# SPDX-License-Identifier: GPL-2.0-or-later # by Yann Bertrand, january 2014. bl_info = { "name": "Curve Outline", "description": "creates an Outline", "author": "Yann Bertrand (jimflim), Vladimir Spivak (cwolf3d)", "version": (0, 5), "blender": (2, 69, 0), "category": "Object", } import bpy from mathutils import Vector from mathutils.geometry import intersect_line_line from . import util def createOutline(curve, outline): for spline in curve.data.splines[:]: if spline.type == 'BEZIER': p = spline.bezier_points if len(p) < 2: return out = [] n = ((p[0].handle_right - p[0].co).normalized() - (p[0].handle_left - p[0].co).normalized()).normalized() n = Vector((-n[1], n[0], n[2])) o = p[0].co + outline * n out.append(o) for i in range(1,len(p)-1): n = ((p[i].handle_right - p[i].co).normalized() - (p[i].handle_left - p[i].co).normalized()).normalized() n = Vector((-n[1], n[0], n[2])) o = intersect_line_line(out[-1], (out[-1]+p[i].co - p[i-1].co), p[i].co, p[i].co + n)[0] out.append(o) n = ((p[-1].handle_right - p[-1].co).normalized() - (p[-1].handle_left - p[-1].co).normalized()).normalized() n = Vector((-n[1], n[0], n[2])) o = p[-1].co + outline * n out.append(o) curve.data.splines.new(spline.type) if spline.use_cyclic_u: curve.data.splines[-1].use_cyclic_u = True p_out = curve.data.splines[-1].bezier_points p_out.add(len(out)-1) for i in range(len(out)): p_out[i].handle_left_type = 'FREE' p_out[i].handle_right_type = 'FREE' p_out[i].co = out[i] if i