# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and / or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301, USA. # # ##### END GPL LICENSE BLOCK ##### # # LOAD MODUL # import bpy from bpy import * from bpy.props import * import bgl import blf import gpu from gpu_extras.batch import batch_for_shader import math import mathutils from mathutils import Vector from mathutils.geometry import interpolate_bezier def get_points(spline, matrix_world): bezier_points = spline.bezier_points if len(bezier_points) < 2: return [] r = spline.resolution_u + 1 if r < 2: return [] segments = len(bezier_points) if not spline.use_cyclic_u: segments -= 1 point_list = [] for i in range(segments): inext = (i + 1) % len(bezier_points) bezier_points1 = matrix_world @ bezier_points[i].co handle1 = matrix_world @ bezier_points[i].handle_right handle2 = matrix_world @ bezier_points[inext].handle_left bezier_points2 = matrix_world @ bezier_points[inext].co bezier = bezier_points1, handle1, handle2, bezier_points2, r points = interpolate_bezier(*bezier) point_list.extend(points) return point_list def draw(self, context, splines, curve_vertcolor, matrix_world): for spline in splines: points = get_points(spline, matrix_world) shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') batch = batch_for_shader(shader, 'POINTS', {"pos": points}) shader.bind() shader.uniform_float("color", curve_vertcolor) batch.draw(shader) class ShowCurveResolution(bpy.types.Operator): bl_idname = "curvetools.show_resolution" bl_label = "Show Curve Resolution" bl_description = "Show curve Resolution / [ESC] - remove" handlers = [] def modal(self, context, event): context.area.tag_redraw() if event.type in {'ESC'}: for handler in self.handlers: try: bpy.types.SpaceView3D.draw_handler_remove(handler, 'WINDOW') except: pass for handler in self.handlers: self.handlers.remove(handler) return {'CANCELLED'} return {'PASS_THROUGH'} def invoke(self, context, event): if context.area.type == 'VIEW_3D': # color change in the panel curve_vertcolor = bpy.context.scene.curvetools.curve_vertcolor splines = context.active_object.data.splines matrix_world = context.active_object.matrix_world # the arguments we pass the the callback args = (self, context, splines, curve_vertcolor, matrix_world) # Add the region OpenGL drawing callback # draw in view space with 'POST_VIEW' and 'PRE_VIEW' self.handlers.append(bpy.types.SpaceView3D.draw_handler_add(draw, args, 'WINDOW', 'POST_VIEW')) context.window_manager.modal_handler_add(self) return {'RUNNING_MODAL'} else: self.report({'WARNING'}, "View3D not found, cannot run operator") return {'CANCELLED'} @classmethod def poll(cls, context): return (context.object is not None and context.object.type == 'CURVE') def register(): for cls in classes: bpy.utils.register_class(operators) def unregister(): for cls in classes: bpy.utils.unregister_class(operators) if __name__ == "__main__": register() operators = [ ShowCurveResolution, ]