# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### from blenderkit import paths, ratings, utils, download, categories, icons, search, resolutions, ui from bpy.types import ( Panel ) from bpy.props import ( IntProperty, FloatProperty, FloatVectorProperty, StringProperty, EnumProperty, BoolProperty, PointerProperty, ) import bpy import os import random import blenderkit # this was moved to separate interface: def draw_ratings(layout, context, asset): # layout.operator("wm.url_open", text="Read rating instructions", icon='QUESTION').url = 'https://support.google.com/?hl=en' # the following shouldn't happen at all in an optimal case, # this function should run only when asset was already checked to be existing if asset == None: return; col = layout.column() bkit_ratings = asset.bkit_ratings # layout.template_icon_view(bkit_ratings, property, show_labels=False, scale=6.0, scale_popup=5.0) row = col.row() row.prop(bkit_ratings, 'rating_quality_ui', expand=True, icon_only=True, emboss=False) if bkit_ratings.rating_quality > 0: col.separator() col.prop(bkit_ratings, 'rating_work_hours') # w = context.region.width # layout.label(text='problems') # layout.prop(bkit_ratings, 'rating_problems', text='') # layout.label(text='compliments') # layout.prop(bkit_ratings, 'rating_compliments', text='') # row = layout.row() # op = row.operator("object.blenderkit_rating_upload", text="Send rating", icon='URL') # return op # re-enable layout if included in longer panel def draw_not_logged_in(source, message='Please Login/Signup to use this feature'): title = "You aren't logged in" def draw_message(source, context): layout = source.layout utils.label_multiline(layout, text=message) draw_login_buttons(layout) bpy.context.window_manager.popup_menu(draw_message, title=title, icon='INFO') def draw_upload_common(layout, props, asset_type, context): op = layout.operator("wm.url_open", text=f"Read {asset_type.lower()} upload instructions", icon='QUESTION') if asset_type == 'MODEL': op.url = paths.BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL if asset_type == 'MATERIAL': op.url = paths.BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL if asset_type == 'BRUSH': op.url = paths.BLENDERKIT_BRUSH_UPLOAD_INSTRUCTIONS_URL if asset_type == 'SCENE': op.url = paths.BLENDERKIT_SCENE_UPLOAD_INSTRUCTIONS_URL if asset_type == 'HDR': op.url = paths.BLENDERKIT_HDR_UPLOAD_INSTRUCTIONS_URL row = layout.row(align=True) if props.upload_state != '': utils.label_multiline(layout, text=props.upload_state, width=context.region.width) if props.uploading: op = layout.operator('object.kill_bg_process', text="", icon='CANCEL') op.process_source = asset_type op.process_type = 'UPLOAD' layout = layout.column() layout.enabled = False # if props.upload_state.find('Error') > -1: # layout.label(text = props.upload_state) if props.asset_base_id == '': optext = 'Upload %s' % asset_type.lower() op = layout.operator("object.blenderkit_upload", text=optext, icon='EXPORT') op.asset_type = asset_type op.reupload = False #make sure everything gets uploaded. op.main_file = True op.metadata = True op.thumbnail = True if props.asset_base_id != '': op = layout.operator("object.blenderkit_upload", text='Reupload asset', icon='EXPORT') op.asset_type = asset_type op.reupload = True op = layout.operator("object.blenderkit_upload", text='Upload as new asset', icon='EXPORT') op.asset_type = asset_type op.reupload = False # layout.label(text = 'asset id, overwrite only for reuploading') layout.label(text='asset has a version online.') # row = layout.row() # row.enabled = False # row.prop(props, 'asset_base_id', icon='FILE_TICK') # row = layout.row() # row.enabled = False # row.prop(props, 'id', icon='FILE_TICK') layout.prop(props, 'category') if props.category != 'NONE' and props.subcategory != 'NONE': layout.prop(props, 'subcategory') if props.subcategory != 'NONE' and props.subcategory1 != 'NONE': layout.prop(props, 'subcategory1') layout.prop(props, 'is_private', expand=True) if props.is_private == 'PUBLIC': layout.prop(props, 'license') def poll_local_panels(): user_preferences = bpy.context.preferences.addons['blenderkit'].preferences return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'LOCAL' def prop_needed(layout, props, name, value, is_not_filled=''): row = layout.row() if value == is_not_filled: # row.label(text='', icon = 'ERROR') icon = 'ERROR' row.alert = True row.prop(props, name) # , icon=icon) row.alert = False else: # row.label(text='', icon = 'FILE_TICK') icon = None row.prop(props, name) def draw_panel_hdr_upload(self, context): layout = self.layout ui_props = bpy.context.scene.blenderkitUI # layout.prop_search(ui_props, "hdr_upload_image", bpy.data, "images") layout.prop(ui_props, "hdr_upload_image") hdr = utils.get_active_HDR() if hdr is not None: props = hdr.blenderkit layout = self.layout draw_upload_common(layout, props, 'HDR', context) layout.prop(props, 'name') layout.prop(props, 'description') layout.prop(props, 'tags') def draw_panel_hdr_search(self, context): s = context.scene props = s.blenderkit_HDR layout = self.layout row = layout.row() row.prop(props, "search_keywords", text="", icon='VIEWZOOM') draw_assetbar_show_hide(row, props) layout.prop(props, "own_only") utils.label_multiline(layout, text=props.report) def draw_panel_model_upload(self, context): ob = bpy.context.active_object while ob.parent is not None: ob = ob.parent props = ob.blenderkit layout = self.layout draw_upload_common(layout, props, 'MODEL', context) prop_needed(layout, props, 'name', props.name) col = layout.column() if props.is_generating_thumbnail: col.enabled = False prop_needed(col, props, 'thumbnail', props.has_thumbnail, False) if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'): col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE') # row = layout.row(align=True) if props.is_generating_thumbnail: row = layout.row(align=True) row.label(text=props.thumbnail_generating_state) op = row.operator('object.kill_bg_process', text="", icon='CANCEL') op.process_source = 'MODEL' op.process_type = 'THUMBNAILER' elif props.thumbnail_generating_state != '': utils.label_multiline(layout, text=props.thumbnail_generating_state) layout.prop(props, 'description') layout.prop(props, 'tags') # prop_needed(layout, props, 'style', props.style) # prop_needed(layout, props, 'production_level', props.production_level) layout.prop(props, 'style') layout.prop(props, 'production_level') layout.prop(props, 