# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 3 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # # This script was developed with financial support from the Foundation for # Science and Technology of Portugal, under the grant SFRH/BD/66452/2009. bl_info = { "name": "C3D Graphics Lab Motion Capture file (.c3d)", "author": "Daniel Monteiro Basso ", "version": (2013, 12, 10, 1), "blender": (2, 69, 5), "location": "File > Import", "description": "Imports C3D Graphics Lab Motion Capture files", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Import-Export/C3D_Importer", "category": 'Import-Export', } import bpy from bpy.props import (StringProperty, BoolProperty, FloatProperty, IntProperty, ) import math import time from mathutils import Vector from . import import_c3d class C3DAnimateCloud(bpy.types.Operator): """ Animate the Marker Cloud """ bl_idname = "import_anim.c3danim" bl_label = "Animate C3D" markerset = None uname = None curframe = 0 fskip = 0 scale = 0 timer = None Y_up = False def modal(self, context, event): if event.type == 'ESC': return self.cancel(context) if event.type == 'TIMER': if self.curframe > self.markerset.endFrame: return self.cancel(context) fno = self.curframe if not self.use_frame_no: fno = (self.curframe - self.markerset.startFrame) / self.fskip for i in range(self.fskip): self.markerset.readNextFrameData() for ml in self.markerset.markerLabels: name = self.unames[self.prefix + ml] o = bpy.context.scene.objects[name] m = self.markerset.getMarker(ml, self.curframe) p = Vector(m.position) * self.scale o.location = Vector((p[0], -p[2], p[1])) if self.Y_up else p if m.confidence >= self.confidence: o.keyframe_insert('location', frame=fno) self.curframe += self.fskip return {'PASS_THROUGH'} def execute(self, context): self.timer = context.window_manager.\ event_timer_add(0.001, context.window) context.window_manager.modal_handler_add(self) return {'RUNNING_MODAL'} def cancel(self, context): bpy.context.scene.frame_set(bpy.context.scene.frame_current) context.window_manager.event_timer_remove(self.timer) return {'FINISHED'} class C3DImporter(bpy.types.Operator): """ Load a C3D Marker Cloud """ bl_idname = "import_anim.c3d" bl_label = "Import C3D" filepath = StringProperty( subtype='FILE_PATH', ) Y_up = BoolProperty( name="Up vector is Y axis", default=False, description="Convert to Blender coordinates", ) from_inches = BoolProperty( name="Convert from inches to metric", default=False, description="Scale by 2.54/100", ) scale = FloatProperty( name="Scale", default=1.0, description="Scale the positions by this value", min=0.0001, max=1000000.0, soft_min=0.001, soft_max=100.0, ) auto_scale = BoolProperty( name="Adjust scale automatically", default=False, description="Guess correct scale factor", ) auto_magnitude = BoolProperty( name="Adjust scale magnitude", default=True, description="Automatically adjust scale magnitude", ) size = FloatProperty( name="Empty Size", default=.03, description="The size of each empty", min=0.0001, max=1000000.0, soft_min=0.001, soft_max=100.0, ) x_ray = BoolProperty( name="Use X-Ray", default=True, description="Show the empties over other objects", ) frame_skip = IntProperty( name="Fps divisor", default=4, # usually the sample rate is 120, so the default 4 gives you 30fps description="Frame supersampling factor", min=1, ) use_frame_no = BoolProperty( name="Use frame numbers", default=False, description="Offset start of animation according to the source", ) show_names = BoolProperty( name="Show Names", default=False, description="Show the markers' name", ) prefix = StringProperty( name="Name Prefix", maxlen=32, description="Prefix object names with this", ) use_existing = BoolProperty( name="Use existing empties", default=False, description="Use previously created homonymous empties", ) confidence = FloatProperty( name="Minimum Confidence Level", default=0, description="Only consider markers with at least " "this confidence level", min=-1., max=1000000.0, soft_min=-1., soft_max=100.0, ) filter_glob = StringProperty(default="*.c3d;*.csv", options={'HIDDEN'}) def find_height(self, ms): """ Heuristic to find the height of the subject in the markerset (only works for standing poses) """ zmin = None hidx = 1 if self.properties.Y_up else 2 for ml in ms.markerLabels: if 'LTOE' in ml: hd = ml.replace('LTOE', 'LFHD') if hd not in ms.markerLabels: break pmin_idx = ms.markerLabels.index(ml) pmax_idx = ms.markerLabels.index(hd) zmin = ms.frames[0][pmin_idx].position[hidx] zmax = ms.frames[0][pmax_idx].position[hidx] if zmin is None: # could not find named markers, get extremes allz = [m.position[hidx] for m in ms.frames[0]] zmin, zmax = min(allz), max(allz) return abs(zmax - zmin) or 1 def adjust_scale_magnitude(self, height, scale): mag = math.log10(height * scale) #print('mag',mag, 'scale',scale) return scale * math.pow(10, -int(mag)) def adjust_scale(self, height, scale): factor = height * scale / 1.75 # normalize if factor < 0.5: scale /= 10.0 factor *= 10.0 cmu_factors = [(1.0, 1.0), (1.1, 1.45), (1.6, 1.6), (2.54, 2.54)] sqerr, fix = min(((cf[0] - factor) ** 2.0, 1.0 / cf[1]) for cf in cmu_factors) #print('height * scale: {:.2f}'.format(height * scale)) #print(factor, fix) return scale * fix def execute(self, context): s = self.properties.size empty_size = (s, s, s) ms = import_c3d.read(self.properties.filepath, onlyHeader=True) ms.readNextFrameData() #print(ms.fileName) # determine the final scale height = self.find_height(ms) #print('h', height) scale = 1.0 if not self.properties.from_inches else 2.54 scale *= ms.scale if self.properties.auto_magnitude: scale = self.adjust_scale_magnitude(height, scale) #print('scale',scale) if self.properties.auto_scale: scale = self.adjust_scale(height, scale) scale *= self.properties.scale # create the empties and get their collision-free names unames = {} use_existing = self.properties.use_existing for ml in ms.markerLabels: name = self.properties.prefix + ml if use_existing and name in bpy.context.scene.objects: o = bpy.context.scene.objects[name] else: bpy.ops.object.add() o = bpy.context.active_object o.name = name unames[name] = o.name bpy.ops.transform.resize(value=empty_size) o.show_name = self.properties.show_names o.show_x_ray = self.properties.x_ray for name in unames.values(): bpy.context.scene.objects[name].select = True # start animating the empties C3DAnimateCloud.markerset = ms C3DAnimateCloud.unames = unames C3DAnimateCloud.scale = scale C3DAnimateCloud.Y_up = self.properties.Y_up C3DAnimateCloud.fskip = self.properties.frame_skip C3DAnimateCloud.prefix = self.properties.prefix C3DAnimateCloud.use_frame_no = self.properties.use_frame_no C3DAnimateCloud.confidence = self.properties.confidence C3DAnimateCloud.curframe = ms.startFrame bpy.ops.import_anim.c3danim() return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager wm.fileselect_add(self) return {'RUNNING_MODAL'} def menu_func(self, context): self.layout.operator(C3DImporter.bl_idname, text="Graphics Lab Motion Capture (.c3d)") def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_import.append(menu_func) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_import.remove(menu_func) if __name__ == "__main__": register()