# This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. import bpy # FEATURE: Shader Nodes Extra Info def node_shader_extra(self, context): if context.space_data.tree_type == 'ShaderNodeTree': ob = context.active_object snode = context.space_data layout = self.layout if ob and snode.shader_type == 'OBJECT': if ob.type == 'LAMP': layout.label(text="%s" % ob.name, icon="LAMP_%s" % ob.data.type) else: layout.label(text="%s" % ob.name, icon="OUTLINER_DATA_%s" % ob.type) # // FEATURE: Shader Nodes Extra Info def register(): bpy.types.NODE_HT_header.append(node_shader_extra) def unregister(): bpy.types.NODE_HT_header.remove(node_shader_extra)