'condition') layout.prop(props, 'is_free') layout.prop(props, 'pbr') layout.label(text='design props:') layout.prop(props, 'manufacturer') layout.prop(props, 'designer') layout.prop(props, 'design_collection') layout.prop(props, 'design_variant') layout.prop(props, 'use_design_year') if props.use_design_year: layout.prop(props, 'design_year') row = layout.row() row.prop(props, 'work_hours') layout.prop(props, 'adult') def draw_panel_scene_upload(self, context): s = bpy.context.scene props = s.blenderkit layout = self.layout # if bpy.app.debug_value != -1: # layout.label(text='Scene upload not Implemented') # return draw_upload_common(layout, props, 'SCENE', context) # layout = layout.column() # row = layout.row() # if props.dimensions[0] + props.dimensions[1] == 0 and props.face_count == 0: # icon = 'ERROR' # layout.operator("object.blenderkit_auto_tags", text='Auto fill tags', icon=icon) # else: # layout.operator("object.blenderkit_auto_tags", text='Auto fill tags') prop_needed(layout, props, 'name', props.name) col = layout.column() # if props.is_generating_thumbnail: # col.enabled = False prop_needed(col, props, 'thumbnail', props.has_thumbnail, False) # if bpy.context.scene.render.engine == 'CYCLES': # col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE_COL') # row = layout.row(align=True) # if props.is_generating_thumbnail: # row = layout.row(align=True) # row.label(text = props.thumbnail_generating_state) # op = row.operator('object.kill_bg_process', text="", icon='CANCEL') # op.process_source = 'MODEL' # op.process_type = 'THUMBNAILER' # elif props.thumbnail_generating_state != '': # utils.label_multiline(layout, text = props.thumbnail_generating_state) layout.prop(props, 'is_free') layout.prop(props, 'description') layout.prop(props, 'tags') layout.prop(props, 'style') layout.prop(props, 'production_level') layout.prop(props, 'use_design_year') if props.use_design_year: layout.prop(props, 'design_year') layout.prop(props, 'condition') row = layout.row() row.prop(props, 'work_hours') layout.prop(props, 'adult') def draw_assetbar_show_hide(layout, props): s = bpy.context.scene ui_props = s.blenderkitUI if ui_props.assetbar_on: icon = 'HIDE_OFF' ttip = 'Click to Hide Asset Bar' else: icon = 'HIDE_ON' ttip = 'Click to Show Asset Bar' preferences = bpy.context.preferences.addons['blenderkit'].preferences if preferences.experimental_features: op = layout.operator('view3d.blenderkit_asset_bar_widget', text = '', icon = icon) op.keep_running = False op.do_search = False op.tooltip = ttip else: op = layout.operator('view3d.blenderkit_asset_bar', text='', icon=icon) op.keep_running = False op.do_search = False op.tooltip = ttip def draw_panel_model_search(self, context): s = context.scene props = s.blenderkit_models layout = self.layout row = layout.row() row.prop(props, "search_keywords", text="", icon='VIEWZOOM') draw_assetbar_show_hide(row, props) icon = 'NONE' if props.report == 'You need Full plan to get this item.': icon = 'ERROR' utils.label_multiline(layout, text=props.report, icon=icon) if props.report == 'You need Full plan to get this item.': layout.operator("wm.url_open", text="Get Full plan", icon='URL').url = paths.BLENDERKIT_PLANS # layout.prop(props, "search_style") # layout.prop(props, "own_only") # layout.prop(props, "free_only") # if props.search_style == 'OTHER': # layout.prop(props, "search_style_other") # layout.prop(props, "search_engine") # col = layout.column() # layout.prop(props, 'append_link', expand=True, icon_only=False) # layout.prop(props, 'import_as', expand=True, icon_only=False) # draw_panel_categories(self, context) def draw_panel_scene_search(self, context): s = context.scene props = s.blenderkit_scene layout = self.layout # layout.label(text = "common search properties:") row = layout.row() row.prop(props, "search_keywords", text="", icon='VIEWZOOM') draw_assetbar_show_hide(row, props) layout.prop(props, "own_only") utils.label_multiline(layout, text=props.report) # layout.prop(props, "search_style") # if props.search_style == 'OTHER': # layout.prop(props, "search_style_other") # layout.prop(props, "search_engine") layout.separator() # draw_panel_categories(self, context) class VIEW3D_PT_blenderkit_model_properties(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_model_properties" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Selected Model" bl_context = "objectmode" @classmethod def poll(cls, context): p = bpy.context.view_layer.objects.active is not None return p def draw(self, context): # draw asset properties here layout = self.layout o = utils.get_active_model() # o = bpy.context.active_object if o.get('asset_data') is None: utils.label_multiline(layout, text='To upload this asset to BlenderKit, go to the Find and Upload Assets panel.') layout.prop(o, 'name') if o.get('asset_data') is not None: ad = o['asset_data'] layout.label(text=str(ad['name'])) if o.instance_type == 'COLLECTION' and o.instance_collection is not None: layout.operator('object.blenderkit_bring_to_scene', text='Bring to scene') layout.label(text='Ratings:') draw_panel_model_rating(self, context) layout.label(text='Asset tools:') draw_asset_context_menu(self.layout, context, ad, from_panel=True) # if 'rig' in ad['tags']: # # layout.label(text = 'can make proxy') # layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy') # fast upload, blocked by now # else: # op = layout.operator("object.blenderkit_upload", text='Store as private', icon='EXPORT') # op.asset_type = 'MODEL' # op.fast = True # fun override project, not finished # layout.operator('object.blenderkit_color_corrector') class NODE_PT_blenderkit_material_properties(Panel): bl_category = "BlenderKit" bl_idname = "NODE_PT_blenderkit_material_properties" bl_space_type = 'NODE_EDITOR' bl_region_type = 'UI' bl_label = "Selected Material" bl_context = "objectmode" @classmethod def poll(cls, context): p = bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None return p def draw(self, context): # draw asset properties here layout = self.layout m = bpy.context.active_object.active_material # o = bpy.context.active_object if m.get('asset_data') is None and m.blenderkit.id == '': utils.label_multiline(layout, text='To upload this asset to BlenderKit, go to the Find and Upload Assets panel.') layout.prop(m, 'name') if m.get('asset_data') is not None: ad = m['asset_data'] layout.label(text=str(ad['name'])) layout.label(text='Ratings:') draw_panel_material_ratings(self, context) layout.label(text='Asset