# This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. """ UI: Final Resolution Always wondered how big the render was going to be when rendering at a certain %? This feature displays a "Final Resolution" label with the size in pixels of your render, it also displays the size for border renders. On the 'Dimensions' panel, Render properties. """ import bpy def render_final_resolution_ui(self, context): rd = context.scene.render layout = self.layout final_res_x = (rd.resolution_x * rd.resolution_percentage) / 100 final_res_y = (rd.resolution_y * rd.resolution_percentage) / 100 if rd.use_border: final_res_x_border = round( (final_res_x * (rd.border_max_x - rd.border_min_x))) final_res_y_border = round( (final_res_y * (rd.border_max_y - rd.border_min_y))) layout.label(text="Final Resolution: {} x {} [Border: {} x {}]".format( str(final_res_x)[:-2], str(final_res_y)[:-2], str(final_res_x_border), str(final_res_y_border))) else: layout.label(text="Final Resolution: {} x {}".format( str(final_res_x)[:-2], str(final_res_y)[:-2])) def register(): bpy.types.RENDER_PT_dimensions.append(render_final_resolution_ui) def unregister(): bpy.types.RENDER_PT_dimensions.remove(render_final_resolution_ui)