# -*- coding:utf-8 -*- # """ # Pyqtree Pyqtree is a pure Python spatial index for GIS or rendering usage. It stores and quickly retrieves items from a 2x2 rectangular grid area, and grows in depth and detail as more items are added. The actual quad tree implementation is adapted from [Matt Rasmussen's compbio library](https://github.com/mdrasmus/compbio/blob/master/rasmus/quadtree.py) and extended for geospatial use. ## Platforms Python 2 and 3. ## Dependencies Pyqtree is written in pure Python and has no dependencies. ## Installing It Installing Pyqtree can be done by opening your terminal or commandline and typing: pip install pyqtree Alternatively, you can simply download the "pyqtree.py" file and place it anywhere Python can import it, such as the Python site-packages folder. ## Example Usage Start your script by importing the quad tree. from pyqtree import Index Setup the spatial index, giving it a bounding box area to keep track of. The bounding box being in a four-tuple: (xmin, ymin, xmax, ymax). spindex = Index(bbox=(0, 0, 100, 100)) Populate the index with items that you want to be retrieved at a later point, along with each item's geographic bbox. # this example assumes you have a list of items with bbox attribute for item in items: spindex.insert(item, item.bbox) Then when you have a region of interest and you wish to retrieve items from that region, just use the index's intersect method. This quickly gives you a list of the stored items whose bboxes intersects your region of interests. overlapbbox = (51, 51, 86, 86) matches = spindex.intersect(overlapbbox) There are other things that can be done as well, but that's it for the main usage! ## More Information: - [Home Page](http://github.com/karimbahgat/Pyqtree) - [API Documentation](http://pythonhosted.org/Pyqtree) ## License: This code is free to share, use, reuse, and modify according to the MIT license, see LICENSE.txt. ## Credits: - Karim Bahgat (2015) - Joschua Gandert (2016) """ __version__ = "0.25.0" # PYTHON VERSION CHECK import sys PYTHON3 = int(sys.version[0]) == 3 if PYTHON3: xrange = range class _QuadNode(object): def __init__(self, item, rect): self.item = item self.rect = rect class _QuadTree(object): """ Internal backend version of the index. The index being used behind the scenes. Has all the same methods as the user index, but requires more technical arguments when initiating it than the user-friendly version. """ def __init__(self, x, y, width, height, max_items, max_depth, _depth=0): self.nodes = [] self.children = [] self.center = (x, y) self.width, self.height = width, height self.max_items = max_items self.max_depth = max_depth self._depth = _depth def _insert(self, item, bbox): if len(self.children) == 0: node = _QuadNode(item, bbox) self.nodes.append(node) if len(self.nodes) > self.max_items and self._depth < self.max_depth: self._split() else: self._insert_into_children(item, bbox) def _intersect(self, rect, results=None): if results is None: results = set() # search children if self.children: if rect[0] <= self.center[0]: if rect[1] <= self.center[1]: self.children[0]._intersect(rect, results) if rect[3] >= self.center[1]: self.children[1]._intersect(rect, results) if rect[2] >= self.center[0]: if rect[1] <= self.center[1]: self.children[2]._intersect(rect, results) if rect[3] >= self.center[1]: self.children[3]._intersect(rect, results) # search node at this level for node in self.nodes: if (node.rect[2] >= rect[0] and node.rect[0] <= rect[2] and node.rect[3] >= rect[1] and node.rect[1] <= rect[3]): results.add(node.item) return results def _insert_into_children(self, item, rect): # if rect spans center then insert here if (rect[0] <= self.center[0] and rect[2] >= self.center[0] and rect[1] <= self.center[1] and rect[3] >= self.center[1]): node = _QuadNode(item, rect) self.nodes.append(node) else: # try to insert into children if rect[0] <= self.center[0]: if rect[1] <= self.center[1]: self.children[0]._insert(item, rect) if rect[3] >= self.center[1]: self.children[1]._insert(item, rect) if rect[2] > self.center[0]: if rect[1] <= self.center[1]: self.children[2]._insert(item, rect) if rect[3] >= self.center[1]: self.children[3]._insert(item, rect) def _split(self): quartwidth = self.width / 4.0 quartheight = self.height / 4.0 halfwidth = self.width / 2.0 halfheight = self.height / 2.0 x1 = self.center[0] - quartwidth x2 = self.center[0] + quartwidth y1 = self.center[1] - quartheight y2 = self.center[1] + quartheight new_depth = self._depth + 1 self.children = [_QuadTree(x1, y1, halfwidth, halfheight, self.max_items, self.max_depth, new_depth), _QuadTree(x1, y2, halfwidth, halfheight, self.max_items, self.max_depth, new_depth), _QuadTree(x2, y1, halfwidth, halfheight, self.max_items, self.max_depth, new_depth), _QuadTree(x2, y2, halfwidth, halfheight, self.max_items, self.max_depth, new_depth)] nodes = self.nodes self.nodes = [] for node in nodes: self._insert_into_children(node.item, node.rect)