tools:') draw_asset_context_menu(self.layout, context, ad, from_panel=True) # if 'rig' in ad['tags']: # # layout.label(text = 'can make proxy') # layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy') # fast upload, blocked by now # else: # op = layout.operator("object.blenderkit_upload", text='Store as private', icon='EXPORT') # op.asset_type = 'MODEL' # op.fast = True # fun override project, not finished # layout.operator('object.blenderkit_color_corrector') def draw_rating_asset(self, context, asset): layout = self.layout col = layout.box() # split = layout.split(factor=0.5) # col1 = split.column() # col2 = split.column() # print('%s_search' % asset['asset_data']['assetType']) directory = paths.get_temp_dir('%s_search' % asset['asset_data']['assetType']) tpath = os.path.join(directory, asset['asset_data']['thumbnail_small']) for image in bpy.data.images: if image.filepath == tpath: # split = row.split(factor=1.0, align=False) col.template_icon(icon_value=image.preview.icon_id, scale=6.0) break; # layout.label(text = '', icon_value=image.preview.icon_id, scale = 10) col.label(text=asset.name) draw_ratings(col, context, asset=asset) class VIEW3D_PT_blenderkit_ratings(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_ratings" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Please rate" bl_context = "objectmode" @classmethod def poll(cls, context): # p = bpy.context.view_layer.objects.active is not None return p def draw(self, context): # TODO make a list of assets inside asset appending code, to happen only when assets are added to the scene. # draw asset properties here layout = self.layout assets = ratings.get_assets_for_rating() if len(assets) > 0: utils.label_multiline(layout, text='Please help BlenderKit community by rating these assets:') for a in assets: if a.bkit_ratings.rating_work_hours==0: draw_rating_asset(self, context, asset=a) def draw_login_progress(layout): layout.label(text='Login through browser') layout.label(text='in progress.') layout.operator("wm.blenderkit_login_cancel", text="Cancel", icon='CANCEL') class VIEW3D_PT_blenderkit_profile(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_profile" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "BlenderKit Profile" @classmethod def poll(cls, context): return True def draw(self, context): # draw asset properties here layout = self.layout user_preferences = bpy.context.preferences.addons['blenderkit'].preferences if user_preferences.login_attempt: draw_login_progress(layout) return if user_preferences.api_key != '': me = bpy.context.window_manager.get('bkit profile') if me is not None: me = me['user'] # user name if len(me['firstName'])>0 or len(me['lastName'])>0: layout.label(text=f"Me: {me['firstName']} {me['lastName']}") else: layout.label(text=f"Me: {me['email']}") # layout.label(text='Email: %s' % (me['email'])) # plan information if me.get('currentPlanName') is not None: pn = me['currentPlanName'] pcoll = icons.icon_collections["main"] if pn == 'Free': my_icon = pcoll['free'] else: my_icon = pcoll['full'] row = layout.row() row.label(text='My plan:') row.label(text='%s plan' % pn, icon_value=my_icon.icon_id) if pn == 'Free': layout.operator("wm.url_open", text="Change plan", icon='URL').url = paths.get_bkit_url() + paths.BLENDERKIT_PLANS # storage statistics # if me.get('sumAssetFilesSize') is not None: # TODO remove this when production server has these too. # layout.label(text='My public assets: %i MiB' % (me['sumAssetFilesSize'])) # if me.get('sumPrivateAssetFilesSize') is not None: # layout.label(text='My private assets: %i MiB' % (me['sumPrivateAssetFilesSize'])) if me.get('remainingPrivateQuota') is not None: layout.label(text='My free storage: %i MiB' % (me['remainingPrivateQuota'])) layout.operator("wm.url_open", text="See my uploads", icon='URL').url = paths.get_bkit_url() + paths.BLENDERKIT_USER_ASSETS class VIEW3D_PT_blenderkit_login(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_login" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "BlenderKit Login" @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout user_preferences = bpy.context.preferences.addons['blenderkit'].preferences if user_preferences.login_attempt: draw_login_progress(layout) return if user_preferences.enable_oauth: draw_login_buttons(layout) def draw_panel_model_rating(self, context): # o = bpy.context.active_object o = utils.get_active_model() # print('ratings active',o) draw_ratings(self.layout, context, asset=o) # , props) # op.asset_type = 'MODEL' def draw_panel_material_upload(self, context): o = bpy.context.active_object mat = bpy.context.active_object.active_material props = mat.blenderkit layout = self.layout draw_upload_common(layout, props, 'MATERIAL', context) prop_needed(layout, props, 'name', props.name) layout.prop(props, 'description') layout.prop(props, 'style') # if props.style == 'OTHER': # layout.prop(props, 'style_other') # layout.prop(props, 'engine') # if props.engine == 'OTHER': # layout.prop(props, 'engine_other') layout.prop(props, 'tags') # layout.prop(props,'shaders')#TODO autofill on upload # row = layout.row() layout.prop(props, 'is_free') layout.prop(props, 'pbr') layout.prop(props, 'uv') layout.prop(props, 'animated') layout.prop(props, 'texture_size_meters') # THUMBNAIL row = layout.row() if props.is_generating_thumbnail: row.enabled = False prop_needed(row, props, 'thumbnail', props.has_thumbnail, False) if props.is_generating_thumbnail: row = layout.row(align=True) row.label(text=props.thumbnail_generating_state, icon='RENDER_STILL') op = row.operator('object.kill_bg_process', text="", icon='CANCEL') op.process_source = 'MATERIAL' op.process_type = 'THUMBNAILER' elif props.thumbnail_generating_state != '': utils.label_multiline(layout, text=props.thumbnail_generating_state) if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'): layout.operator("object.blenderkit_material_thumbnail", text='Render thumbnail with Cycles', icon='EXPORT') # tname = "." + bpy.context.active_object.active_material.name + "_thumbnail" # if props.has_thumbnail and bpy.data.textures.get(tname) is not None: # row = layout.row() # # row.scale_y = 1.5 # row.template_preview(bpy.data.textures[tname], preview_id='test') def draw_panel_material_search(self, context): wm = context.scene props = wm.blenderkit_mat layout = self.layout row = layout.row() row.prop(props, "search_keywords", text="", icon='VIEWZOOM') draw_assetbar_show_hide(row, props) utils.label_multiline(layout, text=props.report) # layout.prop(props, 