# SPDX-License-Identifier: GPL-2.0-or-later """ Set Camera Bounds as Render Border When in camera view, we can now set the border-render to be the same size of the camera, so we don't render outside the view. Makes faster render preview. Under Specials menu W, when in Camera view. """ import bpy class AMTH_VIEW3D_OT_render_border_camera(bpy.types.Operator): """Set camera bounds as render border""" bl_idname = "view3d.render_border_camera" bl_label = "Camera as Render Border" @classmethod def poll(cls, context): return context.space_data.region_3d.view_perspective == "CAMERA" def execute(self, context): render = context.scene.render render.use_border = True render.border_min_x = 0 render.border_min_y = 0 render.border_max_x = 1 render.border_max_y = 1 return {"FINISHED"} def button_render_border_camera(self, context): view3d = context.space_data.region_3d if view3d.view_perspective == "CAMERA": layout = self.layout layout.separator() layout.operator(AMTH_VIEW3D_OT_render_border_camera.bl_idname, text="Camera as Render Border", icon="FULLSCREEN_ENTER") def register(): bpy.utils.register_class(AMTH_VIEW3D_OT_render_border_camera) bpy.types.VIEW3D_MT_object_context_menu.append(button_render_border_camera) def unregister(): bpy.utils.unregister_class(AMTH_VIEW3D_OT_render_border_camera) bpy.types.VIEW3D_MT_object_context_menu.remove(button_render_border_camera)