# SPDX-License-Identifier: GPL-2.0-or-later """ This script is an importer for the nuke's .chan files""" from mathutils import Vector, Matrix, Euler from math import radians def read_chan(context, filepath, z_up, rot_ord, sensor_width, sensor_height): # get the active object scene = context.scene obj = context.active_object camera = obj.data if obj.type == 'CAMERA' else None # prepare the correcting matrix rot_mat = Matrix.Rotation(radians(90.0), 4, 'X').to_4x4() # read the file filehandle = open(filepath, 'r') # iterate through the files lines for line in filehandle: # reset the target objects matrix # (the one from which one we'll extract the final transforms) m_trans_mat = Matrix() # strip the line data = line.split() # test if the line is not commented out if data and not data[0].startswith("#"): # set the frame number basing on the chan file scene.frame_set(int(data[0])) # read the translation values from the first three columns of line v_transl = Vector((float(data[1]), float(data[2]), float(data[3]))) translation_mat = Matrix.Translation(v_transl) translation_mat.to_4x4() # read the rotations, and set the rotation order basing on the # order set during the export (it's not being saved in the chan # file you have to keep it noted somewhere # the actual objects rotation order doesn't matter since the # rotations are being extracted from the matrix afterwards e_rot = Euler((radians(float(data[4])), radians(float(data[5])), radians(float(data[6])))) e_rot.order = rot_ord mrot_mat = e_rot.to_matrix() mrot_mat.resize_4x4() # merge the rotation and translation m_trans_mat = translation_mat @ mrot_mat # correct the world space # (nuke's and blenders scene spaces are different) if z_up: m_trans_mat = rot_mat @ m_trans_mat # break the matrix into a set of the coordinates trns = m_trans_mat.decompose() # set the location and the location's keyframe obj.location = trns[0] obj.keyframe_insert("location") # convert the rotation to euler angles (or not) # basing on the objects rotation mode if obj.rotation_mode == 'QUATERNION': obj.rotation_quaternion = trns[1] obj.keyframe_insert("rotation_quaternion") elif obj.rotation_mode == 'AXIS_ANGLE': tmp_rot = trns[1].to_axis_angle() obj.rotation_axis_angle = (tmp_rot[1], *tmp_rot[0]) obj.keyframe_insert("rotation_axis_angle") del tmp_rot else: obj.rotation_euler = trns[1].to_euler(obj.rotation_mode) obj.keyframe_insert("rotation_euler") # check if the object is camera and fov data is present if camera and len(data) > 7: camera.sensor_fit = 'HORIZONTAL' camera.sensor_width = sensor_width camera.sensor_height = sensor_height camera.angle_y = radians(float(data[7])) camera.keyframe_insert("lens") filehandle.close() return {'FINISHED'}