# SPDX-License-Identifier: GPL-2.0-or-later import bpy # FEATURE: Shader Nodes Extra Info def node_shader_extra(self, context): if context.space_data.tree_type == 'ShaderNodeTree': ob = context.active_object snode = context.space_data layout = self.layout if ob and snode.shader_type == 'OBJECT': if ob.type == 'LAMP': layout.label(text="%s" % ob.name, icon="LAMP_%s" % ob.data.type) else: layout.label(text="%s" % ob.name, icon="OUTLINER_DATA_%s" % ob.type) # // FEATURE: Shader Nodes Extra Info def register(): bpy.types.NODE_HT_header.append(node_shader_extra) def unregister(): bpy.types.NODE_HT_header.remove(node_shader_extra)