***** END GPL LICENCE BLOCK ***** """ bl_info = { "name": "Twisted Torus", "author": "Paulo_Gomes", "version": (0, 11, 1), "blender": (2, 5, 7), "api": 35853, "location": "View3D > Add > Mesh ", "description": "Adds a mesh Twisted Torus to the Add Mesh menu", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Add_Mesh/Add_Twisted_Torus", "tracker_url": "https://projects.blender.org/tracker/index.php?"\ "func=detail&aid=21622", "category": "Add Mesh"} Usage: * Launch from Add Mesh menu * Modify parameters as desired or keep defaults """ import bpy from bpy.props import * import mathutils from mathutils import * from math import cos, sin, pi # Create a new mesh (object) from verts/edges/faces. # verts/edges/faces ... List of vertices/edges/faces for the # new mesh (as used in from_pydata). # name ... Name of the new mesh (& object). def create_mesh_object(context, verts, edges, faces, name): scene = context.scene obj_act = scene.objects.active # Create new mesh mesh = bpy.data.meshes.new(name) # Make a mesh from a list of verts/edges/faces. mesh.from_pydata(verts, edges, faces) # Update mesh geometry after adding stuff. mesh.update() from bpy_extras import object_utils return object_utils.object_data_add(context, mesh, operator=None) # A very simple "bridge" tool. # Connects two equally long vertex rows with faces. # Returns a list of the new faces (list of lists) # # vertIdx1 ... First vertex list (list of vertex indices). # vertIdx2 ... Second vertex list (list of vertex indices). # closed ... Creates a loop (first & last are closed). # flipped ... Invert the normal of the face(s). # # Note: You can set vertIdx1 to a single vertex index to create # a fan/star of faces. # Note: If both vertex idx list are the same length they have # to have at least 2 vertices. def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False): faces = [] if not vertIdx1 or not vertIdx2: return None if len(vertIdx1) < 2 and len(vertIdx2) < 2: return None fan = False if (len(vertIdx1) != len(vertIdx2)): if (len(vertIdx1) == 1 and len(vertIdx2) > 1): fan = True else: return None total = len(vertIdx2) if closed: # Bridge the start with the end. if flipped: face = [ vertIdx1[0], vertIdx2[0], vertIdx2[total - 1]] if not fan: face.append(vertIdx1[total - 1]) faces.append(face) else: face = [vertIdx2[0], vertIdx1[0]] if not fan: face.append(vertIdx1[total - 1]) face.append(vertIdx2[total - 1]) faces.append(face) # Bridge the rest of the faces. for num in range(total - 1): if flipped: if fan: face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]] else: face = [vertIdx2[num], vertIdx1[num], vertIdx1[num + 1], vertIdx2[num + 1]] faces.append(face) else: if fan: face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]] else: face = [vertIdx1[num], vertIdx2[num], vertIdx2[num + 1], vertIdx1[num + 1]] faces.append(face) return faces def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists): PI_2 = pi * 2.0 z_axis = (0.0, 0.0, 1.0) verts = [] faces = [] edgeloop_prev = [] for major_index in range(major_seg): quat = Quaternion(z_axis, (major_index / major_seg) * PI_2) rot_twists = PI_2 * major_index / major_seg * twists edgeloop = [] # Create section ring for minor_index in range(minor_seg): angle = (PI_2 * minor_index / minor_seg) + rot_twists vec = Vector(( major_rad + (cos(angle) * minor_rad), 0.0, sin(angle) * minor_rad)) vec = vec * quat edgeloop.append(len(verts)) verts.append(vec) # Remember very first edgeloop. if major_index == 0: edgeloop_first = edgeloop # Bridge last with current ring if edgeloop_prev: f = createFaces(edgeloop_prev, edgeloop, closed=True) faces.extend(f) edgeloop_prev = edgeloop # Bridge first and last ring f = createFaces(edgeloop_prev, edgeloop_first, closed=True) faces.extend(f) return verts, faces class AddTwistedTorus(bpy.types.Operator): '''Add a torus mesh''' bl_idname = "mesh.primitive_twisted_torus_add" bl_label = "Add Torus" bl_options = {'REGISTER', 'UNDO'} major_radius = FloatProperty(name="Major Radius", description="Radius from the origin to the" \ " center of the cross section", min=0.01, max=100.0, default=1.0) minor_radius = FloatProperty(name="Minor Radius", description="Radius of the torus' cross section", min=0.01, max=100.0, default=0.25) major_segments = IntProperty(name="Major Segments", description="Number of segments for the main ring of the torus", min=3, max=256, default=48) minor_segments = IntProperty(name="Minor Segments", description="Number of segments for the minor ring of the torus", min=3, max=256, default=12) twists = IntProperty(name="Twists", description="Number of twists of the torus", min=0, max=256, default=1) use_abso = BoolProperty(name="Use Int+Ext Controls", description="Use the Int / Ext controls for torus dimensions", default=False) abso_major_rad = FloatProperty(name="Exterior Radius", description="Total Exterior Radius of the torus", min=0.01, max=100.0, default=1.0) abso_minor_rad = FloatProperty(name="Inside Radius", description="Total Interior Radius of the torus", min=0.01, max=100.0, default=0.5) def execute(self, context): if self.use_abso == True: extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5 self.major_radius = self.abso_minor_rad + extra_helper self.minor_radius = extra_helper verts, faces = add_twisted_torus( self.major_radius, self.minor_radius, self.major_segments, self.minor_segments, self.twists) # Actually create the mesh object from this geometry data. obj = create_mesh_object(context, verts, [], faces, "TwistedTorus") return {'FINISHED'}