'search_style')F # if props.search_style == 'OTHER': # layout.prop(props, 'search_style_other') # layout.prop(props, 'search_engine') # if props.search_engine == 'OTHER': # layout.prop(props, 'search_engine_other') # draw_panel_categories(self, context) def draw_panel_material_ratings(self, context): asset = bpy.context.active_object.active_material draw_ratings(self.layout, context, asset) # , props) # op.asset_type = 'MATERIAL' def draw_panel_brush_upload(self, context): brush = utils.get_active_brush() if brush is not None: props = brush.blenderkit layout = self.layout draw_upload_common(layout, props, 'BRUSH', context) layout.prop(props, 'name') layout.prop(props, 'description') layout.prop(props, 'tags') def draw_panel_brush_search(self, context): s = context.scene props = s.blenderkit_brush layout = self.layout row = layout.row() row.prop(props, "search_keywords", text="", icon='VIEWZOOM') draw_assetbar_show_hide(row, props) layout.prop(props, "own_only") utils.label_multiline(layout, text=props.report) # draw_panel_categories(self, context) def draw_panel_brush_ratings(self, context): # props = utils.get_brush_props(context) brush = utils.get_active_brush() draw_ratings(self.layout, context, asset=brush) # , props) # # op.asset_type = 'BRUSH' def draw_login_buttons(layout, invoke=False): user_preferences = bpy.context.preferences.addons['blenderkit'].preferences if user_preferences.login_attempt: draw_login_progress(layout) else: if invoke: layout.operator_context = 'INVOKE_DEFAULT' else: layout.operator_context = 'EXEC_DEFAULT' if user_preferences.api_key == '': layout.operator("wm.blenderkit_login", text="Login", icon='URL').signup = False layout.operator("wm.blenderkit_login", text="Sign up", icon='URL').signup = True else: layout.operator("wm.blenderkit_login", text="Login as someone else", icon='URL').signup = False layout.operator("wm.blenderkit_logout", text="Logout", icon='URL') class VIEW3D_PT_blenderkit_advanced_model_search(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_advanced_model_search" bl_parent_id = "VIEW3D_PT_blenderkit_unified" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Search filters" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): s = context.scene ui_props = s.blenderkitUI return ui_props.down_up == 'SEARCH' and ui_props.asset_type == 'MODEL' def draw(self, context): s = context.scene props = s.blenderkit_models layout = self.layout layout.separator() # layout.label(text = "common searches keywords:") # layout.prop(props, "search_global_keywords", text = "") # layout.prop(props, "search_modifier_keywords") # if props.search_engine == 'OTHER': # layout.prop(props, "search_engine_keyword") layout.prop(props, "own_only") layout.prop(props, "free_only") layout.prop(props, "search_style") # DESIGN YEAR layout.prop(props, "search_design_year", text='Designed in Year') if props.search_design_year: row = layout.row(align=True) row.prop(props, "search_design_year_min", text='Min') row.prop(props, "search_design_year_max", text='Max') # POLYCOUNT layout.prop(props, "search_polycount", text='Poly Count ') if props.search_polycount: row = layout.row(align=True) row.prop(props, "search_polycount_min", text='Min') row.prop(props, "search_polycount_max", text='Max') # TEXTURE RESOLUTION layout.prop(props, "search_texture_resolution", text='Texture Resolutions') if props.search_texture_resolution: row = layout.row(align=True) row.prop(props, "search_texture_resolution_min", text='Min') row.prop(props, "search_texture_resolution_max", text='Max') # FILE SIZE layout.prop(props, "search_file_size", text='File Size (MB)') if props.search_file_size: row = layout.row(align=True) row.prop(props, "search_file_size_min", text='Min') row.prop(props, "search_file_size_max", text='Max') # AGE layout.prop(props, "search_condition", text='Condition') # , text ='condition of object new/old e.t.c.') # layout.prop(props, "search_procedural", expand=True) # ADULT # layout.prop(props, "search_adult") # , text ='condition of object new/old e.t.c.') class VIEW3D_PT_blenderkit_advanced_material_search(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_advanced_material_search" bl_parent_id = "VIEW3D_PT_blenderkit_unified" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Search filters" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): s = context.scene ui_props = s.blenderkitUI return ui_props.down_up == 'SEARCH' and ui_props.asset_type == 'MATERIAL' def draw(self, context): s = context.scene props = s.blenderkit_mat layout = self.layout layout.separator() layout.prop(props, "own_only") layout.label(text='Texture:') col = layout.column() col.prop(props, "search_procedural", expand=True) if props.search_procedural == 'TEXTURE_BASED': # TEXTURE RESOLUTION layout.prop(props, "search_texture_resolution", text='Texture Resolution') if props.search_texture_resolution: row = layout.row(align=True) row.prop(props, "search_texture_resolution_min", text='Min') row.prop(props, "search_texture_resolution_max", text='Max') # FILE SIZE layout.prop(props, "search_file_size", text='File size (MB)') if props.search_file_size: row = layout.row(align=True) row.prop(props, "search_file_size_min", text='Min') row.prop(props, "search_file_size_max", text='Max') class VIEW3D_PT_blenderkit_categories(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_categories" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Categories" bl_parent_id = "VIEW3D_PT_blenderkit_unified" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): s = context.scene ui_props = s.blenderkitUI mode = True if ui_props.asset_type == 'BRUSH' and not (context.sculpt_object or context.image_paint_object): mode = False return ui_props.down_up == 'SEARCH' and mode def draw(self, context): draw_panel_categories(self, context) class VIEW3D_PT_blenderkit_import_settings(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_import_settings" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Import settings" bl_parent_id = "VIEW3D_PT_blenderkit_unified" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): s = context.scene ui_props = s.blenderkitUI return ui_props.down_up == 'SEARCH' and ui_props.asset_type in ['MATERIAL', 'MODEL', 'HDR'] def draw(self, context): layout = self.layout s = context.scene ui_props = s.blenderkitUI if ui_props.asset_type == 'MODEL': # noinspection PyCallByClass props = s.blenderkit_models layout.prop(props, 'randomize_rotation') if props.randomize_rotation: layout.prop(props, 'randomize_rotation_amount') layout.prop(props, 'perpendicular_snap') # if props.perpendicular_snap: # layout.prop(props,'perpendicular_snap_threshold') layout.label(text='Import method:') row = layout.row() row.prop(props, 'append_method', expand=True, icon_only=False) if ui_props.asset_type == 'MATERIAL': props = s.blenderkit_mat layout.prop(props, 'automap') layout.label(text='Import method:') row = layout.row() row.prop(props, 'append_method', expand=True, icon_only=False) if ui_props.asset_type == 'HDR': props = s.blenderkit_HDR layout.prop(props, 'resolution') # layout.prop(props, 'unpack_files') class VIEW3D_PT_blenderkit_unified(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_unified" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Find and Upload Assets" @classmethod def poll(cls, context): user_preferences = bpy.context.preferences.addons['blenderkit'].preferences return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'UNIFIED' def draw(self, context): s = context.scene ui_props = s.blenderkitUI user_preferences = bpy.context.preferences.addons['blenderkit'].preferences wm = bpy.context.window_manager layout = self.layout # layout.prop_tabs_enum(ui_props, "asset_type", icon_only = True) row = layout.row() # row.scale_x = 1.6 # row.scale_y = 1.6 # row.prop(ui_props, 'down_up', expand=True, icon_only=False) # row.label(text='') # row = row.split().row() # layout.alert = True # layout.alignment = 'CENTER' row = layout.row(align=True) row.scale_x = 1.6 row.scale_y = 1.6 # split = row.split(factor=. col = layout.column() col.prop(ui_props, 'asset_type', expand=True, icon_only=False) # row = layout.column(align = False) # layout.prop(ui_props, 'asset_type', expand=False, text='') w = context.region.width if user_preferences.login_attempt: draw_login_progress(layout) return if len(user_preferences.api_key) < 20 and user_preferences.asset_counter > 20: if user_preferences.enable_oauth: draw_login_buttons(layout) else: op = layout.operator("wm.url_open", text="Get your API Key", icon='QUESTION') op.url = paths.BLENDERKIT_SIGNUP_URL layout.label(text='Paste your API Key:') layout.prop(user_preferences, 'api_key', text='') layout.separator() # if bpy.data.filepath == '': # layout.alert = True # utils.label_multiline(layout, text="It's better to save your file first.", width=w) # layout.alert = False # layout.separator() if ui_props.down_up == 'SEARCH': if utils.profile_is_validator(): search_props = utils.get_search_props() layout.prop(search_props, 'search_verification_status') layout.prop(search_props, "unrated_only") if ui_props.asset_type == 'MODEL': # noinspection PyCallByClass draw_panel_model_search(self, context) if ui_props.asset_type == 'SCENE': # noinspection PyCallByClass draw_panel_scene_search(self, context) if ui_props.asset_type == 'HDR': # noinspection PyCallByClass draw_panel_hdr_search(self, context) elif ui_props.asset_type == 'MATERIAL': draw_panel_material_search(self, context) elif ui_props.asset_type == 'BRUSH': if context.sculpt_object or context.image_paint_object: # noinspection PyCallByClass draw_panel_brush_search(self, context) else: utils.label_multiline(layout, text='Switch to paint or sculpt mode.', width=context.region.width) return elif ui_props.down_up == 'UPLOAD': if not ui_props.assetbar_on: text = 'Show asset preview - ;' else: text = 'Hide asset preview - ;' op = layout.operator('view3d.blenderkit_asset_bar', text=text, icon='EXPORT') op.keep_running = False op.do_search = False op.tooltip = 'Show/Hide asset preview' e = s.render.engine if e not in ('CYCLES', 'BLENDER_EEVEE'): rtext = 'Only Cycles and EEVEE render engines are currently supported. ' \ 'Please use Cycles for all assets you upload to BlenderKit.' utils.label_multiline(layout, rtext, icon='ERROR', width=w) return; if ui_props.asset_type == 'MODEL': # utils.label_multiline(layout, "Uploaded models won't be available in b2.79", icon='ERROR') if bpy.context.view_layer.objects.active is not None: draw_panel_model_upload(self, context) else: layout.label(text='selet object to upload') elif ui_props.asset_type == 'SCENE': draw_panel_scene_upload(self, context) elif ui_props.asset_type == 'HDR': draw_panel_hdr_upload(self, context) elif ui_props.asset_type == 'MATERIAL': # utils.label_multiline(layout, "Uploaded materials won't be available in b2.79", icon='ERROR') if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None: draw_panel_material_upload(self, context) else: utils.label_multiline(layout, text='select object with material to upload materials', width=w) elif ui_props.asset_type == 'BRUSH': if context.sculpt_object or context.image_paint_object: draw_panel_brush_upload(self, context) else: layout.label(text='Switch to paint or sculpt mode.') elif ui_props.down_up == 'RATING': # the poll functions didn't work here, don't know why. if ui_props.asset_type == 'MODEL': # TODO improve poll here to parenting structures if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.get( 'asset_data') != None: ad = bpy.context.active_object.get('asset_data') layout.label(text=ad['name']) draw_panel_model_rating(self, context) if ui_props.asset_type == 'MATERIAL': if bpy.context.view_layer.objects.active is not None and \ bpy.context.active_object.active_material is not None and \ bpy.context.active_object.active_material.blenderkit.asset_base_id != '': layout.label(text=bpy.context.active_object.active_material.blenderkit.name + ' :') # noinspection PyCallByClass draw_panel_material_ratings(self, context) if ui_props.asset_type == 'BRUSH': if context.sculpt_object or context.image_paint_object: props = utils.get_brush_props(context) if props.asset_base_id != '': layout.label(text=props.name + ' :') # noinspection PyCallByClass draw_panel_brush_ratings(self, context) if ui_props.asset_type == 'TEXTURE': layout.label(text='not yet implemented') class BlenderKitWelcomeOperator(bpy.types.Operator): """Login online on BlenderKit webpage""" bl_idname = "wm.blenderkit_welcome" bl_label = "Welcome to BlenderKit!" bl_options = {'REGISTER', 'UNDO', 'INTERNAL'} step: IntProperty( name="step", description="Tutorial Step", default=0, options={'SKIP_SAVE'} ) @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout if self.step == 0: user_preferences = bpy.context.preferences.addons['blenderkit'].preferences message = "BlenderKit connects from Blender to an