# This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. """ Select Meshlights Select all the meshes that emit light. On the header of the 3D View, top of the select menu. """ import bpy from amaranth import utils class AMTH_OBJECT_OT_select_meshlights(bpy.types.Operator): """Select light emitting meshes""" bl_idname = "object.select_meshlights" bl_label = "Select Meshlights" bl_options = {"UNDO"} @classmethod def poll(cls, context): return context.scene.render.engine == "CYCLES" def execute(self, context): # Deselect everything first bpy.ops.object.select_all(action="DESELECT") for ob in context.scene.objects: if utils.cycles_is_emission(context, ob): ob.select_set(True) context.view_layer.objects.active = ob if not context.selected_objects and not context.view_layer.objects.active: self.report({"INFO"}, "No meshlights to select") return {"FINISHED"} def button_select_meshlights(self, context): if utils.cycles_exists() and utils.cycles_active(context): self.layout.operator('object.select_meshlights', icon="LIGHT_SUN") def register(): bpy.utils.register_class(AMTH_OBJECT_OT_select_meshlights) bpy.types.VIEW3D_MT_select_object.append(button_select_meshlights) def unregister(): bpy.utils.unregister_class(AMTH_OBJECT_OT_select_meshlights) bpy.types.VIEW3D_MT_select_object.remove(button_select_meshlights)