# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### bl_info = { 'name': 'Save As Runtime', 'author': 'Mitchell Stokes (Moguri)', 'version': (0, 3, 0), "blender": (2, 5, 7), "api": 35622, 'location': 'File > Export', 'description': 'Bundle a .blend file with the Blenderplayer', 'warning': '', 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\ 'Scripts/Game_Engine/Save_As_Runtime', 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\ 'func=detail&aid=23564', 'category': 'Game Engine'} import bpy import os import sys import shutil def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib): # Enforce the extension if not output_path.endswith('.app'): output_path += '.app' # Use the system's cp command to preserve some meta-data os.system('cp -R "%s" "%s"' % (player_path, output_path)) bpy.ops.wm.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True) # Copy bundled Python blender_dir = os.path.dirname(bpy.app.binary_path) if copy_python: print("Copying Python files...", end=" ") src = os.path.join(blender_dir, bpy.app.version_string.split()[0], "python", "lib") dst = os.path.join(output_path, "..") if os.path.exists(dst): if overwrite_lib: shutil.rmtree(dst) shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')]) else: shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')]) print("done") def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls): import struct # Check the paths if not os.path.isfile(player_path) and not(os.path.exists(player_path) and player_path.endswith('.app')): print("The player could not be found! Runtime not saved.") return # Check if we're bundling a .app if player_path.endswith('.app'): WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib) return # Enforce "exe" extension on Windows if player_path.endswith('.exe') and not output_path.endswith('.exe'): output_path += '.exe' # Get the player's binary and the offset for the blend file = open(player_path, 'rb') player_d = file.read() offset = file.tell() file.close() # Create a tmp blend file (Blenderplayer doesn't like compressed blends) blend_path = bpy.path.clean_name(output_path) bpy.ops.wm.save_as_mainfile(filepath=blend_path, compress=False, copy=True) blend_path += '.blend' # Get the blend data blend_file = open(blend_path, 'rb') blend_d = blend_file.read() blend_file.close() # Get rid of the tmp blend, we're done with it os.remove(blend_path) # Create a new file for the bundled runtime output = open(output_path, 'wb') # Write the player and blend data to the new runtime print("Writing runtime...", end=" ") output.write(player_d) output.write(blend_d) # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it) output.write(struct.pack('B', (offset>>24)&0xFF)) output.write(struct.pack('B', (offset>>16)&0xFF)) output.write(struct.pack('B', (offset>>8)&0xFF)) output.write(struct.pack('B', (offset>>0)&0xFF)) # Stuff for the runtime output.write(b'BRUNTIME') output.close() print("done") # Make the runtime executable on Linux if os.name == 'posix': os.chmod(output_path, 0o755) # Copy bundled Python blender_dir = os.path.dirname(bpy.app.binary_path) runtime_dir = os.path.dirname(output_path) if copy_python: print("Copying Python files...", end=" ") src = os.path.join(blender_dir, bpy.app.version_string.split()[0], "python", "lib") dst = os.path.join(runtime_dir, "lib") if os.path.exists(dst): if overwrite_lib: shutil.rmtree(dst) shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')]) else: shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i.endswith('.pyc')]) print("done") # And DLLs if copy_dlls: print("Copying DLLs...", end=" ") for file in [i for i in os.listdir(blender_dir) if i.endswith('.dll')]: src = os.path.join(blender_dir, file) dst = os.path.join(runtime_dir, file) shutil.copy2(src, dst) print("done") from bpy.props import * class SaveAsRuntime(bpy.types.Operator): bl_idname = "wm.save_as_runtime" bl_label = "Save As Runtime" bl_options = {'REGISTER'} if sys.platform == 'darwin': blender_bin_dir = '/'+os.path.join(*bpy.app.binary_path.split('/')[0:-4]) ext = '.app' else: blender_bin_path = bpy.app.binary_path blender_bin_dir = os.path.dirname(blender_bin_path) ext = os.path.splitext(blender_bin_path)[-1] default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext) player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path) filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="") copy_python = BoolProperty(name="Copy Python", description="Copy bundle Python with the runtime", default=True) overwrite_lib = BoolProperty(name="Overwrite 'lib' folder", description="Overwrites the lib folder (if one exists) with the bundled Python lib folder", default=False) # Only Windows has dlls to copy if ext == '.exe': copy_dlls = BoolProperty(name="Copy DLLs", description="Copy all needed DLLs with the runtime", default=True) else: copy_dlls = False def execute(self, context): import time start_time = time.clock() print("Saving runtime to", self.properties.filepath) WriteRuntime(self.properties.player_path, self.properties.filepath, self.properties.copy_python, self.properties.overwrite_lib, self.copy_dlls) print("Finished in %.4fs" % (time.clock()-start_time)) return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager wm.fileselect_add(self) return {'RUNNING_MODAL'} def menu_func(self, context): ext = '.app' if sys.platform == 'darwin' else os.path.splitext(bpy.app.binary_path)[-1] default_blend_path = bpy.data.filepath.replace(".blend", ext) self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_export.append(menu_func) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_export.remove(menu_func) if __name__ == "__main__": register()