online, " \ "community built shared library of models, " \ "materials, and brushes. " \ "Use addon preferences to set up where files will be saved in the Global directory setting." utils.label_multiline(layout, text=message, width=300) utils.label_multiline(layout, text="\n Let's start by searching for some cool materials?", width=300) else: message = "Operator Tutorial called with invalid step" def execute(self, context): if self.step == 0: # move mouse: # bpy.context.window_manager.windows[0].cursor_warp(1000, 1000) # show n-key sidebar (spaces[index] has to be found for view3d too: # bpy.context.window_manager.windows[0].screen.areas[5].spaces[0].show_region_ui = False print('running search no') ui_props = bpy.context.scene.blenderkitUI ui_props.asset_type = 'MATERIAL' bpy.context.scene.blenderkit_mat.search_keywords = 'ice' # search.search() return {'FINISHED'} def invoke(self, context, event): wm = bpy.context.window_manager return wm.invoke_props_dialog(self) def draw_asset_context_menu(layout, context, asset_data, from_panel=False): ui_props = context.scene.blenderkitUI author_id = str(asset_data['author'].get('id')) wm = bpy.context.window_manager layout.operator_context = 'INVOKE_DEFAULT' op = layout.operator('wm.blenderkit_menu_rating_upload', text='Rate') op.asset_name = asset_data['name'] op.asset_id = asset_data['id'] op.asset_type = asset_data['assetType'] if wm.get('bkit authors') is not None and author_id is not None: a = bpy.context.window_manager['bkit authors'].get(author_id) if a is not None: # utils.p('author:', a) op = layout.operator('wm.url_open', text="Open Author's Website") if a.get('aboutMeUrl') is not None: op.url = a['aboutMeUrl'] else: op.url = paths.get_author_gallery_url(a['id']) op = layout.operator('view3d.blenderkit_search', text="Show Assets By Author") op.keywords = '' op.author_id = author_id op = layout.operator('view3d.blenderkit_search', text='Search Similar') # build search string from description and tags: op.keywords = asset_data['name'] if asset_data.get('description'): op.keywords += ' ' + asset_data.get('description') op.keywords += ' '.join(asset_data.get('tags')) if asset_data.get('canDownload') != 0: if len(bpy.context.selected_objects) > 0 and ui_props.asset_type == 'MODEL': aob = bpy.context.active_object if aob is None: aob = bpy.context.selected_objects[0] op = layout.operator('scene.blenderkit_download', text='Replace Active Models') # this checks if the menu got called from right-click in assetbar(then index is 0 - x) or # from a panel(then replacement happens from the active model) if from_panel: # called from addon panel op.asset_base_id = asset_data['assetBaseId'] else: op.asset_index = ui_props.active_index # op.asset_type = ui_props.asset_type op.model_location = aob.location op.model_rotation = aob.rotation_euler op.target_object = aob.name op.material_target_slot = aob.active_material_index op.replace = True op.replace_resolution = False # resolution replacement operator # if asset_data['downloaded'] == 100: # only show for downloaded/used assets # if ui_props.asset_type in ('MODEL', 'MATERIAL'): # layout.menu(OBJECT_MT_blenderkit_resolution_menu.bl_idname) if ui_props.asset_type in ('MODEL', 'MATERIAL', 'HDR') and \ utils.get_param(asset_data, 'textureResolutionMax') is not None and \ utils.get_param(asset_data, 'textureResolutionMax') > 512: s = bpy.context.scene col = layout.column() col.operator_context = 'INVOKE_DEFAULT' if from_panel: # Called from addon panel if asset_data.get('resolution'): op = col.operator('scene.blenderkit_download', text='Replace asset resolution') op.asset_base_id = asset_data['assetBaseId'] if asset_data['assetType'] == 'MODEL': o = utils.get_active_model() op.model_location = o.location op.model_rotation = o.rotation_euler op.target_object = o.name op.material_target_slot = o.active_material_index elif asset_data['assetType'] == 'MATERIAL': aob = bpy.context.active_object op.model_location = aob.location op.model_rotation = aob.rotation_euler op.target_object = aob.name op.material_target_slot = aob.active_material_index op.replace_resolution = True op.replace = False op.invoke_resolution = True op.max_resolution = asset_data.get('max_resolution', 0) # str(utils.get_param(asset_data, 'textureResolutionMax')) elif asset_data['assetBaseId'] in s['assets used'].keys(): # called from asset bar: print('context menu') op = col.operator('scene.blenderkit_download', text='Replace asset resolution') op.asset_index = ui_props.active_index # op.asset_type = ui_props.asset_type op.replace_resolution = True op.replace = False op.invoke_resolution = True o = utils.get_active_model() if o and o.get('asset_data'): if o['asset_data']['assetBaseId'] == bpy.context.window_manager['search results'][ui_props.active_index]: op.model_location = o.location op.model_rotation = o.rotation_euler else: op.model_location = (0, 0, 0) op.model_rotation = (0, 0, 0) op.max_resolution = asset_data.get('max_resolution', 0) # str(utils.get_param(asset_data, 'textureResolutionMax')) print('should be drawn!') # print('operator res ', resolution) # op.resolution = resolution wm = bpy.context.window_manager profile = wm.get('bkit profile') if profile is not None: # validation if utils.profile_is_validator(): layout.label(text='Validation tools:') layout.operator_context = 'EXEC_DEFAULT' if asset_data['verificationStatus'] != 'uploaded': op = layout.operator('object.blenderkit_change_status', text='set Uploaded') op.asset_id = asset_data['id'] op.state = 'uploaded' if asset_data['verificationStatus'] != 'validated': op = layout.operator('object.blenderkit_change_status', text='Validate') op.asset_id = asset_data['id'] op.state = 'validated' if asset_data['verificationStatus'] != 'on_hold': op = layout.operator('object.blenderkit_change_status', text='Put on Hold') op.asset_id = asset_data['id'] op.state = 'on_hold' if asset_data['verificationStatus'] != 'rejected': op = layout.operator('object.blenderkit_change_status', text='Reject') op.asset_id = asset_data['id'] op.state = 'rejected' if author_id == str(profile['user']['id']) or utils.profile_is_validator(): layout.label(text='Management tools:') row = layout.row() row.operator_context = 'INVOKE_DEFAULT' op = layout.operator('wm.blenderkit_fast_metadata', text='Fast Edit Metadata') op.asset_id = asset_data['id'] if author_id == str(profile['user']['id']): row = layout.row() row.operator_context = 'INVOKE_DEFAULT' op = row.operator('object.blenderkit_change_status', text='Delete') op.asset_id = asset_data['id'] op.state = 'deleted' if utils.profile_is_validator(): layout.label(text='Admin Tools:') op = layout.operator('object.blenderkit_print_asset_debug', text='Print asset debug') op.asset_id = asset_data['id'] # def draw_asset_resolution_replace(self, context, resolution): # layout = self.layout # ui_props = bpy.context.scene.blenderkitUI # # op = layout.operator('scene.blenderkit_download', text=resolution) # if ui_props.active_index == -3: # # This happens if the command is called from addon panel # o = utils.get_active_model() # op.asset_base_id = o['asset_data']['assetBaseId'] # # else: # op.asset_index = ui_props.active_index # # op.asset_type = ui_props.asset_type # if len(bpy.context.selected_objects) > 0: # and ui_props.asset_type == 'MODEL': # aob = bpy.context.active_object # op.model_location = aob.location # op.model_rotation = aob.rotation_euler # op.target_object = aob.name # op.material_target_slot = aob.active_material_index # op.replace_resolution = True # print('operator res ', resolution) # op.resolution = resolution # class OBJECT_MT_blenderkit_resolution_menu(bpy.types.Menu): # bl_label = "Replace Asset Resolution" # bl_idname = "OBJECT_MT_blenderkit_resolution_menu" # # def draw(self, context): # ui_props = context.scene.blenderkitUI # # # sr = bpy.context.window_manager['search results'] # # # sr = bpy.context.window_manager['search results'] # # asset_data = sr[ui_props.active_index] # # for k in resolutions.resolution_props_to_server.keys(): # draw_asset_resolution_replace(self, context, k) class OBJECT_MT_blenderkit_asset_menu(bpy.types.Menu): bl_label = "Asset options:" bl_idname = "OBJECT_MT_blenderkit_asset_menu" def draw(self, context): ui_props = context.scene.blenderkitUI sr = bpy.context.window_manager['search results'] asset_data = sr[ui_props.active_index] draw_asset_context_menu(self.layout, context, asset_data, from_panel=False) # ui_props = context.scene.blenderkitUI # # sr = bpy.context.window_manager['search results'] # asset_data = sr[ui_props.active_index] # layout = self.layout # row = layout.row() # split = row.split(factor=0.2) # col = split.column() # op = col.operator('view3d.asset_drag_drop') # op.asset_search_index=ui_props.active_index # # draw_asset_context_menu(col, context, asset_data, from_panel=False) # split = split.split(factor=0.3) # col1 = split.column() # box = col1.box() # utils.label_multiline(box, asset_data['tooltip']) # col2 = split.column() # # pcoll = icons.icon_collections["main"] # my_icon = pcoll['test'] # row = col2.row() # row.scale_y = 4 # row.template_icon(icon_value=my_icon.icon_id, scale=2.0) # # col2.template_icon(icon_value=self.img.preview.icon_id, scale=10.0) # box2 = col2.box() # # box2.label(text='and heere goes the rating') # box2.label(text='************') # box2.label(text='dadydadadada') class AssetPopupCard(bpy.types.Operator): """Generate Cycles thumbnail for model assets""" bl_idname = "wm.blenderkit_asset_popup" bl_label = "BlenderKit asset popup" # bl_options = {'REGISTER', 'INTERNAL'} bl_options = {'REGISTER',} @classmethod def poll(cls, context): return True def draw(self, context): ui_props = context.scene.blenderkitUI sr = bpy.context.window_manager['search results'] asset_data = sr[ui_props.active_index] layout = self.layout row = layout.row() split = row.split(factor=0.2) col = split.column() op = col.operator('view3d.asset_drag_drop') op.asset_search_index = ui_props.active_index draw_asset_context_menu(col, context, asset_data, from_panel=False) split = split.split(factor=0.5) col1 = split.column() box = col1.box() utils.label_multiline(box,asset_data['tooltip'], width = 300) col2 = split.column() pcoll = icons.icon_collections["main"] my_icon = pcoll['test'] col2.template_icon(icon_value=my_icon.icon_id, scale=20.0) # col2.template_icon(icon_value=self.img.preview.icon_id, scale=10.0) box2 = col2.box() # draw_ratings(box2, context, asset_data) box2.label(text = 'Ratings') # print(tp, dir(tp)) # if not hasattr(self, 'first_draw'):# try to redraw because of template preview which needs update # for region in context.area.regions: # region.tag_redraw() # self.first_draw = True def execute(self, context): print('execute') return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager ui_props = context.scene.blenderkitUI ui_props.draw_tooltip = False sr = bpy.context.window_manager['search results'] asset_data = sr[ui_props.active_index] self.img = ui.get_large_thumbnail_image(asset_data) # self.tex = utils.get_hidden_texture(self.img) # self.tex.update_tag() bl_label = asset_data['name'] return wm.invoke_props_dialog(self, width = 700) class OBJECT_MT_blenderkit_login_menu(bpy.types.Menu): bl_label = "BlenderKit login/signup:" bl_idname = "OBJECT_MT_blenderkit_login_menu" def draw(self, context): layout = self.layout # utils.label_multiline(layout, text=message) draw_login_buttons(layout) class SetCategoryOperator(bpy.types.Operator): """Visit subcategory""" bl_idname = "view3d.blenderkit_set_category" bl_label = "BlenderKit Set Active Category" bl_options = {'REGISTER', 'UNDO', 'INTERNAL'} category: bpy.props.StringProperty( name="Category", description="set this category active", default="") asset_type: bpy.props.StringProperty( name="Asset Type", description="asset type", default="") @classmethod def poll(cls, context): return True def execute(self, context): acat = bpy.context.window_manager['active_category'][self.asset_type] if self.category == '': acat.remove(acat[-1]) else: acat.append(self.category) # we have to write back to wm. Thought this should happen with original list. bpy.context.window_manager['active_category'][self.asset_type] = acat return {'FINISHED'} class UrlPopupDialog(bpy.types.Operator): """Generate Cycles thumbnail for model assets""" bl_idname = "wm.blenderkit_url_dialog" bl_label = "BlenderKit message:" bl_options = {'REGISTER', 'INTERNAL'} url: bpy.props.StringProperty( name="Url", description="url", default="") link_text: bpy.props.StringProperty( name="Url", description="url", default="Go to website") message: bpy.props.StringProperty( name="Text", description="text", default="") # @classmethod # def poll(cls, context): # return bpy.context.view_layer.objects.active is not None def draw(self, context): layout = self.layout utils.label_multiline(layout, text=self.message, width = 300) layout.active_default = True op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION') if