# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### if "bpy" in locals(): from importlib import reload utils = reload(utils) else: from blenderkit import utils import bpy from bpy.app.handlers import persistent import queue @persistent def scene_load(context): if not (bpy.app.timers.is_registered(queue_worker)): bpy.app.timers.register(queue_worker) def get_queue(): # we pick just a random one of blender types, to try to get a persistent queue t = bpy.types.Scene if not hasattr(t, 'task_queue'): t.task_queue = queue.Queue() return t.task_queue class task_object: def __init__(self, command = '', arguments = (), wait = 0): self.command = command self.arguments = arguments self.wait = wait def add_task(task, wait = 0): q = get_queue() taskob = task_object(task[0],task[1], wait = wait) q.put(taskob) def queue_worker(): time_step = 2.0 q = get_queue() back_to_queue = [] #delayed events while not q.empty(): # print('window manager', bpy.context.window_manager) task = q.get() if task.wait>0: task.wait-=time_step back_to_queue.append(task) else: utils.p('as a task: ') utils.p(task.command, task.arguments) try: task.command(*task.arguments) except Exception as e: utils.p('task failed:') print(e) for task in back_to_queue: q.put(task) return 2.0 def register(): bpy.app.handlers.load_post.append(scene_load) def unregister(): bpy.app.handlers.load_post.remove(scene_load)