not utils.user_logged_in(): utils.label_multiline(layout, text='Already subscribed? You need to login to access your Full Plan.', width = 300) layout.operator_context = 'EXEC_DEFAULT' layout.operator("wm.blenderkit_login", text="Login", icon='URL').signup = False op.url = self.url def execute(self, context): # start_thumbnailer(self, context) return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self,width = 300) class LoginPopupDialog(bpy.types.Operator): """Popup a dialog which enables the user to log in after being logged out automatically.""" bl_idname = "wm.blenderkit_login_dialog" bl_label = "BlenderKit login" bl_options = {'REGISTER', 'INTERNAL'} message: bpy.props.StringProperty( name="Message", description="", default="Your were logged out from BlenderKit. Please login again. ") # @classmethod # def poll(cls, context): # return bpy.context.view_layer.objects.active is not None def draw(self, context): layout = self.layout utils.label_multiline(layout, text=self.message) layout.active_default = True op = layout.operator op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION') op.url = self.url def execute(self, context): # start_thumbnailer(self, context) return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self) def draw_panel_categories(self, context): s = context.scene ui_props = s.blenderkitUI user_preferences = bpy.context.preferences.addons['blenderkit'].preferences layout = self.layout # row = layout.row() # row.prop(ui_props, 'asset_type', expand=True, icon_only=True) layout.separator() layout.label(text='Categories') wm = bpy.context.window_manager if wm.get('bkit_categories') == None: return col = layout.column(align=True) if wm.get('active_category') is not None: acat = wm['active_category'][ui_props.asset_type] if len(acat) > 1: # we are in subcategory, so draw the parent button op = col.operator('view3d.blenderkit_set_category', text='...', icon='FILE_PARENT') op.asset_type = ui_props.asset_type op.category = '' cats = categories.get_category(wm['bkit_categories'], cat_path=acat) # draw freebies only in models parent category # if ui_props.asset_type == 'MODEL' and len(acat) == 1: # op = col.operator('view3d.blenderkit_asset_bar', text='freebies') # op.free_only = True for c in cats['children']: if c['assetCount'] > 0 or utils.profile_is_validator(): row = col.row(align=True) if len(c['children']) > 0 and c['assetCount'] > 15 or utils.profile_is_validator(): row = row.split(factor=.8, align=True) # row = split.split() ctext = '%s (%i)' % (c['name'], c['assetCount']) preferences = bpy.context.preferences.addons['blenderkit'].preferences if preferences.experimental_features: op = row.operator('view3d.blenderkit_asset_bar_widget', text=ctext) else: op = row.operator('view3d.blenderkit_asset_bar', text=ctext) op.do_search = True op.keep_running = True op.category = c['slug'] # TODO enable subcategories, now not working due to some bug on server probably if len(c['children']) > 0 and c['assetCount'] > 15 or utils.profile_is_validator(): # row = row.split() op = row.operator('view3d.blenderkit_set_category', text='>>') op.asset_type = ui_props.asset_type op.category = c['slug'] # for c1 in c['children']: # if c1['assetCount']>0: # row = col.row() # split = row.split(percentage=.2) # row = split.split() # row = split.split() # ctext = '%s (%i)' % (c1['name'], c1['assetCount']) # op = row.operator('view3d.blenderkit_search', text=ctext) # op.category = c1['slug'] class VIEW3D_PT_blenderkit_downloads(Panel): bl_category = "BlenderKit" bl_idname = "VIEW3D_PT_blenderkit_downloads" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Downloads" @classmethod def poll(cls, context): return len(download.download_threads) > 0 def draw(self, context): layout = self.layout for i, threaddata in enumerate(download.download_threads): tcom = threaddata[2] asset_data = threaddata[1] row = layout.row() row.label(text=asset_data['name']) row.label(text=str(int(tcom.progress)) + ' %') op = row.operator('scene.blenderkit_download_kill', text='', icon='CANCEL') op.thread_index = i if tcom.passargs.get('retry_counter', 0) > 0: row = layout.row() row.label(text='failed. retrying ... ', icon='ERROR') row.label(text=str(tcom.passargs["retry_counter"])) layout.separator() def header_search_draw(self, context): '''Top bar menu in 3D view''' if not utils.guard_from_crash(): return; preferences = bpy.context.preferences.addons['blenderkit'].preferences if preferences.search_in_header: layout = self.layout s = bpy.context.scene ui_props = s.blenderkitUI if ui_props.asset_type == 'MODEL': props = s.blenderkit_models if ui_props.asset_type == 'MATERIAL': props = s.blenderkit_mat if ui_props.asset_type == 'BRUSH': props = s.blenderkit_brush if ui_props.asset_type == 'HDR': props = s.blenderkit_HDR if ui_props.asset_type == 'SCENE': props = s.blenderkit_scene # the center snap menu is in edit and object mode if tool settings are off. if context.space_data.show_region_tool_header == True or context.mode[:4] not in ('EDIT', 'OBJE'): layout.separator_spacer() layout.prop(ui_props, "asset_type", expand = True, icon_only = True, text='', icon='URL') layout.prop(props, "search_keywords", text="", icon='VIEWZOOM') draw_assetbar_show_hide(layout, props) def ui_message(title, message): def draw_message(self, context): layout = self.layout utils.label_multiline(layout, text=message) bpy.context.window_manager.popup_menu(draw_message, title=title, icon='INFO') # We can store multiple preview collections here, # however in this example we only store "main" preview_collections = {} classes = ( SetCategoryOperator, VIEW3D_PT_blenderkit_profile, VIEW3D_PT_blenderkit_login, VIEW3D_PT_blenderkit_unified, VIEW3D_PT_blenderkit_advanced_model_search, VIEW3D_PT_blenderkit_advanced_material_search, VIEW3D_PT_blenderkit_categories, VIEW3D_PT_blenderkit_import_settings, VIEW3D_PT_blenderkit_model_properties, NODE_PT_blenderkit_material_properties, # VIEW3D_PT_blenderkit_ratings, VIEW3D_PT_blenderkit_downloads, # OBJECT_MT_blenderkit_resolution_menu, OBJECT_MT_blenderkit_asset_menu, OBJECT_MT_blenderkit_login_menu, AssetPopupCard, UrlPopupDialog, BlenderKitWelcomeOperator, ) def register_ui_panels(): for c in classes: bpy.utils.register_class(c) bpy.types.VIEW3D_MT_editor_menus.append(header_search_draw) def unregister_ui_panels(): bpy.types.VIEW3D_MT_editor_menus.remove(header_search_draw) for c in classes: # print('unregister', c) bpy.utils.unregister_class(c)